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Editing Combat Operations

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{{InfoBoxProduct
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{{InfoBoxBook
| image               = CombatOperations.jpg
+
| image = [[Image:CombatOperations.jpg |191px]]
| name                =
+
| name = Combat Operations
| type                = Rulebook
+
| Publisher = FanPro
| author              =
+
| Year = 2003
| development        = [[Randall N. Bills]]
+
| Production Code = 10979
| primarywriting      = [[Chris Hartford]]
+
| ISBN = 1-932564-03-0
| pages              = 144
+
| MSRP = US$24.99
| cover              = [[Franz Vohwinkel]]
+
| Type = Rules Expansion
| interiorart        =  
+
| Primary Writing = Chris Hartford
| illustrations      = [[Chris Lewis]]<br />[[Matthew Plog]]
+
| Product Development = Randall N. Bills
| publisher          = [[FanPro]]
+
| Illustrations =  
| productioncode      = 10979
+
* Chris Lewis
| year                = 2003
+
* Matt Plog
| ISBN10              = 1932564039
+
| Pages = 144
| ISBN13              = 978-1932564037
 
| MSRP               = $24.99
 
| content            = Campaign rules & boardgame rules expansion
 
| era                =  
 
| timeline            =  
 
| series              =  
 
| precededby          =
 
| followedby          =  
 
 
}}
 
}}
==Description==
 
''Combat Operations'' is a rule expansion for the [[CBT]] game system and provides background material on how war is conducted in the [[BattleTech]] universe. As such, it doubles both as a sourcebook and a rules supplement. It also doubles as a method for transferring gaming data between the [[CBT:RPG]] and [[Board Game|CBT board game]].
 
  
==From the back cover==
 
{{quote|''The [[FedCom Civil War]]: 89 [[Federated Suns]] [[regiment]]s/RCT/Militia units; 75 [[Lyran Alliance]] regiments/RCT/Militia units; 41 [[mercenary unit|mercenary]] regiments; 8 [[ComStar]] Divisions; 11 [[Draconis Combine]] regiments; 2 [[Capellan Confederation]] regiments.''
 
  
''All fought across a thousand lights on well over a hundred planetary systems for five long years. Now you can recreate it!''
+
==Description==
 
+
''Combat Operations'' is a rule expansion for the [[CBT]] game system and provides background material on how war is conducted in the [[BattleTech]] universe. As such, it doubles both as a sourcebook and a rules supplement. It also doubles as a method for transferring gaming data between the [[CBT:RPG]] and [[CBT board game]].
''The Classic BattleTech ''Combat Operations'' rules expansion is the most comprehensive rules system for campaign play ever published for [[BattleTech]].''
+
 
 
''Modern Warfare: Provides players with a primer on how war is waged by each major faction in the BattleTech universe.''
 
 
 
''BattleTech Operations Rules: Provides expanded rules for the creation, running and play of any type of military force.''
 
 
 
''[[AeroTech 2]] Operations Rules: Expanded rules provide additional depth of play for any ''[[AeroTech 2]]'' game, as well as integrated BattleTech and AeroTech 2 play.''
 
 
 
''[[BattleTroops|Infantry Platoon]] Construction: Extensive rules for constructing almost any type of standard infantry platoon found in the BattleTech universe are provided.''
 
 
 
''[[Inner Sphere In Flames|Strategic Game]]: A rules framework that allows players to run grand-scale campaigns utilizing every aspect of warfare&mdash;combat, technology, subterfuge and assassination, politics and more&mdash;is provided.''
 
 
 
''Faction Force Tables: Comprehensive table of units available, by major [[BattleTech eras|era]], to every major and minor faction in the BattleTech universe. Here's your chance to build that [[Star League]] division to take back [[Terra]]!''}}
 
  
 
==Contents==
 
==Contents==
* "[[By Any Means]]" &ndash; an introductory fiction story by [[Chris Hartford]]
 
  
* War and Its Makers &ndash; a series of essays on:
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* 'By Any Means' - an introductory fiction story
 +
* War and Its Makers - a series of essays on:
 
** Events as justification for war
 
** Events as justification for war
** [[Troop types]]
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** Troop types
** [[Battlefield tactics]]
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** Battlefield tactics
** [[Strategy]]
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** Strategy
** [[Grand strategy]]
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** Grand strategy
** [[Logistics]]
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** Logistics
** [[Communications]]
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** Communications
** [[Medicine]]
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** Medicine
** [[Law and order]]
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** Law & order
** [[Combat related fields]]
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** Combat related fields:
** [[Military intelligence]]
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*** Administration
** [[Psychological operations]]
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*** Battlefield Cleanup
 +
** Military intelligence
 +
** Psychological Ooperations
 +
* BattleTech Operations Rules - details expansion and strategic options
 +
** Force creation rules
 +
** Force sizes
 +
** Purchasing supplies
 +
** Salaries
 +
** New equipment assign rules
 +
** Morale & fatigue
 +
** Maitenance, Repair & medical services
 +
* Infantry Platoon Construction - rules for creating new types of infantry forces
 +
** Converting RPG weapons & equipment into CBT
 +
** Assembling squads and platoons
 +
** Disposable weapons
 +
** Calculating Battle Value (v. 1.0)
 +
** Costs of weapons, equipment & modes of transport
 +
* AeroSpace 2 Operations Rules - details expansion and strategic options
 +
** Boarding Actions
 +
** Crew quality
 +
** Advanced Sensors
 +
** Force composition
 +
** Zero-G operations
 +
** Grounded DropShip
 +
* Linked Scenarios - rules to link individual scenarios into a dynamic campaign
 +
** Assembling a force
 +
** actions
 +
** Campaign scores
 +
** Scenario determination
 +
** Campaign goals
 +
** New scenario types: probes, recon raids, base attacks
 +
** Updated terrain
 +
* BattleTech Strategic Game or "Inner Sphere In Flames" - rules for strategic-level of play, to include complete campaigns and wars, and involving economic, political and technological aspects.
 +
** Economics & resources
 +
** Interests and personalities
 +
** Espionage
 +
** Communications and orders
 +
** Technology
 +
** Combat
 +
* Force Faction Tables - provides simple data (BV, tonnage, cost and availability data) on combat equipment for different factions
 +
** Star League (2750 & 3061)
 +
** Clans (general and individual)
 +
** Inner Sphere (general and individual)
 +
** Word of Blake
 +
** Mercenary (general)
 +
** Periphery (general and individual)
 +
* Record Sheets
 +
** AeroTech 2
 +
*** BattleMech
 +
*** Battle Armor
 +
*** ProtoMech
 +
** Level 3 Infantry
  
===BattleTech Operations Rules===
+
==Notes==
Details expansion and strategic options
+
*CBT has provided rulesets for all level of play: individual (CBT:RPG), squad ([[BattleTroops]]), lance & company (CBT board game) and battalion & higher ([[BattleForce 2]]). The [[BattleTech Strategic Game]] (usually refered to as ''[[ISIF]]'' or ''[[Inner Sphere In Flames]]'') replaces the [[Succession Wars]] strategic game (published 1987) with a lot more rules and less dependence on luck. Where the previous incarnation was a board game, ISIF is role-playing at the strategic level. [[FanPro]] has continued to support the game in later products that allow for strategic play.
* Force creation rules
 
* Force sizes
 
* Purchasing supplies
 
* Salaries
 
* New equipment assign rules
 
* Morale and fatigue
 
* Maintenance, repair, and medical services
 
 
 
===Infantry Platoon Construction Rules===
 
Creating new types of infantry forces
 
* Converting RPG weapons & equipment into CBT
 
* Assembling squads and platoons
 
* Disposable weapons
 
* Calculating [[Battle Value]] (version 1.0)
 
* Costs of weapons, equipment, and modes of transport
 
 
 
===AeroSpace 2 Operations Rules===
 
Details expansion and strategic options
 
* Boarding actions
 
* Crew quality
 
* Advanced sensors
 
* Force composition
 
* Zero-G operations
 
* Grounded [[DropShip]]
 
 
 
===Linked Scenarios===
 
Rules to link individual scenarios into a dynamic campaign
 
* Assembling a force
 
* actions
 
* Campaign scores
 
* Scenario determination
 
* Campaign goals
 
* New scenario types: probes, recon raids, base attacks
 
* Updated terrain
 
 
 
===BattleTech Strategic Game===
 
====Inner Sphere In Flames====
 
Rules for strategic-level of play, to include complete campaigns and wars, and involving economic, political and technological aspects.
 
* Economics and resources
 
* Interests and personalities
 
* Espionage
 
* Communications and orders
 
* Technology
 
* Combat
 
 
 
===Force Faction Tables===
 
Provides simple data (BV, tonnage, cost and availability data) on combat equipment for different factions
 
* [[Star League]] ([[2750]] and [[3061]])
 
* [[Clans]] (general and individual)
 
* [[Inner Sphere]] (general and individual)
 
* [[Word of Blake]]
 
* [[Mercenary]] (general)
 
* [[Periphery]] (general and individual)
 
 
 
===Record Sheets===
 
* [[AeroTech 2]]
 
** [[BattleMech]]
 
** [[Battle armor]]
 
** [[ProtoMech]]
 
* [[Level III|Level 3]] Infantry
 
  
==Notes==
 
* CBT has provided rulesets for all level of play: individual ([[MechWarrior (RPG)|MechWarrior RPG]]), squad ([[BattleTroops]]), lance and company (CBT board game) and battalion and higher ([[BattleForce 2]]). The BattleTech Strategic Game (usually referred to as ''ISIF'' or ''[[Inner Sphere In Flames]]'') replaces the [[The Succession Wars|Succession Wars]] strategic game (published 1987) with a lot more rules and less dependence on luck. Where the previous incarnation was a board game, ISIF is role-playing at the strategic level. [[FanPro]] has continued to support the game in later products that allow for strategic play.
 
  
[[Category:Rulebooks]]
+
[[Category:Books]]
[[Category:Works by Chris Hartford]]
 

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