Editing Alex Iglesias
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==Overview== ==Overview==
− Iglesias has indicated that his first exposure to BattleTech was via [[BattleTech: The Animated Series|the cartoon series]], followed by the [[w: Sega Genesis|Sega Genesis]] [[MechWarrior 3050|''BattleTech'' game]], [[MechWarrior 2: Mercenaries]] and eventually the [[List of BattleTech Print Novels and Anthologies|novels]]. His lifelong love affair with drawing 'Mechs ignited, Iglesias eventually graduated with a BFA in illustration from [[w:Ringling College of Art and Design|Ringling School of Art and Design]], plus took a few courses at the [[W:Gnomon School of Visual Effects|Gnomon school of visual arts]]. After graduation, Iglesias would work at [[w: Day_1_Studios|Day 1 Studios]], [[w: UTV Ignition Entertainment|Ignition Entertainment]] as well as a freelancer. + Iglesias has indicated that his first exposure to BattleTech was via [[BattleTech: The Animated Series|the cartoon series]], followed by the [[w: Sega Genesis|Sega Genesis]] [[MechWarrior 3050|''BattleTech'' game]], [[MechWarrior 2: Mercenaries]] and eventually the [[List of BattleTech Print Novels and Anthologies|novels]]. His life-long love affair with drawing 'Mechs ignited, Iglesias eventually graduated with a BFA in illustration from [[w:Ringling College of Art and Design|Ringling School of Art and Design]], plus took a few courses at the [[W:Gnomon School of Visual Effects|Gnomon school of visual arts]]. After graduation, Iglesias would work at [[w: Day_1_Studios|Day 1 Studios]], [[w: UTV Ignition Entertainment|Ignition Entertainment]] as well as a freelancer.
Iglesias' move to doing official BattleTech art occurred in a roundabout way. In 2007 he was hired to do work on [[w: CthulhuTech|CthulhuTech]] and was later asked if he would like to attend their booth at [[w:Gen Con|Gen Con]] 2008. Eventually grudgingly agreeing, Iglesias hadn't realized that CthulhuTech had partnered with Catalyst Game Labs and would share the same booth, putting him beside many of the ex-[[FASA]] writers who produced the BattleTech stuff of his youth. Having brought along a laptop and [[w:Wacom| Wacom tablet]] to pass the time just in case, an awed Iglesias quickly realized he had a perfect opportunity to show off his 'Mech drawing skills, suitably impressing CGL art director [[Brent Evans]] and securing assignments to do freelance work for CGL a few months later. Iglesias' move to doing official BattleTech art occurred in a roundabout way. In 2007 he was hired to do work on [[w: CthulhuTech|CthulhuTech]] and was later asked if he would like to attend their booth at [[w:Gen Con|Gen Con]] 2008. Eventually grudgingly agreeing, Iglesias hadn't realized that CthulhuTech had partnered with Catalyst Game Labs and would share the same booth, putting him beside many of the ex-[[FASA]] writers who produced the BattleTech stuff of his youth. Having brought along a laptop and [[w:Wacom| Wacom tablet]] to pass the time just in case, an awed Iglesias quickly realized he had a perfect opportunity to show off his 'Mech drawing skills, suitably impressing CGL art director [[Brent Evans]] and securing assignments to do freelance work for CGL a few months later.
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==Overview== | ==Overview== | ||
− | Iglesias has indicated that his first exposure to BattleTech was via [[BattleTech: The Animated Series|the cartoon series]], followed by the [[w: Sega Genesis|Sega Genesis]] [[MechWarrior 3050|''BattleTech'' game]], [[MechWarrior 2: Mercenaries]] and eventually the [[List of BattleTech Print Novels and Anthologies|novels]]. His | + | Iglesias has indicated that his first exposure to BattleTech was via [[BattleTech: The Animated Series|the cartoon series]], followed by the [[w: Sega Genesis|Sega Genesis]] [[MechWarrior 3050|''BattleTech'' game]], [[MechWarrior 2: Mercenaries]] and eventually the [[List of BattleTech Print Novels and Anthologies|novels]]. His life-long love affair with drawing 'Mechs ignited, Iglesias eventually graduated with a BFA in illustration from [[w:Ringling College of Art and Design|Ringling School of Art and Design]], plus took a few courses at the [[W:Gnomon School of Visual Effects|Gnomon school of visual arts]]. After graduation, Iglesias would work at [[w: Day_1_Studios|Day 1 Studios]], [[w: UTV Ignition Entertainment|Ignition Entertainment]] as well as a freelancer. |
Iglesias' move to doing official BattleTech art occurred in a roundabout way. In 2007 he was hired to do work on [[w: CthulhuTech|CthulhuTech]] and was later asked if he would like to attend their booth at [[w:Gen Con|Gen Con]] 2008. Eventually grudgingly agreeing, Iglesias hadn't realized that CthulhuTech had partnered with Catalyst Game Labs and would share the same booth, putting him beside many of the ex-[[FASA]] writers who produced the BattleTech stuff of his youth. Having brought along a laptop and [[w:Wacom| Wacom tablet]] to pass the time just in case, an awed Iglesias quickly realized he had a perfect opportunity to show off his 'Mech drawing skills, suitably impressing CGL art director [[Brent Evans]] and securing assignments to do freelance work for CGL a few months later. | Iglesias' move to doing official BattleTech art occurred in a roundabout way. In 2007 he was hired to do work on [[w: CthulhuTech|CthulhuTech]] and was later asked if he would like to attend their booth at [[w:Gen Con|Gen Con]] 2008. Eventually grudgingly agreeing, Iglesias hadn't realized that CthulhuTech had partnered with Catalyst Game Labs and would share the same booth, putting him beside many of the ex-[[FASA]] writers who produced the BattleTech stuff of his youth. Having brought along a laptop and [[w:Wacom| Wacom tablet]] to pass the time just in case, an awed Iglesias quickly realized he had a perfect opportunity to show off his 'Mech drawing skills, suitably impressing CGL art director [[Brent Evans]] and securing assignments to do freelance work for CGL a few months later. |