Difference between revisions of "Nolan (species)"
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==Fear Factor== | ==Fear Factor== | ||
− | If a character encounters a Nolan directly, it can cause the character cause fear and panic. The character must make a saving roll a TN of 10 (the Nolan's Charisma) minus the character's charisma or be in a panic for a number of turns equal to the distance; still able to move, but unable to return fire or fight back. | + | If a character encounters a Nolan directly, it can cause the character cause fear and panic. The character must make a saving roll a TN of 10 (the Nolan's Charisma) minus the character's charisma or be in a panic for a number of turns equal to the distance; still able to move, but unable to return fire or fight back.<ref>''Hot Spots'', p. 44</ref> |
==References== | ==References== |
Revision as of 19:05, 4 February 2015
- This article is about the species. For the vehicle, see RML-447 Nolan.
The Nolan is a four-armed, two-legged, three meter tall creature that is native to Engadine. They're nasty and protected with a thick hide which possesses chameleon-like abilities that allow it to blend into its surroundings. Each of the arm ends in a three fingered hand equipped with sharp claws. A victim of its bite will die in a few minutes if not treated. They travel in packs of three to five animals, and will keep attacking even when presented with gunfire.[1] If left unchecked, nolans will attack villages and humans. This behavior led to the formation of "The Rooting", a yearly hunt where humans track and kill nolans.[2]
The creatures are noted for their incredible speed, clawed hands and jaws. They are difficult to transport alive from their homeworld.[3]
Only one known Nolan has been ever transported off planet, which was seen on Adhafera, at a alleged run-down "Canopian Pleasure Circus".
Fear Factor
If a character encounters a Nolan directly, it can cause the character cause fear and panic. The character must make a saving roll a TN of 10 (the Nolan's Charisma) minus the character's charisma or be in a panic for a number of turns equal to the distance; still able to move, but unable to return fire or fight back.[4]