Sarna News: Bad 'Mechs - Icestorm

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|name=''Axman''
 
|name=''Axman''
 
|manufacturer=
 
|manufacturer=
[[Defiance Industries]]<ref name=TRCIp144f>''Technical Readout: Clan Invasion'', pp. 144–145: "AXM-1N Axman"</ref> <!-- reprinted from TRO:3050U -->
+
[[Johnston Industries]]
 
----
 
----
[[Johnston Industries]]<ref name=TRCIp144f />
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[[Defiance Industries]]<ref>''Objectives: Lyran Alliance'', p. 12</ref>
 
|production year=3048
 
|production year=3048
 
|year reference=<ref>[http://www.masterunitlist.info/Unit/Details/184/axman-axm-1n ''MUL online date for the'' {{PAGENAME}}]</ref>
 
|year reference=<ref>[http://www.masterunitlist.info/Unit/Details/184/axman-axm-1n ''MUL online date for the'' {{PAGENAME}}]</ref>
|model=AXM-1N<ref name=TRCIp144f />
+
|model=AXM-1N
|cost= 11,840,510 C-bills
+
|cost= 11,840,510 C-Bills
 
|Tech Base= Inner Sphere
 
|Tech Base= Inner Sphere
 
|mech type= BattleMech
 
|mech type= BattleMech
 
|feet=biped
 
|feet=biped
 
|mass=65
 
|mass=65
|chassis=[[Dorwinion AXM Standard]] <!-- <ref name=TRCIp144f /> -->
+
|chassis=Dorwinion
|armor=[[Kallon Unity Weave Ferro-Fibrous]] with [[CASE]] <!-- <ref name=TRCIp144f /> -->
+
|armor=Kallon Unity Weave [[ferro-fibrous]] with [[CASE]]
|engine=[[Magna 260 XL]] <!-- <ref name=TRCIp144f /> -->
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|engine=[[Magna 260 XL]]
|comsys=[[Johnston Wide Band]] <!-- <ref name=TRCIp144f /> -->
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|comsys=[[Johnston Wide Band]]
|T&T=[[Rander Pinpoint-HY]] <!-- <ref name=TRCIp144f /> -->
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|T&T=[[Rander Pinpoint-HY]]
|heat sinks=10 [[Double Heat Sink|double]] <!-- <ref name=TRCIp144f /> -->
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|heat sinks=10 [[Double heat sinks]]
|speed=64 <!-- <ref name=TRCIp144f /> -->
+
|speed=64.8
|jumpjets=[[HildCo Model 12]] <!-- <ref name=TRCIp144f /> -->
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|jumpjets=[[HildCo Model 12]]
|armament= <!-- <ref name=TRCIp144f /> -->
+
|armament=  
* 1x [[autocannon/20]]
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*1x [[Autocannon/20]]
* 3x [[medium laser]]
+
* 3x [[medium laser]]s
* 1x [[large pulse laser]]
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*1x [[Large Pulse Laser]]
* 1x [[hatchet]]
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*1x [[Hatchet]]
 
|BV (1.0) = 1,165<ref name=CO126>''Combat Operations'', p. 126</ref>
 
|BV (1.0) = 1,165<ref name=CO126>''Combat Operations'', p. 126</ref>
|BV (2.0) = 1,369<ref>''Technical Readout: 3050 Upgrade'', p. 71</ref> or 1,374<ref name=TRCIp144f />
+
|BV (2.0) = 1,369<ref>''Technical Readout: 3050 Upgrade'', p. 71</ref>
 
}}
 
}}
  
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Developed by [[Team Banzai]] as the big brother of the highly successful ''[[Hatchetman]]'', the '''''Axman''''' was designed exclusively to be a [['Mech]] killer. The ''Axman'' was also intended as a symbol of solidarity throughout the [[Federated Commonwealth]] by using components that were produced in the [[Federated Suns]], [[Lyran Commonwealth]], and even former [[Capellan Confederation]] space. The collapse of the Federated Commonwealth in [[3057]] almost rendered the design extinct because of this, production slowing to a trickle as both the [[Federated Suns]] and [[Lyran Alliance]] were forced to rely on surplus stores while developing new variants utilizing locally sourced components.<ref name=TRO3050U-70>''Technical Readout: 3050 Upgrade'', p. 70: "Axman"</ref>
 
Developed by [[Team Banzai]] as the big brother of the highly successful ''[[Hatchetman]]'', the '''''Axman''''' was designed exclusively to be a [['Mech]] killer. The ''Axman'' was also intended as a symbol of solidarity throughout the [[Federated Commonwealth]] by using components that were produced in the [[Federated Suns]], [[Lyran Commonwealth]], and even former [[Capellan Confederation]] space. The collapse of the Federated Commonwealth in [[3057]] almost rendered the design extinct because of this, production slowing to a trickle as both the [[Federated Suns]] and [[Lyran Alliance]] were forced to rely on surplus stores while developing new variants utilizing locally sourced components.<ref name=TRO3050U-70>''Technical Readout: 3050 Upgrade'', p. 70: "Axman"</ref>
  
The ''Axman'' has a ground speed of only 64.8 km/h, which is average for a [[BattleMech#Heavy|heavy 'Mech]], but improved in part by the inclusion of [[jump jet]]s. The 'Mech is covered with eleven tons of [[ferro-fibrous]] armor that gives it a great deal of protection, with ten [[double heat sink]]s offering average heat dissipation. Much like its lighter brother, the ''Axman'' was designed to utilize the [[full-head ejection system]] to safeguard its MechWarrior.<ref name=TRO3050U-70/>
+
The ''Axman'' has a ground speed of only 64.8 km/h, which is average for a Heavy weight, but improved in part by the inclusion of [[Jump Jet]]s. The 'Mech is covered with eleven tons of [[ferro-fibrous]] armor that gives it a great deal of protection, with ten [[Double Heat Sink]]s offering average heat dissipation. Much like its lighter brother, the ''Axman'' was designed to utilize the [[Full-Head Ejection System]] to safe-guard its MechWarrior.<ref name=TRO3050U-70/>
  
 
==Weapons and Equipment==
 
==Weapons and Equipment==
The two primary weapons on the ''Axman'' are its massive [[hatchet]], which alone weighs five tons and can cleave through enemy 'Mech armor like a knife through butter, and a [[Luxor Devastator-20]] [[autocannon/20|autocannon]], which can strip over a ton of armor off of an enemy 'Mech with ease. The 'Mech also carries a trio of [[Medium laser#Intek|Intek medium lasers]] and a highly accurate [[Sutel Precision Line]] [[large pulse laser]] for short to intermediate range combat.<ref name=TRO3050U-70/>
+
The two primary weapons on board the ''Axman'' are its massive [[hatchet]], which alone weighs five tons and can cleave through enemy 'Mech armor like a knife through butter, and a [[Luxor Devastator-20]] [[Autocannon/20]], which can strip over a ton of armor off of an enemy 'Mech with ease. The 'Mech also carries a trio of [[Medium_laser#Intek|Intek medium lasers]] and a highly accurate [[Sutel Precision Line]] [[Large Pulse Laser]] for short to intermediate range combat.<ref name=TRO3050U-70/>
  
 
==Variants==
 
==Variants==
*; AXM-2N : The 2N variant of the ''Axman'', introduced in the late [[3040]]s, has been called a mistake by some and a stroke of genius by others. The 2N carries two [[Coventry Star Fire]] [[LRM-15]] launchers in place of the massive autocannon/20, as the autocannon often jammed on early models.<ref name=TRCIp144f /> While this changes the 'Mech's role from a city fighter to a long-range bombardment 'Mech, it also allows the ''Axman'' to be a support 'Mech that can defend itself with its massive hatchet at ranges where the LRMs are ineffective if an enemy closes.<ref name=TRO3050U-70/> BV (1.0) = 1,238;<ref name=CO126/> BV (2.0) = 1,458<ref name=MUL62>''Master Unit List: Battle Values'', p. 62</ref>
+
*;AXM-2N : The 2N variant of the ''Axman'', introduced in the late [[3040]]s, has been called a mistake by some and a stroke of genius by others. The 2N carries two [[Coventry Star Fire]] [[LRM-15]] launchers in place of the massive Autocannon/20 as the autocannon often jammed on early models. While this changes the 'Mech's role from a city fighter to a long-range bombardment 'Mech, it also allows the ''Axman'' to be a support 'Mech that can defend itself with its massive Hatchet at ranges where the LRMs are ineffective if an enemy closes.<ref name=TRO3050U-70/> BV (1.0) = 1,238,<ref name=CO126/> BV (2.0) = 1,458<ref name=MUL62>''Master Unit List: Battle Values'', p. 62</ref>
  
*; AXM-3S : The [[Furillo]]-manufactured 3S introduced in [[3060]]<ref>''[http://www.masterunitlist.info/Unit/Details/186/axman-axm-3s MUL online introduction date for the AXM-3S ''Axman'']''</ref> removes the XL Engine of the 1N and 2N variants and replaces it with a [[light fusion engine]]. This exclusively Lyran variant of the ''Axman'' is armed with a massive [[LB-X autocannon/20]], which allows it to fire either solid rounds or cluster rounds that act like a 'Mech sized shotgun. The 'Mech also carries three [[ER medium laser]]s for close combat and a Guardian [[ECM suite]], which defends against enemy electronic warfare equipment.<ref name=TRCIp144f /><ref name=TRO3050U-70/> BV (1.0) = 1,499<ref name=CO126/> or 1,403;<ref>''Record Sheets: Upgrades'', p. 106</ref> BV (2.0) = 1,649<ref name=MUL62/>
+
*; AXM-3S : The [[Furillo]] manufactured 3S introduced in [[3060]]<ref>''[http://www.masterunitlist.info/Unit/Details/186/axman-axm-3s MUL online introduction date for the AXM-3S ''Axman'']''</ref> removes the XL Engine of the 1N and 2N variants and replaces it with a [[Light Fusion Engine]]. This exclusively Lyran variant of the ''Axman'' is armed with a massive [[LB-X Autocannon/20]], which allows it to fire either solid rounds or cluster rounds that act like a 'Mech sized shotgun. The 'Mech also carries three [[ER medium laser]]s for close combat and a Guardian [[ECM Suite]], which defends against enemy electronic warfare equipment.<ref name=TRO3050U-70/> BV (1.0) = 1,499<ref name=CO126/> (1,403),<ref>''Record Sheets: Upgrades'', p. 106</ref> BV (2.0) = 1,649<ref name=MUL62/>
  
*; AMX-3Sr : This variant was introduced in [[3069]] and uses a [[rotary autocannon/5]] as its main gun, supplemented by an extra medium pulse laser. By adding a [[C3 slave]], it can share targeting data with its lancemates and an extra heat sink helps dissipate heat.<ref>''Technical Readout: 3085'', p. 190</ref> BV (2.0) = 1,743<ref>''Record Sheets: 3085 Unabridged — Old is the New New'', p. 92</ref>
+
*; AMX-3Sr : This variant was introduced in [[3069]] and uses a [[Rotary Autocannon/5]] as its main gun, supplemented by an extra Medium Pulse Laser. By adding a [[C3 slave]], it can share targeting data with its lancemates and an extra heat sink helps dissipate heat.<ref>''Technical Readout: 3085'', p. 190</ref> BV (2.0) = 1,743<ref>''Record Sheets: 3085 Unabridged — Old is the New New'', p. 92</ref>
  
*; AXM-4D : An attempt to reduce reliance upon foreign equipment, this exclusively Davion variant replaced the 1N line on [[New Syrtis]] in [[3071]]. It drops the jump jets, lasers, and large-bore autocannon in favor of four [[light autocannon/5]]s, supplemented by two medium lasers. Two tons of ammunition stored in a [[CASE]]-protected bay allows for some flexibility in the choice of munitions. A [[targeting computer]] improves the accuracy of all the weapons on the 'Mech. The heat sinks are downgraded to [[Heat Sink|single]] models.<ref name=TRCIp144f /> It uses ferro-fibrous armor for protection.<ref name=TRCIp144f /> BV (2.0) = 1,222<ref name=MUL62/>
+
*; AXM-4D : An attempt to reduce reliance upon foreign equipment, this exclusively Davion variant replaced the 1N line on [[New Syrtis]] in [[3071]]. It drops the jump jets, lasers, and large-bore autocannon in favor of four [[Light Autocannon/5]]s, supplemented by two medium lasers. Two tons of ammunition stored in a [[CASE]] protected bay allows for some flexibility in the choice of munitions. A [[Targeting Computer]] improves the accuracy of all the weapons on the 'Mech. It uses ferro-fibrous armor for protection.<ref name=TRO3050U-70/> BV (1.0) = ??, BV (2.0) = 1,222<ref name=MUL62/>
  
*; AXM-5N : A prototype in [[3146]] whose production was delayed due only to lack of parts, the AXM-5N was rapidly built for the desperate AFFS after the Davion recapture of New Syrtis from the Capellans. Using a number of components shared with the ''Hatchetman'' 7D and ''[[Caesar]]'' 5D, the AXM-5N carries a [[Tiburon Khanate (Clan Sea Fox)|Tiburon Khanate]]–supplied [[HAG 20]] in its right torso, supported by a left arm–mounted Sea Fox Clan [[ER PPC]] and a trio of IS-grade ER medium lasers in the right arm, and fitted with a Guardian ECM suite. Though carrying three tons of HAG reloads, the AXM-5N primarily relies on its energy weaponry to activate its [[triple strength myomer]] to enhance both its speed and the damage inflicted with its hatchet.<ref name=RGIV12p12>''Recognition Guide: ilClan, vol. 12'', p. 13: "Axman"</ref> BV (2.0) = 2,575<ref name=RGIV12p33>''Recognition Guide: ilClan, vol. 12'', p. 14: "Axman AXM-5N"</ref>
+
*; AXM-5N : A prototype in [[3146]] whose production was delayed only due to lack parts, the AXM-5N was rapidly built for the desperate AFFS after the Davion recapture of New Syrtis from the Capellans. Using a number of components shared with the ''Hatchetman'' 7D and ''[[Caesar]]'' 5D, the AXM-5N carries a [[Tiburon Khanate (Clan Sea Fox)|Tiburon Khanate]] supplied [[HAG 20]] in its right torso supported by a left-arm mounted Sea Fox Clan [[ER PPC]] and a trio of IS-grade ER medium lasers on the right-arm. Fitted with a Guardian ECM Suite, through carrying three tons of HAG reloads, the AXM-5N primarily relies on its energy weaponry to activate its [[Triple Strength Myomer]] to enhance both its speed and the damage inflicted with its hatchet.<ref name=RGIV12p12>''Recognition Guide: ilClan, vol. 12'', p. 13: "Axman"</ref> BV (2.0) = 2,575<ref name=RGIV12p33>''Recognition Guide: ilClan, vol. 12'', p. 14: "Axman AXM-5N"</ref>
  
*; AXM-6T : This is the production variant of the AXM-6X described under "Custom Variants". This version, introduced in [[3083]], uses an Inner Sphere–produced XL engine and lacks the [[supercharger]] of the 6X. The top speed of the 6T is 86 km/h. The armor protection and weapon configuration are identical to the ''Axman'' 6X, but the Thunderbolt launchers have two tons of ammunition each. BV (2.0) = 1,830<ref name="trop123">''Technical Readout: Prototypes'', p. 123</ref> (The handheld weapons listed for the 6X are also used by the 6T.)
+
*;AXM-6T : This is the production variant of the AXM-6X described under "Custom Variants". This version, introduced in [[3083]], uses an Inner Sphere produced XL engine and lacks the Supercharger of the 6X. The top speed of the 6T is 86 km/h. The armor protection and weapon configuration are identical to the ''Axman'' 6X, but the Thunderbolt launchers have two tons of ammunition each. BV (2.0) = 1,830<ref name="trop123">''Technical Readout: Prototypes'', p. 123</ref> (The handheld weapons listed for the 6X are also used by the 6T.)
  
 
===Custom Variants ===
 
===Custom Variants ===
*; AXM-6X : This ''Axman'' variant, introduced in [[3074]],<ref>''[http://www.masterunitlist.info/Unit/Details/3772/axman-axm-6x MUL online introduction date for the AXM-6X ''Axman'']''</ref> uses several [[Experimental Technology|experimental]] systems as a technology testbed. The hatchet and standard weaponry have been removed. In their place is a pair of [[Thunderbolt 15]] missile launchers in the torso, while each leg mounts a pair of ER medium lasers. This is important, as the 6X uses several handheld weapons to provide its main firepower. A [[Clan]]-spec engine coupled with a supercharger keeps the 6X moving at high speeds. Though the Thunderbolt missiles provide some firepower, they're only supported by a ton of ammunition. BV (2.0) = 2,132<ref>''Experimental Technical Readout: Steiner'', p. 5</ref>
+
*; AXM-6X : This ''Axman'' variant introduced in [[3074]],<ref>''[http://www.masterunitlist.info/Unit/Details/3772/axman-axm-6x MUL online introduction date for the AXM-6X ''Axman'']''</ref> and uses several [[Experimental Technology|experimental]] systems as a technology testbed. The hatchet and standard weaponry have been removed. In their place is a pair of [[Thunderbolt 15]] missile launchers in the torso, while each leg mounts a pair of ER medium lasers. This is important, as the 6X uses several handheld weapons to provide its main firepower. A [[Clan]]-spec engine coupled with a [[Supercharger]] keeps the 6X moving at high speeds. Though the Thunderbolt missiles provide some firepower, they're only supported by a ton of ammunition. BV (2.0) = 2,132<ref>''Experimental Technical Readout: Steiner'', p. 5</ref>
  
 
:The weapons systems available to the 6X include:
 
:The weapons systems available to the 6X include:
::*Light autocannon - [[light AC/5]] with 1 ton of ammunition and a half-ton of armor. BV (2.0) = 86<ref name="xtros6">''Experimental Technical Readout: Steiner'', p. 6</ref><ref name="trop123"/>
+
::*Light Autocannon - [[Light AC/5]] with 1 ton of ammunition and a half-ton of armor. BV (2.0) = 86<ref name="xtros6">''Experimental Technical Readout: Steiner'', p. 6</ref><ref name="trop123"/>
 
::*Enhanced LRM - [[Enhanced LRM-10]] and a half ton of ammunition. BV (2.0) = 111<ref name="xtros6"/><ref name="trop123"/>
 
::*Enhanced LRM - [[Enhanced LRM-10]] and a half ton of ammunition. BV (2.0) = 111<ref name="xtros6"/><ref name="trop123"/>
::*ER medium laser - One ER medium laser, five heat sinks, and a half-ton of armor. BV (2.0) = 78<ref name="xtros6"/><ref name="trop123"/>
+
::*ER medium laser - One ER medium laser, five [[Heat sink]]s, and a half-ton of armor. BV (2.0) = 78<ref name="xtros6"/><ref name="trop123"/>
::*Heavy flamer - Three [[heavy flamer]]s, one ton of ammunition, and a ton of armor. BV (2.0) = 81<ref name="xtros6"/><ref name="trop123"/>
+
::*Heavy Flamer - Three [[Heavy Flamer]]s, one ton of ammunition, and a ton of armor. BV (2.0) = 81<ref name="xtros6"/><ref name="trop123"/>
::*Fluid gun - Twin [[fluid gun]]s with two tons of ammunition available, protected by a half-ton of armor. The flexible nature of the fluid gun's ammunition allows this weapon pod to be used in noncombat situations. BV (2.0) = 28<ref name="xtros6"/><ref name="trop123"/>
+
::*Fluid Gun - Twin [[Fluid Gun]]s with two tons of ammunition available protected by a half-ton of armor. The flexible nature of the Fluid Gun's ammunition allows this weapon pod to be used in noncombat situations. BV (2.0) = 28<ref name="xtros6"/><ref name="trop123"/>
::*LRM system - This weapon pod carries three [[LRM-5]] launchers and a half-ton of ammunition. BV (2.0) =138<ref name="xtros6"/><ref name="trop123"/>
+
::*LRM System - This weapon pod carries three [[LRM-5]] launchers and a half-ton of ammunition. BV (2.0) =138<ref name="xtros6"/><ref name="trop123"/>
::*MML system - A single [[MML-7]] with a ton of ammunition and armor. BV (2.0) = 107<ref name="xtros6"/><ref name="trop123"/>
+
::*MML System - A single [[MML-7]] with a ton of ammunition and armor. BV (2.0) = 107<ref name="xtros6"/><ref name="trop123"/>
::*Streak SRM launcher - A single [[Streak SRM-6]] with a ton of ammunition, which is protected by a ton of armor.<ref name="xtros6"/><ref name="trop123"/>
+
::*Streak SRM Launcher - A single [[Streak SRM-6]] with a ton of ammunition, which is protected by a ton of armor.<ref name="xtros6"/><ref name="trop123"/>
  
 
==Design Quirks==
 
==Design Quirks==
The ''Axman'' has the following [[Design Quirk]]:<ref>''BattleMech Manual'', p. 90: BattleMech Quirk Table - Axman</ref> <!-- all variants have this quirk unless stated -->
+
The ''Axman'' has the following [[Design Quirk]]:<ref>''BattleMech Manual'', p. 90: BattleMech Quirk Table - Axman.</ref>
 +
* [[Protected Actuators]]
 +
 
 +
The AXM-6T ''Axman'' variant is subject to the following [[Design Quirks]]:<ref name="trop123"/>
 
* [[Protected Actuators]]
 
* [[Protected Actuators]]
 +
* [[Rumble Seat]]
  
 
==Notable Pilots==
 
==Notable Pilots==
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==Related 'Mechs==
 
==Related 'Mechs==
* ''[[Hatchetman]]'' - The design of the ''Axman'' would originate from this 45-ton 'Mech.
+
* ''[[Hatchetman]]'' - The design of the ''Axman'' would originate from this 45-ton mech.
  
 
==Notes==
 
==Notes==
* In German products, the unit's proper name was altered to '''''Kriegsbeil''''', which literally means ''War Hatchet''. The model code was accordingly changed to '''KGB-1N'''.
+
* In German products, the unit's proper name was altered to '''Kriegsbeil''', which literally means ''War Hatchet''. The model code was accordingly changed to '''KGB-1N'''.
  
 
==Gallery==
 
==Gallery==
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3050 Axeman.jpg|Original ''Axman'' from ''[[Technical Readout: 3050|TRO:3050]]''
 
3050 Axeman.jpg|Original ''Axman'' from ''[[Technical Readout: 3050|TRO:3050]]''
 
3050U Axman.jpg|AXM-1N ''Axman'' from ''[[Technical Readout: 3050 Upgrade|TRO:3050 Upgrade]]''
 
3050U Axman.jpg|AXM-1N ''Axman'' from ''[[Technical Readout: 3050 Upgrade|TRO:3050 Upgrade]]''
 +
Axman RGilClan v12.png|''Axman'' from ''[[Recognition Guide: ilClan, vol. 12|RG:ilClan v12]]''
 
Axman 2N BTCTRoW.jpg|''Axman'' 2N from ''[[BattleTech Compendium: The Rules of Warfare|BTC:TRoW]]''
 
Axman 2N BTCTRoW.jpg|''Axman'' 2N from ''[[BattleTech Compendium: The Rules of Warfare|BTC:TRoW]]''
 
Axman 6X XTROSteiner.jpg|Experimental AXM-6X ''Axman'' in motion from ''[[Experimental Technical Readout: Steiner|XTRO:Steiner]]''
 
Axman 6X XTROSteiner.jpg|Experimental AXM-6X ''Axman'' in motion from ''[[Experimental Technical Readout: Steiner|XTRO:Steiner]]''
Axman RGilClan v12.png|''Axman'' from ''[[Recognition Guide: ilClan, vol. 12|RG:ilClan v12]]''
+
CCG Unlimited Axman.jpg|AXM-1N ''Axman'' in combat from ''[[BattleTech Trading Card Game|CCG]]''
Axman (Gauntlet) BTLegends.jpg|[[Adam Steiner|Adam Steiner's]] ''Axman'' ''Gauntlet'' from ''[[BattleTech: Legends|BT:Legends]]''
 
CCG Unlimited Axman.jpg|AXM-1N ''Axman'' in combat from ''[[BattleTech Trading Card Game|BTTCG]]''
 
Inner Sphere Heavy Battle Lance - Axman.jpg|''Axman'' miniature from ''[[BattleTech: Inner Sphere Heavy Battle Lance]]''
 
 
</gallery>
 
</gallery>
  
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</div>
 
</div>
  
[[Category:'Mechs]]
+
 
 
[[Category:Melee BattleMechs]]
 
[[Category:Melee BattleMechs]]
 
[[Category:Federated Suns BattleMechs]]
 
[[Category:Federated Suns BattleMechs]]
 
[[Category:Lyran Commonwealth BattleMechs]]
 
[[Category:Lyran Commonwealth BattleMechs]]
 
[[Category:German renamed units]]
 
[[Category:German renamed units]]

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