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:: Shading legend: can you expand on the ''how'' we might represent this? ([[:File:GrueseMap example 0824.png|This image]] is a newer approximation of what the maps will look like; note the inset IS to help locate the region, if color isn't explanatory enough for some users.) I'd point out that the article itself will be rather indicative, but textually and thru the ownership table, as to ''whom'' controls the system ''when''.
 
:: Shading legend: can you expand on the ''how'' we might represent this? ([[:File:GrueseMap example 0824.png|This image]] is a newer approximation of what the maps will look like; note the inset IS to help locate the region, if color isn't explanatory enough for some users.) I'd point out that the article itself will be rather indicative, but textually and thru the ownership table, as to ''whom'' controls the system ''when''.
 
:: Time periods: Which map will be at the top of the sidebar and which maps will be in the Map gallery hasn't been nailed down yet, but the [https://docs.google.com/spreadsheets/d/1x9bvFqSb4_or8JbvGj2LnezGkChWxEzRPf5FXvjonHE/edit#gid=1860678114 database] does show what our choices are. That will be a Sarna consensus answer. I suggest postponing the decision for now.--[[User:Revanche|Revanche]] <sup>([[User_talk:Revanche|talk]]|[[Special:Contributions/Revanche|contribs]])</sup> 10:27, 28 August 2018 (EDT)
 
:: Time periods: Which map will be at the top of the sidebar and which maps will be in the Map gallery hasn't been nailed down yet, but the [https://docs.google.com/spreadsheets/d/1x9bvFqSb4_or8JbvGj2LnezGkChWxEzRPf5FXvjonHE/edit#gid=1860678114 database] does show what our choices are. That will be a Sarna consensus answer. I suggest postponing the decision for now.--[[User:Revanche|Revanche]] <sup>([[User_talk:Revanche|talk]]|[[Special:Contributions/Revanche|contribs]])</sup> 10:27, 28 August 2018 (EDT)
 
::: You got me in trouble with the cross-site team, BrokenMnemonic. Apparently my contextual understanding of claggage is [https://www.urbandictionary.com/define.php?term=claggage not the preferred use of the term]! Step forth to have your wrist slapped. However, the ''suffixes'' are not an issue any longer.
 
::: Feedback on the jumprings: Gruese feels that the second ring is misleading, because rarely can a ship completing the first jump also make it the complete distance to the 2nd ring, due to the actual destination distance (on the 2nd ring) now being over 30 lys years from the intermediary stop (which is ''within'' the the first ring, not on it). He's open to including it, though, if the consensus is there. My response is that it is more of a visual aid of relatable distance from the article system than a navigable aide.--[[User:Revanche|Revanche]] <sup>([[User_talk:Revanche|talk]]|[[Special:Contributions/Revanche|contribs]])</sup> 21:21, 28 August 2018 (EDT)
 
:::: I've only ever heard claggage used as a description of the leftover, unusable scrap waste generated in a workshop after a fabrication project - and given I've been hearing it used that way by soldiers and sailors for more than 20 years now, I'm going to assume the urban dictionary is quoting some newfangled interpretation young people use {{ emoticon | :P }}
 
:::: For the shading key, I'd suggest that you ask Gruese to generate an image showing all of the different possible shadings and their faction affiliation as a colour chart, and that we then amend the system infobox template to include a hard-coded reference and link to a copy of that chart hosted here on Sarna - so that every infobox as standard would include it as a field that can be clicked on, in the same way that every system infobox includes the hardcoded "System information" title. Which, looking at it, should probably be System Information.
 
:::: That test map has a problem, by the way. It's showing Obeedah, which is tricky; the disclosure that Sharpe was Obeedah came from a forum post outside the ATW area on the CGL forums, made by Herb Beas, in which he pointed out that was made after he stepped down as Line Developer and which was therefore not binding and could be changed. It's the same for Versailles/Taussen - until we get something published in canon, they're the dead worlds of Sharpe and Versailles. I notice that the distinction is in the article on [[The Five]], but not the notes section for Sharpe, which is something I should tidy up...
 
:::: Regarding the jump rings, they've been a part of Sarna's "look" since before I joined the wiki, and I think they're a useful visual aid. I suspect the response from one of the writers to being told that they couldn't have a JumpShip go from one planet to another in two jumps because there isn't a perfectly-positioned inhabited system would be to simply say that they use one of the many uninhabited systems to insignificant to merit being mapped as a waypoint, so my inclination is to simply handwave it - I think charting JumpShip routes and the like is more a function of something like MekHQ than a concern for us. Two jump rings make for a more striking and informative map image, IMO. [[User:BrokenMnemonic|BrokenMnemonic]] ([[User talk:BrokenMnemonic|talk]]) 03:11, 29 August 2018 (EDT)
 
::::: Claggage: that's what I told the group; I'm a sailor of 27+ years and had ''never'' heard that definition before. However, Google was all over it. Go figure.
 
::::: I like the chart idea, with the hard-coded reference. We can't build it ''yet'', until the colors are finalized, but I'll share that idea with him.
 
::::: System Information: change made.
 
::::: Obeedah: would you be willing to add a note to both [[Sharpe]] and [[Versailles]] with that background info? The SUCKit does show Sharpe and Versailles as the primary names, so I'll check with Gruese to see what's up. It may just be from an older data set.
 
::::: Jumprings: I'm completely onboard and I'll sell the unpopulated system perspective. In the end, he said he'd go with our consensus, and I'm not seeing any suggestion other than two rings.--[[User:Revanche|Revanche]] <sup>([[User_talk:Revanche|talk]]|[[Special:Contributions/Revanche|contribs]])</sup> 06:49, 29 August 2018 (EDT)
 
:::::: Claggage: I maintain that we're right, and people on the internet are wrong.
 
:::::: Obeedah: done. [[User:BrokenMnemonic|BrokenMnemonic]] ([[User talk:BrokenMnemonic|talk]]) 15:48, 29 August 2018 (EDT)
 
  
 
==Marking Apocryphal Systems on Maps==
 
==Marking Apocryphal Systems on Maps==
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::::: Respond below here, please. --[[User:Revanche|Revanche]] <sup>([[User_talk:Revanche|talk]]|[[Special:Contributions/Revanche|contribs]])</sup> 10:08, 28 August 2018 (EDT)
 
::::: Respond below here, please. --[[User:Revanche|Revanche]] <sup>([[User_talk:Revanche|talk]]|[[Special:Contributions/Revanche|contribs]])</sup> 10:08, 28 August 2018 (EDT)
  
:::::: - Tag with (apocryphal). The reason why they're apocryphal, e.g. (HBS), doesn't belong here and has little if any value in the context of the map project.
+
::::::Tag with (apocryphal). The reason why they're apocryphal, e.g. (HBS), doesn't belong here and has little if any value in the context of the map project.
 
::::::And because the point was raised, if the existence of a given system was confirmed in canon then the system as such is canonical. Its status (affiliation, population) may be apocryphal but for the purpose of this project the only relevant question is if a system going by this name exists here in canon. [[User:Frabby|Frabby]] ([[User talk:Frabby|talk]]) 10:14, 28 August 2018 (EDT)
 
::::::And because the point was raised, if the existence of a given system was confirmed in canon then the system as such is canonical. Its status (affiliation, population) may be apocryphal but for the purpose of this project the only relevant question is if a system going by this name exists here in canon. [[User:Frabby|Frabby]] ([[User talk:Frabby|talk]]) 10:14, 28 August 2018 (EDT)
:::::: - (apocryphal) because there are more systems out there than just the HBS ones.--[[User:Dmon|Dmon]] ([[User talk:Dmon|talk]]) 14:58, 28 August 2018 (EDT)
 
:::::: - I agree with (apocryphal) as well, but I'd also like to see a different font colour being used as well - largely because it makes the distinction that much more obvious at a casual glance, which is one of those things I think is useful as an accessibility characteristic. [[User:BrokenMnemonic|BrokenMnemonic]] ([[User talk:BrokenMnemonic|talk]]) 03:17, 29 August 2018 (EDT)
 
:::::: - I vote to include the position and names of the apocryphal systems but exclude them from the Canon borders. Have a different color for the text label and the circle also aside from [a] to indicate that it is apocryphal. -[[User:Volt|Volt]] ([[User talk:Volt|talk]]) 08:58, 29 August 2018 (EDT)
 
::::::: "...exclude them from the Canon borders." Can you expand on this? What do you mean by "canon borders"?--[[User:Revanche|Revanche]] <sup>([[User_talk:Revanche|talk]]|[[Special:Contributions/Revanche|contribs]])</sup> 21:53, 29 August 2018 (EDT)
 
:::::::: ''Volt is having connectivity issues; the following is his e-mailed response'': "What i mean by excluding them on "canon borders" is for example in 3025, HBS made the system Balawat, belonging to MOC. since the system is apocryphal, when the borders of MOC is auto-generated, Balawat is not included in the calculation, nor will it be marked as a MOC-owned system. Instead, it would appear with a different text color and different circle color, or however else the group decides to mark apocryphal systems in the map."-[[User:Volt|Volt]]
 
::::::::: This sounds good to me; it effectively makes the apocryphal worlds ghost worlds in terms of their effect on maps and borders. For internal consistency within the articles on those apocryphal worlds, we can include extracts from the source - segments of the HBS map, for example - in the gallery for the article to show their relationship to the other worlds within their own internal game universe. [[User:BrokenMnemonic|BrokenMnemonic]] ([[User talk:BrokenMnemonic|talk]]) 12:21, 30 August 2018 (EDT)
 
::::::::::The only remaining apocryphal system that can be plotted on the maps is [[Saggina]] because of its unfortunate placement under the map's borders, and since it's an independent system, I guess that means there won't be any issues with drawing borders? -[[User:Volt|Volt]] ([[User talk:Volt|talk]]) 20:10, 9 October 2019 (EDT)
 
  
 
==Map Errors Outside System Coordinates==
 
==Map Errors Outside System Coordinates==
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::::::::::::Information from computer games is already present in a number of the canon system articles, by the way; if you look at the list of worlds mentioned in the 1989 MechWarrior computer game, you'll see in the individual articles that Frabby's already added details such as climate and population figures from the computer games, flagged up as apocryphal content. Similarly, if you look at [[Elidere]], you'll see detail in the planetary history relating to the 1989 MechWarrior game events on that world, again flagged up as apocryphal content. I suspect the reason we don't have more detail like that across the articles is that no-one cares enough to have added more so far, which may not be the case with the HBS game events. [[User:BrokenMnemonic|BrokenMnemonic]] ([[User talk:BrokenMnemonic|talk]]) 07:35, 28 August 2018 (EDT)
 
::::::::::::Information from computer games is already present in a number of the canon system articles, by the way; if you look at the list of worlds mentioned in the 1989 MechWarrior computer game, you'll see in the individual articles that Frabby's already added details such as climate and population figures from the computer games, flagged up as apocryphal content. Similarly, if you look at [[Elidere]], you'll see detail in the planetary history relating to the 1989 MechWarrior game events on that world, again flagged up as apocryphal content. I suspect the reason we don't have more detail like that across the articles is that no-one cares enough to have added more so far, which may not be the case with the HBS game events. [[User:BrokenMnemonic|BrokenMnemonic]] ([[User talk:BrokenMnemonic|talk]]) 07:35, 28 August 2018 (EDT)
  
::::::::::::: - I do not think the apocryphal stuff info not being added to various planet articles is not a case of nobody cares about the games etc and more a general lack of input across the wiki on planet articles as Planets rather than Systems. Huge amounts of effort is put into the coordinates of systems, who owns said system and what factories are there  but if you look at planetary biome descriptions and names of places taken from the canon sources, things become very spotty. This information is probably more important from a story writing point of view than the coordinates ever could be. As with many things on the wiki, unless somebody sits down and makes a project of it all we have is piecemeal bits done as people read x novel. It is a titanic task to add all that info in that would require a team or another decade of slow organic growth.--[[User:Dmon|Dmon]] ([[User talk:Dmon|talk]]) 08:17, 28 August 2018 (EDT)
+
:::::::::::::I do not think the apocryphal stuff info not being added to various planet articles is not a case of nobody cares about the games etc and more a general lack of input across the wiki on planet articles as Planets rather than Systems. Huge amounts of effort is put into the coordinates of systems, who owns said system and what factories are there  but if you look at planetary biome descriptions and names of places taken from the canon sources, things become very spotty. This information is probably more important from a story writing point of view than the coordinates ever could be. As with many things on the wiki, unless somebody sits down and makes a project of it all we have is piecemeal bits done as people read x novel. It is a titanic task to add all that info in that would require a team or another decade of slow organic growth.--[[User:Dmon|Dmon]] ([[User talk:Dmon|talk]]) 08:17, 28 August 2018 (EDT)
 
 
:::::::::::::: One of the things I want to be doing is adding more detail to the planets articles - it's one of the reasons one of my earliest personal projects on here was the work I did with Historical: Reunification War - but there never seems to be enough time. Given the amount of time and effort it's taken me to update 40% of the system articles over the last 5 years or so, I don't envy anyone trying to make updating the system article content pages a project - the H:RW detail took me a year, and that's excluding the Taurian Concordat theatre, which I didn't do much of anything on... [[User:BrokenMnemonic|BrokenMnemonic]] ([[User talk:BrokenMnemonic|talk]]) 03:23, 29 August 2018 (EDT)
 
 
 
::::::::::::::: I am in the same position myself, I would love to add it all in but my to do list already has some pretty expansive projects. Researching my Noble Houses project I have re-read almost all the novels in the last 8 months. I tend to sit reading with the sarna page open on a different tab. In doing so I feel both proud of how far the wiki has come and how much more work we have yet to even begin.--[[User:Dmon|Dmon]] ([[User talk:Dmon|talk]]) 04:30, 29 August 2018 (EDT)
 
 
 
:::::::::::::::: I've wanted to finish off adding the detail from Historical: Reunification War and Historical: Liberation of Terra: Volume 1 for years now {{ emoticon | :{ }} [[User:BrokenMnemonic|BrokenMnemonic]] ([[User talk:BrokenMnemonic|talk]]) 15:46, 29 August 2018 (EDT)
 
 
 
::::::::::::: - Ok, so I agree with you about being inclusive (via range) rather than exclusive (via Top 10/12/20). The interior of the Inner Sphere is much more crowded than other areas and for a good reason. It makes sense (to me) that all worlds within 2 jumps (60 lys) should be in a table. So....we're progressing; does anyone have any fundamental issues with the following?
 
:::::::::::::* Nearby Systems tables of systems within 60 light-years (2 jumps) of the target system;
 
:::::::::::::* Apocryphal systems included within that range, but marked in someway to differentiate.
 
::::::::::::: Please let us know here.--[[User:Revanche|Revanche]] <sup>([[User_talk:Revanche|talk]]|[[Special:Contributions/Revanche|contribs]])</sup> 09:35, 28 August 2018 (EDT)
 
:::::::::::::: - I agree to both, I feel the 2 Jumps system will have more utility but needs the extra worlds in avoiding the empty tables issue.--[[User:Dmon|Dmon]] ([[User talk:Dmon|talk]]) 09:46, 28 August 2018 (EDT)
 
:::::::::::::: - Same. [[User:BrokenMnemonic|BrokenMnemonic]] ([[User talk:BrokenMnemonic|talk]]) 03:23, 29 August 2018 (EDT)
 
 
 
::::::::::::: I think the above two points are most likely consensus, but I'll keep an eye on it. As for the Distant Neighbors version of the same table, please indicate support/non-support for the following:
 
:::::::::::::* When no populated/mapped systems exist within 60 light-years of a target system, the chart shall include the nearest mapped neighbors ("Distant Neighbors table");
 
:::::::::::::* The Distant Neighbors table shall include the 10 nearest mapped neighbors.
 
::::::::::::: Please let us know here.--[[User:Revanche|Revanche]] <sup>([[User_talk:Revanche|talk]]|[[Special:Contributions/Revanche|contribs]])</sup> 06:56, 29 August 2018 (EDT)
 
:::::::::::::- I think that makes sense. I would like to add a caveat about depoppulated and unpoppulated systems though, If we are going to have the option of skipping through different time periods I would like the worlds to remain on the map, just possibly turn grey. I would be fine with them dropping off the denser "nearest neighbours tables" and but remaining on the more sparse "Distant neighbours tables". I am not a fan of ComStar style vanishing planets. Once mapped a system stays mapped.--[[User:Dmon|Dmon]] ([[User talk:Dmon|talk]]) 10:14, 29 August 2018 (EDT)
 
 
 
:::::::::::::- I'd prefer the dead/vanished worlds to remain on the system tables - that's what we've been doing so far, and as various systems have shown us in canon, at least some of them are not completely dead (see: Touring the Stars: Tyrfing, touring the Stars: Inglesmond mentions of medieval-level human settlements on Haddings in one of the BattleCorps short stories, etc). In terms of number of systems to show on the Distant Neighbours table, I'd recommend a multiple of 4; from the testing I've done, the table works well when each row has four planets in it - pushing it up to five moves the table boundaries outside the screen area/easy scrolling area of a lot of monitors. [[User:BrokenMnemonic|BrokenMnemonic]] ([[User talk:BrokenMnemonic|talk]]) 15:46, 29 August 2018 (EDT)
 
 
 
:::::::::::::: I'm with you on keeping them on both maps ''and'' tables. I think Sarna's role is to track the status of items of interest, not "delete" them for the periods of time the canon does. We already do this on Ownership tables by reporting "no record" at critical years; I think ownership tables, maps, and distance tables should maintain the focus.
 
:::::::::::::: Good point about the multiples of four. Is there a technical reason why the columns would not be limited to four, though. For example, if we went with 20 (for the Distant Neighbors table, wouldn't we have 4 columns, 5 rows? With the Nearby Systems table, we won't have the option of limiting them to multiples of four systems listed. --[[User:Revanche|Revanche]] <sup>([[User_talk:Revanche|talk]]|[[Special:Contributions/Revanche|contribs]])</sup> 21:59, 29 August 2018 (EDT)
 
 
 
::::::::::::::: Sorry, I'm not sure I was clear above. The tables I've been putting together manually effectively have eight columns, with each row covering four worlds using two cells for each (name, distance). The table then has as many rows as it needs to fit all the worlds in below. When I experimented with rows containing ten columns/five worlds at a time, they were too wide for a lot of displays, particularly in instances where very long planet names cropped up (like [[Bob]]'s alter-ego). Unless you can dynamically generate the table with each view, so that they resize to the size of the display on the device viewing them, then four worlds per row is probably the way to go. [[User:BrokenMnemonic|BrokenMnemonic]] ([[User talk:BrokenMnemonic|talk]]) 12:21, 30 August 2018 (EDT)
 
  
:::::::::::::::: Yeah, I get your meaning; I wasn't thinking about the distance columns when I responded, but can see where that omission would suggest confusion on my part. So, yes, I agree, we're looking at four systems (and their distances from the target system) represented on each row. I'll pass this to Nic. Favor: when we start going live with this stuff, remind me if something get's passed over. The group isn't using a task tracker, though I'm sure each of the three principals (Volt, Gruese, and Nic) have their specific projects well-in-hand. It's on me, however, to convey the Sarna consensus. I'd appreciate someone looking over my shoulder, come press time.--[[User:Revanche|Revanche]] <sup>([[User_talk:Revanche|talk]]|[[Special:Contributions/Revanche|contribs]])</sup> 08:07, 31 August 2018 (EDT)
+
:::::::::::::: Ok, so I agree with you about being inclusive (via range) rather than exclusive (via Top 10/12/20). The interior of the Inner Sphere is much more crowded than other areas and for a good reason. It makes sense (to me) that all worlds within 2 jumps (60 lys) should be in a table. So....we're progressing; does anyone have any fundamental issues with the following?
 +
::::::::::::::* Nearby Systems tables of systems within 60 light-years (2 jumps) of the target system
 +
::::::::::::::* Apocryphal systems included within that range, but marked in someway to differentiate
 +
:::::::::::::: Please let us know here.--[[User:Revanche|Revanche]] <sup>([[User_talk:Revanche|talk]]|[[Special:Contributions/Revanche|contribs]])</sup> 09:35, 28 August 2018 (EDT)
 +
:::::::::::::::I agree to both, I feel the 2 Jumps system will have more utility but needs the extra worlds in avoiding the empty tables issue.--[[User:Dmon|Dmon]] ([[User talk:Dmon|talk]]) 09:46, 28 August 2018 (EDT)
  
 
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