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Arkab Legion

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In 2497, the Combine moved to take control of the planets held by the Azami. However, a virus to which the Azami themselves were immune killed the Kurita forces, leaving the determined natives victorious. After this, the Combine decided to grant the Azami limited autonomy in return for their loyalty and service. To make use of their spirit, they were trained as MechWarriors and granted three regiments worth of light and medium 'Mechs. These forces, known as the Arkab Legions, specialize in lightning-quick reconnaissance and raiding.[1]


History

In 2497, the Combine moved to take control of the planets held by the Azami. However, a virus to which the Azami themselves were immune killed the Kurita forces, leaving the determined natives victorious. After this, the Combine decided to grant the Azami limited autonomy in return for their loyalty and service. This included being able to continue practicing their branch of Islam, which is forbidden in the Combine. To make use of their spirit, they were trained as MechWarriors and granted three regiments worth of light and medium 'Mechs. These forces, known as the Arkab Legions, specialize in lightning-quick reconnaissance and raiding. Their unit colors are desert tan or dark green. They are not required to wear the Draconis Combine crest, due to their partial autonomy. The Legions are normally stationed on their homeworlds, but are expected to go where needed; the Lyran Commonwealth and the Federated Suns have suffered many raids conducted by the Azami warriors.


Units of the Arkab Legion

Color Scheme and Insignia

References

  1. Field Manual: Draconis Combine, p. 100

Bibliography