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12:04, 3 August 2019: LittleWolf (talk | contribs) triggered filter 1, performing the action "edit" on Enhanced Prosthetic (SMG). Actions taken: Warn; Filter description: Mass page removals (examine)

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==Overview==
+
#REDIRECT [[Enhanced Prosthetic#Submachine Gun]]
These [[Enhanced Prosthetic]] limbs were ones which concealed a weapon within the agent's arms, in this case a '''Submachine Gun''' scaled down from standard [[Submachine Gun]]s to fit within the arm or hand and hidden behind concealed panels. Spotting such weapons was very difficult so long as it was inactive, although inserting the ammunition clip made it more noticeable.  Ironically, the mechanical nature of Type 3 and Type 4 limbs made it slightly easier to mask the existence of any weapon ports.  In addition, the limited space within the human arm prevented any weapon accessories from being added beyond the use of a [[Laser Sight]].<ref name=AGCO>''A Guide to Covert Ops'', p. 110</ref> 
 
 
 
As with other prosthetic enhancements, these were employed only by the intelligence agencies of the [[Inner Sphere]] with agents who already had a Type 3 or superior prosthetic limb.  The [[Clans]] were too philosophically opposed and the [[Periphery]] too poor to make use of them beyond rare cases.<ref>''A Guide to Covert Ops'', p. 109</ref>  Among the [[Manei Domini]], this upgrade was available to all agents with the necessary prosthetic limb.<ref name=JHS>''Jihad Hot Spots: 3072'', p. 124-125, 130</ref>
 
 
 
==Notes==
 
<div class="gamerules">
 
In [[CBT]] play, each conventional [[infantry]]man equipped with a SMG enhanced limb adds .05 to a platoon's damage value, however it can only be applied to other units engaged within the platoon's hex and the sum of all prosthetic weapons must be rounded normally before being applied.  In RPG play, this limb has the following statistics in addition to all rules associated with enhanced limbs.<ref name=JHS/>
 
: '''Equipment Ratings''': D/E/F
 
: '''Armor Piercing/Base Damage''': 2/1D6
 
: '''Range''': 2/5/10/20 meters
 
: '''Shots''': 20
 
: '''Cost/Reload''': 1500/5
 
: '''Notes''': Burst (4/2); Jam on Fumble
 
<ref name=AGCO/>
 
</div>
 
 
 
==References==
 
<references/>
 
 
 
==Bibliography==
 
*''[[A Guide to Covert Ops]]''
 
*''[[Jihad Hot Spots: 3072]]''
 
 
 
[[Category:Cybernetic Enhancements and Implants]]
 

Action parameters

VariableValue
Whether or not the edit is marked as minor (no longer in use) (minor_edit)
Name of the user account (user_name)
LittleWolf
user_mobile
Page ID (page_id)
69465
Page namespace (page_namespace)
0
Page title (without namespace) (page_title)
Enhanced Prosthetic (SMG)
Full page title (page_prefixedtitle)
Enhanced Prosthetic (SMG)
Action (action)
edit
Edit summary/reason (summary)
Information moved to new page
Old content model (old_content_model)
wikitext
New content model (new_content_model)
wikitext
Old page wikitext, before the edit (old_wikitext)
==Overview== These [[Enhanced Prosthetic]] limbs were ones which concealed a weapon within the agent's arms, in this case a '''Submachine Gun''' scaled down from standard [[Submachine Gun]]s to fit within the arm or hand and hidden behind concealed panels. Spotting such weapons was very difficult so long as it was inactive, although inserting the ammunition clip made it more noticeable. Ironically, the mechanical nature of Type 3 and Type 4 limbs made it slightly easier to mask the existence of any weapon ports. In addition, the limited space within the human arm prevented any weapon accessories from being added beyond the use of a [[Laser Sight]].<ref name=AGCO>''A Guide to Covert Ops'', p. 110</ref> As with other prosthetic enhancements, these were employed only by the intelligence agencies of the [[Inner Sphere]] with agents who already had a Type 3 or superior prosthetic limb. The [[Clans]] were too philosophically opposed and the [[Periphery]] too poor to make use of them beyond rare cases.<ref>''A Guide to Covert Ops'', p. 109</ref> Among the [[Manei Domini]], this upgrade was available to all agents with the necessary prosthetic limb.<ref name=JHS>''Jihad Hot Spots: 3072'', p. 124-125, 130</ref> ==Notes== <div class="gamerules"> In [[CBT]] play, each conventional [[infantry]]man equipped with a SMG enhanced limb adds .05 to a platoon's damage value, however it can only be applied to other units engaged within the platoon's hex and the sum of all prosthetic weapons must be rounded normally before being applied. In RPG play, this limb has the following statistics in addition to all rules associated with enhanced limbs.<ref name=JHS/> : '''Equipment Ratings''': D/E/F : '''Armor Piercing/Base Damage''': 2/1D6 : '''Range''': 2/5/10/20 meters : '''Shots''': 20 : '''Cost/Reload''': 1500/5 : '''Notes''': Burst (4/2); Jam on Fumble <ref name=AGCO/> </div> ==References== <references/> ==Bibliography== *''[[A Guide to Covert Ops]]'' *''[[Jihad Hot Spots: 3072]]'' [[Category:Cybernetic Enhancements and Implants]]
New page wikitext, after the edit (new_wikitext)
#REDIRECT [[Enhanced Prosthetic#Submachine Gun]]
Unix timestamp of change (timestamp)
1564848263