Editing ECM Suite

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== Clan Systems ==
 
== Clan Systems ==
 
In the [[Clans]], the Guardian ECM suite never went extinct, and was used as the basis for an improved ECM Suite introduced by [[Clan Smoke Jaguar]] in [[2832]]. This more advanced version of the Guardian, found mounted on machines in every Clan's ''[[touman]]'', has the same capabilities as the original but is lighter and takes up less space.<ref name="TMp213"/>
 
In the [[Clans]], the Guardian ECM suite never went extinct, and was used as the basis for an improved ECM Suite introduced by [[Clan Smoke Jaguar]] in [[2832]]. This more advanced version of the Guardian, found mounted on machines in every Clan's ''[[touman]]'', has the same capabilities as the original but is lighter and takes up less space.<ref name="TMp213"/>
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== Rules ==
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<div class="gamerules">
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=== Game Rules ===
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* In tournament-level gameplay, the use of an ECM suite is to nullify the effects of other electronics, such as [[Narc Missile Beacon|missile beacons]], active probes, and [[Artemis IV FCS|fire control systems]].  It can also cut a unit off from a [[C3 network]].
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* In ''[[Tactical Operations]]'', additional uses for an ECM suite are shown as optional rules, including defeating other ECM and generating ghost targets.
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</div>
  
 
== Apocryphal Content ==
 
== Apocryphal Content ==
 
{{ApocryphalContentStart}}
 
{{ApocryphalContentStart}}
* In ''[[MechWarrior IV: Mercenaries]]'', the ECM is a selectable component for certain [['Mech]]s. It increases missile lock time for enemies and reduces the range at which the 'Mech can be detected.
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* In [[MechWarrior IV: Mercenaries]], the ECM is a selectable component for certain [['Mech]]s. It increases missile lock time for enemies and reduces the range at which the 'Mech can be detected.
* In ''[[MechCommander 2]]'', the ECM is also a component for certain 'Mechs. It makes the 'Mech in question undetectable by sensors. It appears to have no effect on missiles, due to the way in which the game handles weapons fire.
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* In [[MechCommander 2]], the ECM is also a component for certain 'Mechs. It makes the 'Mech in question undetectable by sensors. It appears to have no effect on missiles, due to the way in which the game handles weapons fire.
* [[MechForce Germany]] created rules for the tonnage, crits and bare-bones description of ECM equipment in the ''[[Raven]]'' TRO that was published in ''[[House Liao (The Capellan Confederation)]]''. [[Fantasy Productions GmbH]] then published these rules in ''[[Arena-Planet Solaris VII]]'' (the expanded German edition of the ''[[Solaris VII: The Game World]]'' box set) as "[[ECM 3025]]".
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* [[MechForce Germany]] created rules for the tonnage, crits and bare-bones description of ''ECM equipment'' in the ''[[Raven]]'' TRO that was published in ''[[House Liao (The Capellan Confederation)]]''. [[Fantasy Productions GmbH]] then published these rules in [[Arena-Planet Solaris VII]] (the expanded German edition of the Solaris VII boxed set) as "[[ECM 3025]]".
 
{{ApocryphalContentEnd}}
 
{{ApocryphalContentEnd}}
  

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