Editing Coreward Confederacy

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ComStar would unwittingly reveal the existence of Outpost #27 and the Confederacy following the [[ComStar Schism]], with the release of much of the Order's historical data and Explorer Corps charts in [[3055]]. Quickly recalling many of the first star maps of the Deep Periphery, the amended charts omitted Outpost #27, but the damage had been done. People who attempted to question ComStar and the Explorer Corps on the appearance and disappearance of a realm the size of the [[Circinus Federation]] were either ignored or received apologies for the "error", with one low-ranking and frustrated [[Acolyte]] on [[Pesht]] floating the idea that the entire thing had been another example of [[Word of Blake]]  "monkey warfare" to introduce errors and undermine trust in the Secular ComStar. Their interest piqued, [[House Steiner]], [[House Kurita]] and [[Interstellar Expeditions]] all sent scout missions to follow up on the mysterious Outpost #27 between [[3074]] to [[3076]], making limited diplomatic contacts with the Confederacy. The Word of Blake also apparently attempted to take-up where the old ComStar left off, but the [[Jihad]] prompted it to devote its resources elsewhere and the ''[[Manei Domini]]'' operatives assigned to the region were redeployed.<ref name=ISP3-26/> <ref name=JCISP2-15>''Jihad Conspiracies: Interstellar Players 2'', p. 15, "Rim Worlds Outpost #27"</ref>
 
ComStar would unwittingly reveal the existence of Outpost #27 and the Confederacy following the [[ComStar Schism]], with the release of much of the Order's historical data and Explorer Corps charts in [[3055]]. Quickly recalling many of the first star maps of the Deep Periphery, the amended charts omitted Outpost #27, but the damage had been done. People who attempted to question ComStar and the Explorer Corps on the appearance and disappearance of a realm the size of the [[Circinus Federation]] were either ignored or received apologies for the "error", with one low-ranking and frustrated [[Acolyte]] on [[Pesht]] floating the idea that the entire thing had been another example of [[Word of Blake]]  "monkey warfare" to introduce errors and undermine trust in the Secular ComStar. Their interest piqued, [[House Steiner]], [[House Kurita]] and [[Interstellar Expeditions]] all sent scout missions to follow up on the mysterious Outpost #27 between [[3074]] to [[3076]], making limited diplomatic contacts with the Confederacy. The Word of Blake also apparently attempted to take-up where the old ComStar left off, but the [[Jihad]] prompted it to devote its resources elsewhere and the ''[[Manei Domini]]'' operatives assigned to the region were redeployed.<ref name=ISP3-26/> <ref name=JCISP2-15>''Jihad Conspiracies: Interstellar Players 2'', p. 15, "Rim Worlds Outpost #27"</ref>
  
The modern Confederacy has a technology level roughly equal to that of the Terran Alliance and is governed as an anti-feudal federal republic paranoid about investing too much power in any one man. Though personal freedoms remain relatively secure and few citizens do not receive food or medical care, the realm suffers from heavy bureaucracy and large state-monopolized industries, resulting in heavily restricted economic policies that prevent entrepreneurs from challenging the status quo. The one bright light in ComStar's attempted meddling and the Confederacy's lifeline in improving its lot is its sole JumpShip refit and repair yard, a slapdash affair restored to function after contact with the Blessed Order. Just barely able to cope with maintaining the Confederacy's meager state-owned transportation fleet, like many state-owned enterprises the facility is heavily overstaffed and chronically over budget by as much as 500 percent or more. Militarily, the Confederacy lacks BattleMechs and only possesses a modest number of primitive [[Aerospace fighter]]s and [[Combat Vehicle|armored vehicles]], all of which are produced by local industries heavily regulated by the central government.<ref name=ISP3-26/>
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The modern Confederacy has a technology level roughly equal to that of the Terran Alliance and is governed as an anti-feudal federal republic paranoid about investing too much power in any one man. Though personal freedoms remain relatively secure and few citizens do not receive food or medical care, the realm suffers from heavy bureaucracy and large state-monopolized industries, resulting in heavily restricted economic policies that prevent entrepreneurs from challenging the status quo. The one bright light in ComStar's attempted melding and the Confederacy's lifeline in improving its lot is its sole JumpShip refit and repair yard, a slapdash affair restored to function after contact with the Blessed Order. Just barely able to cope with maintaining the Confederacy's meager state-owned transportation fleet, like many state-owned enterprises the facility is heavily overstaffed and chronically over budget by as much as 500 percent or more. Militarily, the Confederacy lacks BattleMechs and only possesses a modest number of primitive [[Aerospace fighter]]s and [[Combat Vehicle|armored vehicles]], all of which are produced by local industries heavily regulated by the central government.<ref name=ISP3-26/>
  
 
===Dark Age era===
 
===Dark Age era===

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