Below is a listing of all equipment available in MechCommander 2 and its stand-alone modifications. The most major mods available are MechCommander OmniTech (displayed as "MCO") and Wolfman's MC2-X mod (displayed as "MC2-X").
Ballistic Weapons
Light Autocannon
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
1
|
2
|
N/A
|
Long
|
8
|
2 x 2
|
3
|
75
|
3500
|
MCO
|
Inner Sphere
|
1
|
0.8
|
20
|
350
|
8
|
2 x 1
|
2
|
80
|
918
|
Autocannon
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
2
|
6
|
N/A
|
Medium
|
12
|
2 x 3
|
5.7
|
39
|
5300
|
MCO
|
Inner Sphere
|
2
|
4.8
|
20
|
210
|
12
|
2 x 2
|
5
|
40
|
2901
|
Heavy Autocannon
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
7
|
12
|
N/A
|
Short
|
16
|
2 x 4
|
5.88
|
38
|
7100
|
MCO
|
Inner Sphere
|
6
|
10.6
|
1
|
120
|
16
|
2 x 3
|
7.5
|
15
|
4365
|
Light LBX Autocannon
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Clan
|
1
|
1.2
|
20
|
350
|
12
|
2 x 1
|
1.75
|
90
|
1800
|
LBX Autocannon
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Innere Sphere
|
2
|
5
|
20
|
210
|
16
|
2 x 2
|
4
|
40
|
4251
|
Clan
|
2
|
5.6
|
20
|
210
|
16
|
2 x 2
|
4
|
45
|
5102
|
Heavy LBX Autocannon
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Clan
|
6
|
12
|
1
|
120
|
16
|
2 x 3
|
6
|
20
|
11353
|
Light Ultra Autocannon
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
1
|
2
|
N/A
|
Long
|
8
|
2 x 2
|
2.2
|
102
|
5500
|
Clan
|
1
|
2
|
N/A
|
Long
|
8
|
2 x 2
|
1.8
|
125
|
7500
|
MCO
|
Inner Sphere
|
1
|
0.8
|
20
|
350
|
8
|
2 x 1
|
1.33
|
60
|
1422
|
Clan
|
1
|
0.8
|
20
|
350
|
8
|
2 x 1
|
1.07
|
80
|
1944
|
Ultra Autocannon
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
4
|
6
|
N/A
|
Medium
|
12
|
2 x 3
|
4
|
56
|
8000
|
Clan
|
3
|
6
|
N/A
|
Medium
|
12
|
2 x 3
|
3.52
|
64
|
10200
|
MCO
|
Inner Sphere
|
4
|
4.8
|
20
|
210
|
12
|
2 x 2
|
3
|
30
|
4725
|
Clan
|
4
|
0.8
|
20
|
210
|
12
|
2 x 2
|
3
|
40
|
5815
|
Heavy Ultra Autocannon
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
8
|
12
|
N/A
|
Short
|
16
|
2 x 4
|
4.17
|
54
|
11800
|
Clan
|
8
|
12
|
N/A
|
Short
|
16
|
2 x 4
|
3.7
|
61
|
14200
|
MCO
|
Inner Sphere
|
8
|
10.8
|
1
|
120
|
16
|
2 x 3
|
4
|
13
|
9331
|
Clan
|
8
|
12
|
1
|
120
|
16
|
2 x 3
|
4
|
15
|
10368
|
Dropship Ultra Autocannon
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Clan
|
100
|
10
|
50
|
300
|
12
|
2 x 2
|
3
|
100
|
105815
|
Dropship Heavy Ultra Autocannon
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Clan
|
100
|
20
|
1
|
150
|
16
|
2 x 3
|
4
|
50
|
510368
|
Light Gauss Rifle
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
1
|
6
|
N/A
|
Long
|
12
|
2 x 3
|
6.67
|
34
|
7200
|
MCO
|
Inner Sphere
|
1
|
5.5
|
50
|
400
|
12
|
2 x 2
|
5
|
32
|
3790
|
Gauss Rifle
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
1
|
10
|
N/A
|
Long
|
16
|
2 x 4
|
7.14
|
32
|
15300
|
Clan
|
1
|
10
|
N/A
|
Long
|
16
|
2 x 4
|
6.25
|
36
|
18500
|
MCO
|
Inner Sphere
|
1
|
10
|
60
|
450
|
16
|
2 x 3
|
5
|
16
|
5385
|
Clan
|
1
|
12
|
60
|
450
|
16
|
2 x 3
|
5
|
16
|
8797
|
Heavy Gauss Rifle
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
1
|
16
|
100
|
500
|
16
|
2 x 4
|
5
|
12
|
7582
|
Dropship Gauss Cannon
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
100
|
15
|
140
|
500
|
16
|
2 x 3
|
5
|
50
|
105385
|
Clan
|
100
|
17
|
130
|
500
|
16
|
2 x 3
|
5
|
50
|
108797
|
Long Tom
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
20
|
15
|
N/A
|
Long
|
24
|
2 x 5
|
7.14
|
50
|
29300
|
MCO
|
Inner Sphere
|
20
|
15
|
50
|
500
|
24
|
2 x 4
|
7.5
|
15
|
16893
|
Machine Gun
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
0
|
0.3
|
1
|
100
|
2
|
1 x 1
|
1
|
200
|
591
|
Heavy Machine Gun
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Clan
|
0
|
0.5
|
1
|
100
|
2
|
1 x 1
|
1
|
500
|
772
|
Machine Gun Array
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
0
|
1
|
N/A
|
Short
|
2
|
1 x 1
|
2.5
|
72
|
900
|
MCO
|
Inner Sphere
|
0
|
0.4
|
1
|
100
|
2
|
1 x 1
|
1
|
200
|
591
|
Rail Gun
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
2
|
20
|
80
|
400
|
25
|
2 x 4
|
10
|
8
|
32430
|
Energy Weapons
Flamer Array
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
7
|
3.5
|
N/A
|
Short
|
2
|
1 x 1
|
5.8
|
N/A
|
1800
|
MCO
|
Inner Sphere
|
7
|
3.5
|
1
|
100
|
2
|
1 x 1
|
8.5
|
N/A
|
1087
|
Clan
|
6
|
4
|
1
|
110
|
2
|
1 x 1
|
8.5
|
N/A
|
1810
|
Ion Cannon
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Unknown
|
14
|
9
|
1
|
250
|
4
|
1 x 2
|
4
|
N/A
|
11678
|
Small Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
1
|
0.5
|
1
|
80
|
2
|
1 x 1
|
4
|
N/A
|
432
|
Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
3
|
2.5
|
N/A
|
Short
|
2
|
1 x 1
|
4.2
|
N/A
|
1700
|
MCO
|
Inner Sphere
|
3
|
1.5
|
1
|
120
|
2
|
1 x 1
|
5
|
N/A
|
955
|
Large Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
8
|
4
|
N/A
|
Medium
|
4
|
1 x 2
|
5
|
N/A
|
3800
|
MCO
|
Inner Sphere
|
8
|
3.2
|
40
|
220
|
4
|
1 x 2
|
5
|
N/A
|
3358
|
Dropship Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
100
|
6
|
40
|
300
|
4
|
1 x 2
|
5
|
N/A
|
103358
|
Small ER Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
2
|
0.7
|
1
|
100
|
2
|
1 x 1
|
3
|
N/A
|
698
|
Clan
|
2
|
1
|
1
|
120
|
2
|
1 x 1
|
3
|
N/A
|
828
|
ER Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
5
|
2.5
|
N/A
|
Medium
|
2
|
1 x 1
|
4.2
|
N/A
|
3000
|
Clan
|
5
|
2.5
|
N/A
|
Medium
|
2
|
1 x 1
|
3.3
|
N/A
|
4500
|
MCO
|
Inner Sphere
|
5
|
1.6
|
1
|
210
|
2
|
1 x 1
|
5
|
N/A
|
1136
|
Clan
|
5
|
2
|
1
|
230
|
2
|
1 x 1
|
5
|
N/A
|
1499
|
Large ER Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
12
|
4
|
N/A
|
Long
|
4
|
1 x 2
|
5
|
N/A
|
5300
|
Clan
|
12
|
4
|
N/A
|
Long
|
4
|
1 x 2
|
4
|
N/A
|
7700
|
MCO
|
Inner Sphere
|
12
|
3.2
|
60
|
450
|
4
|
1 x 2
|
5
|
N/A
|
4388
|
Clan
|
12
|
4.4
|
60
|
470
|
4
|
1 x 2
|
5
|
N/A
|
4921
|
Dropship ER Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
100
|
6
|
100
|
500
|
4
|
1 x 2
|
5
|
N/A
|
104388
|
Clan
|
100
|
8
|
90
|
500
|
4
|
1 x 2
|
5
|
N/A
|
104921
|
Heavy Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Clan
|
7
|
5
|
N/A
|
Short
|
2
|
1 x 1
|
5
|
N/A
|
4700
|
MCO
|
Clan
|
7
|
4
|
1
|
150
|
2
|
1 x 1
|
5
|
N/A
|
3232
|
Large Heavy Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Clan
|
18
|
9
|
N/A
|
Medium
|
4
|
1 x 2
|
5.56
|
N/A
|
15000
|
MCO
|
Clan
|
18
|
8
|
20
|
250
|
4
|
1 x 2
|
5.56
|
N/A
|
10692
|
Pulse Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
4
|
2
|
N/A
|
Short
|
2
|
1 x 1
|
2.85
|
N/A
|
2000
|
Clan
|
4
|
2
|
N/A
|
Short
|
2
|
1 x 1
|
2.5
|
N/A
|
2400
|
MCO
|
Inner Sphere
|
4
|
0.8
|
1
|
140
|
2
|
1 x 1
|
1.5
|
N/A
|
1566
|
Clan
|
4
|
1.2
|
1
|
150
|
2
|
1 x 1
|
1.5
|
N/A
|
2193
|
Large Pulse Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
10
|
2
|
N/A
|
Medium
|
4
|
1 x 2
|
1.8
|
N/A
|
5000
|
Clan
|
10
|
2
|
N/A
|
Medium
|
4
|
1 x 2
|
1.6
|
N/A
|
6000
|
MCO
|
Inner Sphere
|
10
|
1.6
|
40
|
230
|
4
|
1 x 2
|
2
|
N/A
|
6292
|
Clan
|
10
|
2
|
20
|
250
|
4
|
1 x 2
|
2
|
N/A
|
7723
|
Dropship Pulse Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Clan
|
100
|
4
|
40
|
300
|
4
|
1 x 2
|
2
|
N/A
|
107723
|
Large ER Pulse Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Clan
|
12
|
2
|
1
|
400
|
4
|
1 x 2
|
2.5
|
N/A
|
8960
|
X Pulse Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
9
|
1.8
|
1
|
250
|
4
|
1 x 2
|
2.2
|
N/A
|
3120
|
Large X Pulse Laser
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
13
|
2.5
|
1
|
400
|
4
|
1 x 3
|
2.5
|
N/A
|
5451
|
Neutron Gun
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Unknown
|
8
|
8
|
50
|
190
|
4
|
1 x 2
|
6
|
N/A
|
10239
|
PPC
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
10
|
7
|
N/A
|
Medium
|
6
|
1 x 3
|
6.67
|
N/A
|
5700
|
MCO
|
Inner Sphere
|
10
|
6
|
40
|
220
|
6
|
1 x 3
|
7.5
|
N/A
|
3567
|
ER PPC
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
15
|
7
|
N/A
|
Long
|
6
|
1 x 3
|
6.67
|
N/A
|
8000
|
Clan
|
15
|
7
|
N/A
|
Long
|
6
|
1 x 3
|
4.55
|
N/A
|
14900
|
MCO
|
Inner Sphere
|
15
|
7
|
10
|
400
|
6
|
1 x 3
|
7.5
|
N/A
|
4561
|
Clan
|
15
|
9
|
1
|
440
|
6
|
1 x 3
|
7.5
|
N/A
|
7533
|
Missile Weapons
Hellfire Bomb
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Unknown
|
1
|
12
|
1
|
160
|
2.5
|
2 x 3
|
8
|
12
|
2208
|
LRM-5 Rack
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
2
|
3
|
N/A
|
Long
|
4
|
1 x 1
|
9.5
|
24
|
1700
|
Clan
|
4
|
3
|
N/A
|
Long
|
4
|
1 x 1
|
4.75
|
47
|
4500
|
MCO
|
Inner Sphere
|
2
|
1.6
|
80
|
450
|
4
|
1 x 1
|
10
|
24
|
740
|
Clan
|
4
|
1.6
|
70
|
450
|
4
|
1 x 1
|
5
|
28
|
2370
|
Swarm LRM-5 Rack
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
2
|
3 (Splash)
|
N/A
|
Long
|
4
|
1 x 1
|
9.5
|
24
|
2600
|
MCO
|
Inner Sphere
|
2
|
2 (Splash)
|
80
|
450
|
4
|
1 x 1
|
10
|
24
|
1160
|
LRM-10 Rack
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
4
|
3.4
|
80
|
450
|
4
|
1 x 2
|
10
|
24
|
1740
|
Clan
|
7
|
3.4
|
70
|
450
|
4
|
1 x 2
|
5
|
28
|
4370
|
LRM-20 Rack
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
8
|
7
|
80
|
450
|
4
|
2 x 2
|
10
|
24
|
2740
|
Clan
|
11
|
7
|
70
|
450
|
4
|
2 x 2
|
5
|
28
|
8370
|
MRM Rack
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
2
|
1.2
|
40
|
250
|
4
|
1 x 1
|
7
|
30
|
672
|
Clan
|
2
|
1.2
|
40
|
260
|
4
|
1 x 1
|
4
|
34
|
900
|
Streak MRM Rack
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
2
|
1.2
|
40
|
250
|
4
|
1 x 1
|
8
|
20
|
850
|
Clan
|
2
|
1.2
|
40
|
260
|
4
|
1 x 1
|
5
|
24
|
1223
|
SRM-2 Pack
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
2
|
1
|
N/A
|
Short
|
2
|
1 x 1
|
3.57
|
63
|
500
|
MCO
|
Inner Sphere
|
1
|
0.8
|
1
|
150
|
2
|
1 x 1
|
4
|
40
|
536
|
Clan
|
1
|
0.8
|
1
|
160
|
2.5
|
1 x 1
|
3
|
50
|
608
|
Streak SRM-2 Pack
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
2
|
2
|
N/A
|
Short
|
2
|
1 x 1
|
3.3
|
68
|
2000
|
Clan
|
2
|
2
|
N/A
|
Short
|
2
|
1 x 1
|
3.1
|
73
|
2200
|
MCO
|
Inner Sphere
|
2
|
1.6
|
1
|
150
|
2
|
1 x 1
|
4
|
35
|
660
|
Clan
|
2
|
1.6
|
1
|
160
|
2
|
1 x 1
|
3
|
40
|
878
|
SRM-6 Pack
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Clan
|
3
|
2
|
1
|
160
|
3.5
|
1 x 1
|
4
|
25
|
2742
|
Streak SRM-6 Pack
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Clan
|
6
|
4.8
|
1
|
160
|
5
|
1 x 1
|
5
|
24
|
4350
|
Striker Bomb
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Unknown
|
1
|
6
|
1
|
160
|
2.5
|
2 x 2
|
5
|
18
|
1608
|
Thunderbolt Missile
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Base MC2
|
Inner Sphere
|
8
|
13
|
N/A
|
Medium
|
20
|
2 x 4
|
6
|
30
|
16400
|
MCO
|
Inner Sphere
|
8
|
11
|
50
|
300
|
20
|
2 x 3
|
6
|
16
|
7893
|
Heavy Thunderbolt
Game Version
|
Tech. Base
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
Inner Sphere
|
18
|
15
|
100
|
500
|
16
|
2 x 4
|
10
|
10
|
10106
|
Electronics
Inner Sphere
Clan
Base Game Weapons
Below is a table for the base MechCommander 2 weapons, that can be organized by the various item properties (e.g range, cost, type).
Weapon
|
Tech. Base
|
Type
|
Heat
|
Damage
|
Range
|
Criticals/Slots (X x Y)
|
Rate of Fire
|
Ammo
|
C-Bills
|
Machine Gun Array
|
Inner Sphere
|
Ballistic
|
0
|
1
|
Short
|
1 x 1
|
4
|
72
|
900
|
Light Autocannon
|
Inner Sphere
|
Ballistic
|
1
|
2
|
Long
|
2 x 2
|
3.3
|
75
|
3500
|
Medium Autocannon
|
Inner Sphere
|
Ballistic
|
2
|
6
|
Medium
|
2 x 3
|
1.8
|
39
|
5300
|
Heavy Autocannon
|
Inner Sphere
|
Ballistic
|
7
|
12
|
Short
|
2 x 4
|
1.7
|
38
|
7100
|
Light Ultra Autocannon
|
Inner Sphere
|
Ballistic
|
1
|
2
|
Long
|
2 x 2
|
4.5
|
102
|
5500
|
Light Ultra Autocannon
|
Inner Sphere
|
Ballistic
|
1
|
2
|
Long
|
2 x 2
|
5.6
|
125
|
5500
|
Medium Ultra Autocannon
|
Inner Sphere
|
Ballistic
|
4
|
6
|
Medium
|
2 x 3
|
2.5
|
56
|
8000
|
Clan Medium Ultra Autocannon
|
Clan
|
Ballistic
|
3
|
6
|
Medium
|
2 x 3
|
2.8
|
64
|
10200
|
Heavy Ultra Autocannon
|
Inner Sphere
|
Ballistic
|
8
|
12
|
Short
|
2 x 4
|
2.4
|
54
|
11800
|
Clan Heavy Ultra Autocannon
|
Inner Sphere
|
Ballistic
|
8
|
12
|
Short
|
2 x 4
|
2.7
|
61
|
14200
|
Light Gauss Rifle
|
Inner Sphere
|
Ballistic
|
1
|
6
|
Long
|
2 x 3
|
1.5
|
34
|
7200
|
Gauss Rifle
|
Inner Sphere
|
Ballistic
|
1
|
10
|
Long
|
2 x 4
|
1.4
|
32
|
15300
|
Clan Gauss Rifle
|
Clan
|
Ballistic
|
1
|
10
|
Long
|
2 x 4
|
1.6
|
36
|
18500
|
Long Tom Cannon
|
Inner Sphere
|
Artillery
|
20
|
15
|
Long
|
2 x 5
|
1.4
|
50
|
29,300
|
Flamer Array
|
Inner Sphere
|
Energy
|
7
|
3.5
|
Short
|
1 x 1
|
1.7
|
Infinite
|
1800
|
Laser
|
Inner Sphere
|
Energy
|
3
|
2.5
|
Short
|
1 x 1
|
2.4
|
Infinite
|
1700
|
Pulse Laser
|
Inner Sphere
|
Energy
|
4
|
2
|
Short
|
1 x 1
|
3.5
|
Infinite
|
2000
|
Clan Pulse Laser
|
Clan
|
Energy
|
4
|
2
|
Short
|
1 x 1
|
4
|
Infinite
|
2400
|
ER Laser
|
Inner Sphere
|
Energy
|
5
|
2.5
|
Medium
|
1 x 1
|
2.4
|
Infinite
|
3000
|
Clan ER Laser
|
Clan
|
Energy
|
5
|
2.5
|
Medium
|
1 x 1
|
3
|
Infinite
|
4500
|
Large Laser
|
Inner Sphere
|
Energy
|
8
|
4
|
Medium
|
1 x 2
|
2
|
Infinite
|
3800
|
Large Pulse Laser
|
Inner Sphere
|
Energy
|
10
|
2
|
Medium
|
1 x 2
|
5.6
|
Infinite
|
5000
|
Clan Large Pulse Laser
|
Clan
|
Energy
|
10
|
2
|
Medium
|
1 x 2
|
6.2
|
Infinite
|
6000
|
ER Large Laser
|
Inner Sphere
|
Energy
|
12
|
4
|
Long
|
1 x 2
|
2
|
Infinite
|
5300
|
Clan ER Large Laser
|
Clan
|
Energy
|
12
|
4
|
Long
|
1 x 2
|
2.5
|
Infinite
|
7700
|
PPC
|
Inner Sphere
|
Energy
|
10
|
7
|
Medium
|
1 x 3
|
1.5
|
Infinite
|
5700
|
ER PPC
|
Inner Sphere
|
Energy
|
15
|
7
|
Long
|
1 x 3
|
1.5
|
Infinite
|
8000
|
Clan ER PPC
|
Clan
|
Energy
|
15
|
7
|
Long
|
1 x 3
|
2.2
|
Infinite
|
14900
|
Streak SRM Rack
|
Inner Sphere
|
Missile
|
2
|
2
|
Short
|
1 x 1
|
3
|
68
|
2000
|
Clan Streak SRM Rack
|
Clan
|
Missile
|
2
|
2
|
Short
|
1 x 1
|
3.2
|
73
|
2200
|
LRM Rack
|
Inner Sphere
|
Missile
|
2
|
3
|
Long
|
1 x 1
|
1.1
|
24
|
1700
|
Clan LRM Rack
|
Clan
|
Missile
|
4
|
3
|
Long
|
1 x 1
|
2.1
|
47
|
4500
|
Swarm LRM Rack
|
Inner Sphere
|
Missile
|
2
|
3
|
Long
|
1 x 1
|
1.1
|
24
|
2600
|
Thunderbolt Missile
|
Inner Sphere
|
Missile
|
8
|
13
|
Medium
|
2 x 4
|
1.7
|
30
|
16,400
|
1) Ammunition only matters if Unlimited Ammo is turned off in the Options menu.
2) Swarm missiles target the ground where a 'Mech is standing, rather than the 'Mech itself. Good against vehicles.
3) Ranges in the game (in meters):
Listed Range
|
Min. Range
|
Max. Range
|
Short
|
0
|
60
|
Medium
|
31
|
121
|
Long
|
61
|
180
|