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The '''Explosive Pod''' is an alternate ammunition type available for the [[Narc Missile Beacon|standard]] and [[Improved Narc Missile Beacon|improved Narc Missile Beacons]].
 
The '''Explosive Pod''' is an alternate ammunition type available for the [[Narc Missile Beacon|standard]] and [[Improved Narc Missile Beacon|improved Narc Missile Beacons]].
  
== Description ==
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==Description==
First developed by [[Draconis Combine]] in [[3058]], the standard explosive pod simply strips out the homing components in exchange for a sizable shaped charge, giving Narc-equipped units more tactical flexibility as well as surprise opponents with unexpected firepower. Seeing the successes that [[DCMS]] had with the explosive pods, [[ComStar]] quickly ensured that they produced a version for their improved Narc launcher, the larger size of the iNarc pods giving it even more room for more explosive.<ref name="FM:DCp157+">''Field Manual: Draconis Combine'', pp. 157-158, "Narc Missile Beacon Explosive Pod"</ref><ref name="FM:CSp150+">''Field Manual: ComStar'', pp. 150-151, "Explosive Pods"</ref><ref name="BT:MRp133">''BattleTech Master Rules'', p. 133, "Narc Explosive Pods"</ref>
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First developed by [[Draconis Combine]] in [[3058]], the standard explosive pod simply strips out the homing components in exchange for a sizable shaped charge, giving Narc-equipped units more tactical flexibility as well as surprise opponents with unexpected firepower. Seeing the successes that [[DCMS]] had with the explosive pods, [[ComStar]] quickly ensured that they produced a version for their improved Narc launcher, the larger size of the iNarc pods giving it even more room for more explosive.
  
== Rules ==
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==Rules==
 
<div class="gamerules">
 
<div class="gamerules">
=== Game Rules ===
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===Game Rules===
Explosive pods can be fired once per turn as a normal SRM attack, standard Narc explosive pods doing 4 points of damage, iNarc pods doing 6. For critical hits on an explosive pod ammo bin, each unfired explosive pod does damage equal to its type.<ref name="FM:DCp157+"/><ref name="FM:CSp150+"/>
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Explosive pods can be fired once per turn as a normal SRM attack, standard Narc explosive pods doing 4 points of damage, iNarc pods doing 6. For critical hits on an explosive pod ammo bin, each unfired explosive pod does damage equal to its type.
 
</div>
 
</div>
  
== References ==
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==References==
 
<references />
 
<references />
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*''Field Manual: Draconis Combine'', pp. 157-158
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*''Field Manual: ComStar'', pp. 150-151
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*''Maximum Tech'' p. 91
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*''BattleTech Master Rules'',  p. 133
  
== Bibliography ==
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==Bibliography==
* ''[[BattleTech Master Rules]]''
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*''[[Field Manual: Draconis Combine]]''
* ''[[Field Manual: ComStar]]''
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*''[[Field Manual: ComStar]]''
* ''[[Field Manual: Draconis Combine]]''
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*''[[Maximum Tech]]''
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*''[[BattleTech Master Rules]]''
  
[[Category: Technology]]
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[[Category:Technology]]
[[Category: Alternate Ammunition]]
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[[Category:Alternate Ammunition]]

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