Editing Scout (unit role)

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{{otheruses|the battlefield role|other uses|Scout}}
 
 
 
[[File:Fire Moth RGilClan v08.png|right|300px|thumb|''[[Fire Moth (Dasher)|Fire Moth]]'' in the scout unit role]]
 
[[File:Fire Moth RGilClan v08.png|right|300px|thumb|''[[Fire Moth (Dasher)|Fire Moth]]'' in the scout unit role]]
'''Scout''' is a battlefield role performed by certain models of [['Mech]]s and ground vehicles. They are primarily defined as fast, lightly armed, and lightly armored and serve in a reconnaissance function.<ref name=CBTIR>''Classic BattleTech Introductory Rulebook'', pp. 51, 53</ref><ref name=ASCp135>''Alpha Strike Companion'', p. 135: "Scout"</ref><ref name=ASCEp112>''Alpha Strike: Commander's Edition'', p. 112: "Scout"</ref>
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'''Scout''' is a battlefield role performed by certain models of [['Mech]]s and ground vehicles. They are primarily defined as fast, lightly armed, and lightly armored and serve in a reconnaissance function.<ref name=CBTIR>''Classic BattleTech Introductory Rulebook'', pp. 51, 53</ref><ref name=ASCp135>''Alpha Strike Companion'', p. 135, "Scout"</ref><ref name=ASCEp112>''Alpha Strike: Commander's Edition'', p. 112, "Scout"</ref>
  
 
==Description==
 
==Description==
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Though known for both their light armor and weaponry, it is considered reckless to disregard the scout. Due to their high speed, other 'Mechs find them hard to target, which is often compounded by the (scout BattleMech's) common ability to jump. Combine those two factors with heavy cover{{m}}the preferred method of approach by a scout{{m}}and the unit has a better-than-fair opportunity to strike a target in its weakest points. Scouts often team up with medium and heavy 'Mechs that can provide covering fire support and add the increased threat of a more 'dangerous' opponent, often diverting attention away from the scout itself. This inattention may allow the scout the opportunity to attack from the rear.<ref name=CBTIR/>
 
Though known for both their light armor and weaponry, it is considered reckless to disregard the scout. Due to their high speed, other 'Mechs find them hard to target, which is often compounded by the (scout BattleMech's) common ability to jump. Combine those two factors with heavy cover{{m}}the preferred method of approach by a scout{{m}}and the unit has a better-than-fair opportunity to strike a target in its weakest points. Scouts often team up with medium and heavy 'Mechs that can provide covering fire support and add the increased threat of a more 'dangerous' opponent, often diverting attention away from the scout itself. This inattention may allow the scout the opportunity to attack from the rear.<ref name=CBTIR/>
  
A scout's mobility is a defining feature for the role, trending to smaller units with the bare minimum armaments and light armor. Proper use of a scout element has it avoiding direct combat engagement, unless employed in a swarm. They are often equipped with advanced electronics that lengthen their sensor range and detract from that of the enemy's. Aside from pure reconnaissance, they also serve as spotters and light support for other units. Scouts are generally represented by light 'Mechs, [[ProtoMechs]], [[hovercraft]], and [[VTOL]]s.<ref name=ASCp135/><ref name=ASCEp112/><ref name=COp58>''Campaign Operations'', p. 58: "Scout"</ref>
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A scout's mobility is a defining feature for the role, trending to smaller units with the bare minimum armaments and light armor. Proper use of a scout element has it avoiding direct combat engagement, unless employed in a swarm. They are often equipped with advanced electronics that lengthen their sensor range and detract from that of the enemy's. Aside from pure reconnaissance, they also serve as spotters and light support for other units. Scouts are generally represented by light 'Mechs, [[ProtoMechs]], [[hovercraft]], and [[VTOL]]s.<ref name=ASCp135/><ref name=ASCEp112/><ref name=COp58>''Campaign Operations'', p. 58, "Scout"</ref>
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<div class="gamerules">
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=== Game Description: ''Alpha Strike'' ===
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In ''Alpha Strike'', a unit is identified as a Scout when it meets the following standards<ref name=ASCp135/><ref name=ASCEp112/>:<br>
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'''Speed''': Fast (Jumping, Wing-in-Ground-Effect, and VTOL modes enhance the role)<br>
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'''Armor''': Light<br>
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'''Range''': Short<br>
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'''Special''': no requirements, but the recon ability and electronic warfare systems, including [[active probe]]s and ECM, enhance the role
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</div>
  
 
==See Also==
 
==See Also==
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* ''[[Campaign Operations]]''
 
* ''[[Campaign Operations]]''
 
* ''[[Classic BattleTech Introductory Rulebook]]''
 
* ''[[Classic BattleTech Introductory Rulebook]]''
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[[Category:BattleMech Roles]]
 
[[Category:BattleMech Roles]]
 
[[Category:Unit Roles]]
 
[[Category:Unit Roles]]

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