Editing MechForce (Video Game)

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Cleanup|reason=review needed|date=September 2023}}
+
{{cleanup}}
 
{{refimprove}}
 
{{refimprove}}
 
==Overview==
 
==Overview==
Line 6: Line 6:
 
It's based on FASA Level 1 set and consists of:
 
It's based on FASA Level 1 set and consists of:
  
1) MechForce (the virtual tabletop game itself)
+
1) MechForce (the tabletop-like game itself)
  
 
2) Factory (to create, modify and repair 'Mechs) (not provided in the shareware version)
 
2) Factory (to create, modify and repair 'Mechs) (not provided in the shareware version)
Line 18: Line 18:
 
6) Warrior (to create, modify and repair Units/Warriors)
 
6) Warrior (to create, modify and repair Units/Warriors)
  
It is pretty close to the original FASA rules published up to 1986 (Standard Engine, no Ferro-fibrous, no Endo Steel, no ER weapons, no Gauss, single heat sinks only) and is in most points canon. It is only capable of using BattleMechs (no AeroTech, SpaceTech, CityTech, ProtoTech, Vehicles, Armor...). Gameplay could be saved (a save penalty is used for each save) and difficulty (easy, normal, heavy, suicidal) could be chosen on each mission. Character and group development is nearly unlimited (tested: 450.000 XPs reached and 1.800 games played). Each Mission is limited by the (RAM amount each) opponents by the RAM of the Amiga, so in the 1988 version (V3.6x) it was advised not to start with more than 7 'Mechs in one game (with 2MB Chip RAM 10 'Mechs in two units works flawlessly).
+
It is pretty close to the original FASA rules published up to 1986 (Standard Engine, no Ferro Fibrous, no EndoS teel, no ER weapons, no Gauss, single heat sinks only) and is in most points canon. It is only capable of using BattleMechs (no AeroTech, SpaceTech, CityTech, ProtoTech, Vehicles, Armor...). Gameplay could be saved (a save penalty is used for each save) and difficulty (easy, normal, heavy, suicidal) could be chosen on each mission. Character and group development is nearly unlimited (tested: 450.000 XPs reached and 1.800 games played). Each Mission is limited by the (RAM amount each) opponents by the RAM of the Amiga, so in the 1988 version (V3.6x) it was advised not to start with more than 7 'Mechs in one game (with 2MB Chip RAM 10 'Mechs in two units works flawlessly).
  
 
==Details==
 
==Details==
Line 31: Line 31:
 
-The AI engine is limited on some cases (jump capable 'Mechs always jump when possible, all 'Mechs try to rush to your place even fire support or long range 'Mechs, sometimes 'Mechs concentrate on one spot when it'd not see/find the opponent). On the other hand, the AI takes advantage of concentrating fire on one opponent, apply modifiers when chance is too low. Tries to reach some points at the same time so that not a single one is especially exposed.
 
-The AI engine is limited on some cases (jump capable 'Mechs always jump when possible, all 'Mechs try to rush to your place even fire support or long range 'Mechs, sometimes 'Mechs concentrate on one spot when it'd not see/find the opponent). On the other hand, the AI takes advantage of concentrating fire on one opponent, apply modifiers when chance is too low. Tries to reach some points at the same time so that not a single one is especially exposed.
  
-The factory is on some points not canon (e.g. allows a 4,9ton overweight and no limit to how much armor you apply to each spot (the standard double of the internal structure is not used), so you could create unique designs. A 'Mech is limited to ten weapons as well.
+
-The factory is on some points not canon (e.g. allows a 4,9ton overweight and no limit to how much armor you apply to each spot (the standard double of the internal structure is not used), so you could create quite unique designs. A 'Mech is limited to ten weapons as well.
  
 
-no real campaign editor to knit more missions into one row.
 
-no real campaign editor to knit more missions into one row.
Line 64: Line 64:
 
The licensed version came with about 150 'Mechs including the 'Unseen Ones' and a few Clan 'Mechs with Level 1 tech.
 
The licensed version came with about 150 'Mechs including the 'Unseen Ones' and a few Clan 'Mechs with Level 1 tech.
  
You could set up in each of the four folders up to 245 'Mechs from which the AI draws the opponents pool.
+
You could setup in each of the four folders up to 245 'Mechs from which the AI draws the opponents pool.
  
  
Line 118: Line 118:
 
The Factory allows you to create any engine for the 'Mechs (e.g. a Pitban 195 engine). It's based on seconds/per move, which seems a very old formula used by the FASA team in the beginning until standard engine ratings took over.
 
The Factory allows you to create any engine for the 'Mechs (e.g. a Pitban 195 engine). It's based on seconds/per move, which seems a very old formula used by the FASA team in the beginning until standard engine ratings took over.
  
Before it was named MechForce, Mr. Reed called it BattleForce and published Versions prior to V3.6
+
Before it was named MechForce Mr. Reed called it BattleForce (maybe from Battledroids?) and published Versions prior to V3.6
  
The successor is called MechCombat and starts with V4.x, while same in style, naming, gameplay and GUI it integrated Clan elements and enlarged the board.
+
The successor is called MechCombat and starts with V4.x, while same in style, naming, gameplay and GUI it integrated Clan elements and enlarged the board
  
 
==Get the game going on today computers==
 
==Get the game going on today computers==

Please note that all contributions to BattleTechWiki are considered to be released under the GNU FDL 1.2 (see BattleTechWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Advanced templates:

Editing: {{Merge}}   {{Moratorium}}   {{Otheruses| | | }}

Notices: {{NoEdit}}   {{Sign}}   {{Unsigned|name}}   {{Welcome}}

Administration: {{Essay}}   {{Policy}}   {{Procedure}}