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11:54, 3 August 2019: LittleWolf (talk | contribs) triggered filter 1, performing the action "edit" on Enhanced Prosthetic (Shocker). Actions taken: Warn; Filter description: Mass page removals (examine)

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==Overview==
+
#REDIRECT [[Enhanced Prosthetic#Shocker]]
These [[Enhanced Prosthetic]] limbs concealed a weapon within the agent's arms, in this case a simple '''Shocker''' adapted from the standard [[Stunstick]].  It could deliver a powerful stunning blow to one's opponent although it required a power source ([[micro power pack]]) to operate.  It's ability to retract behind hidden panels in the arm or hand made spotting this concealed weapon very difficult.<ref name=AGCO>''A Guide to Covert Ops'', p. 110-111</ref> 
 
 
 
As with other prosthetic enhancements, these were employed only by the intelligence agencies of the [[Inner Sphere]] with agents who already had a Type 3 or superior prosthetic limb.  The [[Clans]] were too philosophically opposed and the [[Periphery]] too poor to make use of them beyond rare cases.<ref>''A Guide to Covert Ops'', p. 109</ref>  Among the [[Manei Domini]], this upgrade was available to all agents with the necessary prosthetic limb.<ref name=JHS>''Jihad Hot Spots: 3072'', p. 124-125, 130</ref>
 
 
 
==Notes==
 
<div class="gamerules">
 
In [[CBT]] play, each conventional [[infantry]]man equipped with a Shocker enhanced limb adds .04 to a platoon's damage value and receives a +2 to-hit bonus, however it can only applied to other infantry engaged within the platoon's hex and the sum of all prosthetic weapons must be rounded normally before being applied.  In RPG play, this limb has the following statistics in addition to all rules associated with enhanced limbs.<ref name=JHS/>
 
: '''Equipment Ratings''': D/E/F
 
: '''Armor Piercing/Base Damage''': 0/3D6
 
: '''Power Points per Use''': 3
 
: '''Cost/Reload''': 250/-
 
: '''Notes''': -
 
<ref name=AGCO/>
 
</div>
 
 
 
==References==
 
<references/>
 
 
 
==Bibliography==
 
*''[[A Guide to Covert Ops]]''
 
*''[[Jihad Hot Spots: 3072]]''
 
 
 
[[Category:Cybernetic Enhancements and Implants]]
 

Action parameters

VariableValue
Whether or not the edit is marked as minor (no longer in use) (minor_edit)
Name of the user account (user_name)
LittleWolf
user_mobile
Page ID (page_id)
69468
Page namespace (page_namespace)
0
Page title (without namespace) (page_title)
Enhanced Prosthetic (Shocker)
Full page title (page_prefixedtitle)
Enhanced Prosthetic (Shocker)
Action (action)
edit
Edit summary/reason (summary)
Information moved to new page
Old content model (old_content_model)
wikitext
New content model (new_content_model)
wikitext
Old page wikitext, before the edit (old_wikitext)
==Overview== These [[Enhanced Prosthetic]] limbs concealed a weapon within the agent's arms, in this case a simple '''Shocker''' adapted from the standard [[Stunstick]]. It could deliver a powerful stunning blow to one's opponent although it required a power source ([[micro power pack]]) to operate. It's ability to retract behind hidden panels in the arm or hand made spotting this concealed weapon very difficult.<ref name=AGCO>''A Guide to Covert Ops'', p. 110-111</ref> As with other prosthetic enhancements, these were employed only by the intelligence agencies of the [[Inner Sphere]] with agents who already had a Type 3 or superior prosthetic limb. The [[Clans]] were too philosophically opposed and the [[Periphery]] too poor to make use of them beyond rare cases.<ref>''A Guide to Covert Ops'', p. 109</ref> Among the [[Manei Domini]], this upgrade was available to all agents with the necessary prosthetic limb.<ref name=JHS>''Jihad Hot Spots: 3072'', p. 124-125, 130</ref> ==Notes== <div class="gamerules"> In [[CBT]] play, each conventional [[infantry]]man equipped with a Shocker enhanced limb adds .04 to a platoon's damage value and receives a +2 to-hit bonus, however it can only applied to other infantry engaged within the platoon's hex and the sum of all prosthetic weapons must be rounded normally before being applied. In RPG play, this limb has the following statistics in addition to all rules associated with enhanced limbs.<ref name=JHS/> : '''Equipment Ratings''': D/E/F : '''Armor Piercing/Base Damage''': 0/3D6 : '''Power Points per Use''': 3 : '''Cost/Reload''': 250/- : '''Notes''': - <ref name=AGCO/> </div> ==References== <references/> ==Bibliography== *''[[A Guide to Covert Ops]]'' *''[[Jihad Hot Spots: 3072]]'' [[Category:Cybernetic Enhancements and Implants]]
New page wikitext, after the edit (new_wikitext)
#REDIRECT [[Enhanced Prosthetic#Shocker]]
Unix timestamp of change (timestamp)
1564847687