Sarna News: Bad 'Mechs - Icestorm

Anti-TSM Missile

Description

Anti Triple Strength Myomer missiles were created by the Federated Suns in an elaborate plot to give the Federated Suns an advantage over the Capellan Confederation as a result of the Suns "leaking" the TSM formula to the Confederation. These missiles use a special gas which reacts violently with the Experimental TSM carried in a Mech. This formula was already prepared before the first Confederation Mech mounting this experimental type of TSM left the factory.

Rules

Anti TSM Missiles can be carried in place of standard SRM missiles and LRM missiles. These missiles have had their targeting systems stripped down to fit the gas canisters, as a result, only half the volley can hit any target.

When a TSM volley hits a hex, or unit in a hex, fill that hex with the gas up to two levels above the underlying terrain. For visibility purposes, treat the smoke as Heavy Smoke. Any Mech with exposed internal structure also mounting Prototype Triple Strength Myomer has spent a turn in the gas, receives a forced critical hit, which is resolved as normal. This type of critical hit cannot roll a head/limb blown off critical hit. A direct missile impact into an exposed area of the mech adds an additional 6 damage to the location hit if the Mech mounts TSM for each unarmored location struck by the volley.

In the event of a miss, the missile will scatter 1 hex adjacent to the target, determined by a 1D6 die roll.

This missile otherwise has no effect on a Mech mounting conventional, non-prototype TSM, or conventional Myomer.

If targeting Infanrty with Myomer implants, deal the damage as normal, then add a 2D6 roll for damage to inflict upon the infantry. If infantry using myomer implants enter a hex with gas, but has not been directly struck by the missiles, roll 1D6 to determine damage.