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20:03, 31 July 2019: LittleWolf (talk | contribs) triggered filter 1, performing the action "edit" on Enhanced Prosthetic (Claws). Actions taken: Warn; Filter description: Mass page removals (examine)

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==Overview==
+
#REDIRECT [[Enhanced Prosthetic#Claws]]
A common tool used by field agents with [[Enhanced Prosthetic]]s, '''Claws''' were special climbing enhancements which allowed an agent to ascend any non-smooth surface (wood, unworked stone, etc.).  These small retractable claws could also be used in melee combat to devastating effect, especially if the agent was trained in a martial arts style which took advantage of them.  These claws worked best when installed in all four limbs, otherwise climbing gear was necessary to offset any absent components.<ref name=AGCO>''A Guide to Covert Ops'', p. 111</ref> 
 
 
 
As with other prosthetic enhancements, these were employed only by the intelligence agencies of the [[Inner Sphere]] with agents who already had a Type 3 or superior prosthetic limb.  The [[Clans]] were too philosophically opposed and the [[Periphery]] too poor to make use of them beyond rare cases.<ref>''A Guide to Covert Ops'', p. 109</ref>  Among the [[Manei Domini]], this upgrade was available to all agents with the necessary prosthetic limb.<ref name=JHS>''Jihad Hot Spots: 3072'', p. 124-125, 130</ref>
 
 
 
==Notes==
 
<div class="gamerules">
 
In [[CBT]] play, each conventional [[infantry]]man equipped with  Claws enhanced limbs adds .02 to a platoon's damage value, however it can only applied to other infantry engaged within the platoon's hex and the sum of all prosthetic weapons must be rounded normally before being applied.  In RPG play, this limb has the following statistics in addition to all rules associated with enhanced limbs.<ref name=JHS/>
 
: '''Equipment Ratings''': D/C/C
 
: '''Range''': 2/5/8/12 meters
 
: '''Cost''': -1
 
: '''Notes''': 1x1d6 damage in melee; -1 TN modifier to climb (per limb)
 
<ref name=AGCO/>
 
</div>
 
 
 
==References==
 
<references/>
 
 
 
==Bibliography==
 
*''[[A Guide to Covert Ops]]''
 
*''[[Jihad Hot Spots: 3072]]''
 
 
 
[[Category:Cybernetic Enhancements and Implants]]
 

Action parameters

VariableValue
Whether or not the edit is marked as minor (no longer in use) (minor_edit)
Name of the user account (user_name)
LittleWolf
user_mobile
Page ID (page_id)
69456
Page namespace (page_namespace)
0
Page title (without namespace) (page_title)
Enhanced Prosthetic (Claws)
Full page title (page_prefixedtitle)
Enhanced Prosthetic (Claws)
Action (action)
edit
Edit summary/reason (summary)
Old content model (old_content_model)
wikitext
New content model (new_content_model)
wikitext
Old page wikitext, before the edit (old_wikitext)
==Overview== A common tool used by field agents with [[Enhanced Prosthetic]]s, '''Claws''' were special climbing enhancements which allowed an agent to ascend any non-smooth surface (wood, unworked stone, etc.). These small retractable claws could also be used in melee combat to devastating effect, especially if the agent was trained in a martial arts style which took advantage of them. These claws worked best when installed in all four limbs, otherwise climbing gear was necessary to offset any absent components.<ref name=AGCO>''A Guide to Covert Ops'', p. 111</ref> As with other prosthetic enhancements, these were employed only by the intelligence agencies of the [[Inner Sphere]] with agents who already had a Type 3 or superior prosthetic limb. The [[Clans]] were too philosophically opposed and the [[Periphery]] too poor to make use of them beyond rare cases.<ref>''A Guide to Covert Ops'', p. 109</ref> Among the [[Manei Domini]], this upgrade was available to all agents with the necessary prosthetic limb.<ref name=JHS>''Jihad Hot Spots: 3072'', p. 124-125, 130</ref> ==Notes== <div class="gamerules"> In [[CBT]] play, each conventional [[infantry]]man equipped with Claws enhanced limbs adds .02 to a platoon's damage value, however it can only applied to other infantry engaged within the platoon's hex and the sum of all prosthetic weapons must be rounded normally before being applied. In RPG play, this limb has the following statistics in addition to all rules associated with enhanced limbs.<ref name=JHS/> : '''Equipment Ratings''': D/C/C : '''Range''': 2/5/8/12 meters : '''Cost''': -1 : '''Notes''': 1x1d6 damage in melee; -1 TN modifier to climb (per limb) <ref name=AGCO/> </div> ==References== <references/> ==Bibliography== *''[[A Guide to Covert Ops]]'' *''[[Jihad Hot Spots: 3072]]'' [[Category:Cybernetic Enhancements and Implants]]
New page wikitext, after the edit (new_wikitext)
#REDIRECT [[Enhanced Prosthetic#Claws]]
Unix timestamp of change (timestamp)
1564617805