Editing Ballistic-Reinforced Armor

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Year Introduced: 3131 (Draconis Combine)
  
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Commonly referred to simply as “reinforced” armor (though many techs seem partial to the term “hardened light”), ballisticreinforced armor was born as an attempt to combine and refine the features of Jihad-era hardened and reactive armor. The result was a less bulky, lighter-weight version of hardened armor, with an added layer of non-myomer cable mesh that helps trap and warp the effects of direct-fire ballistic shells and explosives.
  
== Description ==
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'''Game Rules'''
'''Ballistic-Reinforced Armor''' was developed by the [[Draconis Combine]] in [[3131]] as a response to autocannon and missile weapons. The armor is a combination of [[Hardened Armor|Hardened]] and [[Reactive Armor]] that reduce damage taken from ballistic and missile weapons. The armor is also known as "reinforced" armor, but many techs use the term "hardened light" to describe it. A thinner version of hardened armor is backed by cable mesh that warps and traps missile and ballistic ammunition.<ref name="FM:3145p243">''Field Manual: 3145'', p. 243, "Ballistic-Reinforced Armor"</ref>
 
  
 
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Rules Level: Advanced
<div class="gamerules">
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Available to: BM, IM, CV, SV, AF, CF
== Game Rules ==
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Tech Base (Ratings): Inner Sphere (E/X-X-X-E)
Ballistic-Reinforced Armor reduces the damage inflicted by missile and ballistic weapons by half (rounding down), to a minimum of one point. Other damage types (energy weapons, falls, physical attacks, etc.) are not affected by Ballistic-Reinforced Armor.
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Game Rules: Against ballistic and missile weapons, Ballistic-Reinforced Armor reduces the damage effects by half (rounded down, to a minimum of 1). Damage from other sources (including collisions, falls, physical attacks, and energy weapons) is unaffected.
 
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Construction Rules: Ballistic-Reinforced Armor provides 12 points of protection per ton of armor. It occupies 10 critical slots on ’Mech units, 1 on vehicles, and 2 for fighters (assigned 1 each to the fighter’s wing locations). Ballistic-Reinforced Armor may be mounted on Omni-units, but may not be pod-mounted
It is [[Advanced Technology]] when introduced. One ton of armor provides 12 points of protection. On a BattleMech, it occupies ten (10) critical slots; On fighters it takes up two critical slots (one in each wing); vehicle-mounted BRA occupies 1 critical slot. It can be mounted on OmniMechs but may not be pod mounted.<ref name="FM:3145p243"/>
 
</div>
 
 
 
== Manufacturing ==
 
'''Ballistic-Reinforced Armor''' is manufactured on the following planets:
 
 
 
{|class="wikitable sortable" style="background: #gray; text-align:center; border: 2px solid black;"
 
! Brand
 
! Planet
 
! Company
 
! Used by
 
! References
 
|-
 
| Durallex Ballistic-Reinforced
 
| [[Quentin]]
 
| [[Independence Weaponry]]
 
| ''[[Marauder II]]''
 
| <ref>''Recognition Guide: ilClan, vol. 5'', p. 9</ref>
 
|-
 
| Durallex Ballistic-Reinforced
 
| [[New Samarkand]]
 
| [[Luthien Armor Works]]
 
| ''[[Cricket]]''
 
| <ref>''Recognition Guide: ilClan, vol. 6'', p. 4</ref>
 
|-
 
| Durallex Ballistic-Reinforced
 
| [[Tok Do]]
 
| [[Alshain Weapons]]
 
| ''[[Warhammer]]''
 
| <ref>''Recognition Guide: ilClan, vol. 7'', p. 9</ref>
 
|-
 
| Durallex Ballistic-Reinforced
 
| [[Errai]]
 
| [[Maltex Corporation]]
 
| ''[[Thug]]''
 
| <ref>''Recognition Guide: ilClan, vol. 14'', p. 13</ref>
 
|-
 
| Durallex Ballistic-Reinforced
 
| [[Tok Do]]
 
| [[Alshain Weapons]]
 
| ''[[Panther]]''
 
| <ref>''Recognition Guide: ilClan, vol. 17'', p. 13</ref>
 
|-
 
 
 
 
 
|}
 
 
 
== References ==
 
<references/>
 
 
 
== Bibliography ==
 
* ''[[Field Manual: 3145]]''
 
* ''[[Recognition Guide: ilClan, vol. 5]]''
 
* ''[[Recognition Guide: ilClan, vol. 6]]''
 
* ''[[Recognition Guide: ilClan, vol. 7]]''
 
* ''[[Recognition Guide: ilClan, vol. 14]]''
 
* ''[[Recognition Guide: ilClan, vol. 17]]''
 
 
 
[[Category:Armor|Ballistic-Reinforced Armor]]
 
[[Category:Technology|Ballistic-Reinforced Armor]]
 

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