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Editing CASE II

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'''CASE II''' is an experimental version of standard [[CASE]], designed to further reduce the debilitating effects of an ammo explosion or [[Gauss rifle]] explosion.
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'''CASE II''' is an experimental version of standard [[CASE]], designed to further reduce the debilitating effects of an ammo explosion or [[Gauss Rifle]] explosion.
  
== Description ==
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==Description==
There are two versions of this under development: one by the [[Inner Sphere]], the other by the [[Clans]]. The Inner Sphere version weighs one ton per location. The Clan version weighs a half-ton per location. Both types take up one critical slot in each protected location.<ref name="TOAUEpp216-219">''Tactical Operations: Advanced Units & Equipment'', pp. 216-219 "Heavy Weapons And Equipment Combat Data"</ref> CASE II works like standard CASE, preventing an explosion from damaging the center torso of a [['Mech]] if installed in one of the side torsos, the more advanced version venting more of the damage out of the 'Mech away from the internal structure. Unlike the classic Star League era standard CASE, Inner Sphere CASE II also mimics the standard Clan version's ability to be installed in the arms, preventing any explosion in the arms from affecting the local side torso.<ref name="TOAUEpp110-111">''Tactical Operations: Advanced Units & Equipment'', pp. 110-111 "CASE II"</ref>
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There are two versions of this under development: one by the [[Inner Sphere]], the other by the [[Clans]]. The Inner Sphere version weighs one ton per location. The Clan version weighs a half-ton per location. Both types take up one critical slot in each protected location. CASE II works like standard CASE, preventing an explosion from damaging the center torso of a [['Mech]] if installed in one of the side torsos, the more advanced version venting more of the damage out of the 'Mech away from the internal structure. Unlike the classic Star League era standard CASE, Inner Sphere CASE II also mimics the standard Clan version's ability to be installed in the arms, preventing any explosion in the arms from affecting the local side torso.
  
CASE II is only available for BattleMechs, IndustrialMechs, aerospace fighters, and conventional fighters.<ref name="TOAUEp111">''Tactical Operations: Advanced Units & Equipment'', p. 111 "CASE II"</ref>
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CASE II is not available for vehicles, due to the enhanced effectiveness of standard CASE under the old [[Rules Level/Level 3|Level 3]] rules or the [[Advanced Technology]] rules found in ''[[Tactical Operations]]''.
  
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==Rules==
 
<div class="gamerules">
 
<div class="gamerules">
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===Game Rules===
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When an internal explosion occurs, CASE II reduces the damage to the [[Internal Structure]] of the installed location, making it take only one point of damage (with a chance for a critical hit). If the explosion is in a side torso, the rest of the damage is applied to the rear armor of the location. If there is no further armor, the remaining damage is negated out the open rear of the 'Mech. If the explosion is in an arm, the rest of the damage is applied to the armor, and negated away from the 'Mech. CASE II also reduces the chance of critical hits taking effect due to the redirected damage.
  
== Game Rules ==
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Unfortunately, CASE II does not protect the pilot from taking damage from ammo explosions, so standard rules apply in this case.
When an internal explosion occurs, including from explosions such as critical hits to Gauss weapons, CASE II reduces the damage to the [[Internal Structure]] of the installed location, making it take only one point of damage (with a chance for a critical hit). If the explosion is in a side torso, the rest of the damage is applied to the rear armor of the location. If there is no further armor, the remaining damage is shunted out the open rear of the 'Mech. If the explosion is in an arm or leg, it does up to half the location's total armor or all the remaining armor in that location whichever is less, and the rest is shunted away from the 'Mech. For fighters, CASE II reduces ammunition explosion effects to just 1 point against the unit's structural integrity. CASE II also reduces the chance of critical hits taking effect due to the redirected damage.<ref name="TOAUEpp110-111"/>
 
 
 
Unfortunately, CASE II does not protect the pilot from taking damage from ammo explosions, so standard rules apply in this case.<ref name="TOAUEpp110-111"/>
 
 
</div>
 
</div>
  
== References ==
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==References==
 
<references />
 
<references />
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*''Maximum Tech'', p. 77
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*''Tactical Operations'', p. 299
  
== Bibliography ==
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==Bibliography==
* ''[[BattleMech Manual]]''
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*''[[Maximum Tech]]''
* ''[[Tactical Operations: Advanced Units & Equipment]]''  
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*''[[Tactical Operations]]''  
  
  

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