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{{InfoBoxProduct
 
{{InfoBoxProduct
| image              = Tactical Handbook cover.jpg
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| image              = Tactical Handbook.gif
| name                = ''Tactical Handbook''
+
| name                =  
| type                = Rulebook
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| type                = Rules supplement
 
| author              =  
 
| author              =  
 
| development        = [[Rob Cruz]]<br />[[Scott Jenkins]]<br />[[Sam Lewis (person)|Sam Lewis]]
 
| development        = [[Rob Cruz]]<br />[[Scott Jenkins]]<br />[[Sam Lewis (person)|Sam Lewis]]
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| ISBN10              = 1555602126
 
| ISBN10              = 1555602126
 
| ISBN13              = 978-1555602123
 
| ISBN13              = 978-1555602123
| MSRP                = $12.00
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| MSRP                = 12.00 US $
 
| content            =  
 
| content            =  
 
| era                = [[Clan Invasion era]]
 
| era                = [[Clan Invasion era]]
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}}
 
}}
 
==Description==
 
==Description==
The '''''BattleTech Tactical Handbook''''' was the first expansion to the [[BattleTech]] board game that included so called [[Rules Level Three]] optional rules and equipment. These rules included the much-maligned [[Combat Value]] system for balancing force and the [[Double-Blind rules]] that enable players and a gamemaster to allow both sides the use of hidden units. Plenty of new arms, armor, and ammunition debuted. Some of the equipment and rules were later included in ''[[Maximum Tech]]''.
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The '''''BattleTech Tactical Handbook''''' was the first expansion to the [[BattleTech]] board game that included so called [[Rules_Level/BMRR#Rules_Level_3|Level 3]] optional rules and equipment. These rules included the much-maligned [[Combat Value]] system for balancing force and the [[Double-Blind rules]] that enable players and a gamemaster to allow both sides the use of hidden units. Plenty of new arms, armor, and ammunition debuted. Some of the equipment and rules were later included in ''[[Maximum Tech]]''.
  
 
==From the back cover==
 
==From the back cover==
{{quote|'''''Thirty-one hours ago''' your [[lance]] commander ordered you into position. Twenty-eight hours ago you finished draping the thermal camo tarps over your [['Mech]]. And for the past 27 hours you've been sitting in your cockpit, systems on minimum power, waiting in the dark waiting for the [[Clans]].''
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{{quote|'''''Thirty-one hours ago''' your [[lance]] commander ordered you into position. Twenty-eight hours ago you finished draping the thermal camo tarps over your [['Mech]]. And for the past 27 hours you've been sitting in your cockpit, systems on minimum power, waiting in the dark - waiting for the [[Clans]].''
  
'''''Suddenly''' your thermal sensors detect multiple 'Mechs moving 100 meters directly ahead. Your fingers fly over the weapons controls, disengaging [[PPC]] field inhibitors, hot-loading [[LRM]]s... green board. A single pull of the trigger sends fiery missile plumes and white-hot plasma streaking through the air, and the night erupts in a lethal inferno...''
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'''''Suddenly''' your thermal sensors detect multiple 'Mechs moving 100 meters directly ahead. Your fingers fly over the weapons controls, disengaging [[PPC]] field inhibitors, hot-loading [[LRM]]s... green board. A single pull of the trigger sends fiery missile plumes and white-hot plasma streaking through the air, and the night errupts in a lethal inferno...''
  
 
''The '''BattleTech Tactical Handbook''' is an advanced-rules supplement for the '''BattleTech''' game universe. The '''Handbook''' provides advanced rules and equipment that enables players to add new depth and intensity to their games. Guidelines for creating long-term campaigns and double-blind games, formulas for calculating the combat values of all '''BattleTech''' combat units, detailed descriptions of advanced weapon systems and more make the '''BattleTech Tactical Handbook''' a necessity for the serious '''BattleTech''' player.''}}
 
''The '''BattleTech Tactical Handbook''' is an advanced-rules supplement for the '''BattleTech''' game universe. The '''Handbook''' provides advanced rules and equipment that enables players to add new depth and intensity to their games. Guidelines for creating long-term campaigns and double-blind games, formulas for calculating the combat values of all '''BattleTech''' combat units, detailed descriptions of advanced weapon systems and more make the '''BattleTech Tactical Handbook''' a necessity for the serious '''BattleTech''' player.''}}
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==Contents==
 
==Contents==
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** [[Combat Value]]s
 
** [[Combat Value]]s
  
* [[Rules Level 3|Level Three]] Rules
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* [[Level Three]] Rules
 
** Modified Movement Sequence
 
** Modified Movement Sequence
 
** [[Artillery]]
 
** [[Artillery]]
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** [[Interlocking]] Streak Missiles
 
** [[Interlocking]] Streak Missiles
 
** Jumping Fire
 
** Jumping Fire
** [[Land-Air BattleMech]]s
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** [[Land Air 'Mech]]s
 
** Line of Sight
 
** Line of Sight
 
*** Partial Cover
 
*** Partial Cover
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*** [[Computer Voice Circuit]]
 
*** [[Computer Voice Circuit]]
 
*** [[Damage-Interrupt Circuit]]
 
*** [[Damage-Interrupt Circuit]]
*** [[SLDF]] [[Neurohelmet#SLDF Neurohelmet|Neurohelmet]]
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*** [[SLDF]] [[Neurohelmet]]
  
 
* Weapon and Equipment Tables
 
* Weapon and Equipment Tables
  
 
==Notes==
 
==Notes==
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{{Update Needed|[[Interstellar Operations]] and [[Tactical Operations]]}}
 
* A number of pieces of optional equipment are carried over from ''[[Unbound]]'', an earlier book with optional tech.
 
* A number of pieces of optional equipment are carried over from ''[[Unbound]]'', an earlier book with optional tech.
* The ''Tactical Handbook'' was the last official publication to include the rules for construction and use of [[Land-Air 'Mech]]s, the previously tournament legal designs moved to optional/non-legal status with this book, signaling their decline and removal from the BattleTech universe.<ref>''Interstellar Operations'' pp. 105–106 shows LAMs are extinct in [[3050]], and are listed as Experimental Technology.</ref>
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* The ''Tactical Handbook'' was the last official publication to include the rules for construction and use of [[Land Air 'Mech]]s, the previously tournament legal designs moved to optional/non-legal status with this book, signaling their decline and removal from the BattleTech universe.{{cn}}<ref>''[[Interstellar Operations]]'' renders this statement invalid.</ref>
* The book was written from perspective of the early to mid-3050s, including still non–tournament legal "prototype" [[Inner Sphere]] versions of the previously [[Clan]]-only [[LB-X Autocannon|LB-X]] and [[Ultra Autocannon]]s and [[Streak Missile System|Streak launchers]] which would later become [[Rules Level 2]] with the ''[[Field Manual: Draconis Combine]]'' and ''[[Field Manual: Free Worlds League]]'' prior to their "official" inclusion in [[BattleTech Master Rules]].
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* The book was written from perspective of the early to mid 3050's, including still non-tournament legal "prototype" [[Inner Sphere]] versions of the previously [[Clan]]-only [[LB-X Autocannon|LB-X]] and [[Ultra Autocannon]]s and [[Streak Missile System|Streak launchers]] which would later become [[Level 2]] with the ''[[Field Manual: Draconis Combine]]'' and ''[[Field Manual: Free Worlds League]]'' prior to their "official" inclusion in [[BattleTech Master Rules]].
* A number of pieces of equipment described here, such as the [[ELRM-15|Extended Long-Range Missiles]] systems, are not tournament legal. Instead they have been recategorized as [[Advanced Technology|Advanced]] or [[Experimental Technology]]. This equipment is defined further in ''[[Interstellar Operations]]'' and ''[[Tactical Operations]]''.
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* A number of pieces of equipment described here, such as the [[ELRM-15|Extended Long-Range Missiles]] systems, are not referenced by later works and are not tournament legal.{{cn}}<ref>''[[Interstellar Operations]]'' and ''[[Tactical Operations]]'' render this statement [partially] invalid.</ref>
* The trademark title was ''BattleTech Tactical Handbook''.
 
  
 
==References==
 
==References==
<references/>
 
  
[[Category:Rulebooks]]
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[[Category:Books]]
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[[Category:Rule Books]]

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