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Editing Bola Pod

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== Description ==
 
== Description ==
Developed by the [[Capellan Confederation]], the Bola Pod features a small explosive charge which splits open the pod to release a series of horizontal chains, effectively creating a [['Mech]] sized [[w:bolas|bola]] to entangle limbs and perhaps cause a fall or inhibit the use of arm mounted weaponry. Prototypes were tested during [[Operation Guerrero]] in [[3057]]. Hampered by its inaccuracy and inability to affect [[Combat Vehicle]]s and [[aerospace fighter]]s, the Bola Pod was discontinued shortly after the operation. <ref name=TO-368>''Tactical Operations'', p. 368 "Bola Narc Pod"</ref>
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Developed by the [[Capellan Confederation]], the Bola Pod features a small explosive charge which splits open the pod to release a series of horizontal chains, effectively creating a [['Mech]] sized [[w:bolas|bola]] to entangle limbs and perhaps cause a fall or inhibit the use of arm mounted weaponry. With the prototypes tested during [[Operation Guerrero]] in [[3057]], hampered by its inaccuracy and inability to affect [[Combat Vehicle]]s and [[aerospace fighter]]s, the Bola Pod was discontinued shortly after. <ref name=TO-368>''Tactical Operations'', p. 368 "Bola Narc Pod"</ref>
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== Rules ==
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<div class="gamerules">
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=== Game Rules ===
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Bola Pods are [[Rules_Level/BMRR#Rules_Level_3|Level 3]] ''Maximum Tech'' equipment, <ref name=MT-91>''Maximum Tech'', p. 91 "Narc Missile Beacons - Bola Pods"</ref>  designated [[Experimental Technology]] under the ''Tactical Operations'' ruleset.<ref name=TO-368/>
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Bola Pods can only affect BattleMechs, <ref name=MT-91/> [[ProtoMech]]s and [[VTOL]]s. <ref name=TO-368/> The ensnaring effect only lasts to the End Phase of the following turn, by which time the affected unit has been able to break free from the chains. <ref name=MT-91/> <ref name=TO-368/>
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* BattleMechs are only affected when a Bola Pod hits a leg or arm, with no effect against any other location. Hits to the legs force the unit to make a Piloting Skill roll with an additional +1 modifier to avoid falling over and cannot kick with the affected limb, while an ensnared arm suffers a +1 to-hit penalty for all weapons and physical attacks.  <ref name=MT-91/> <ref name=TO-368/>
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* ProtoMechs are only affected by a Bola Pod that successfully hits their legs or arms, suffering -2 MP Walker modifier and are prevented from jumping if their legs are struck, and a +1 hit modifier to all weapon and physical attacks for an ensnared arm. <ref name=TO-368/>
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* VTOLs are only affected by a Bola Pod that hits their rotor, generating a Rotor Destroyed critical hit, regardless of the status of its armor or structure. <ref name=TO-368/>
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</div>
  
 
== References ==
 
== References ==
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[[Category: Weapons]]
 
[[Category: Weapons]]
 
[[Category: Alternate Ammunition]]
 
[[Category: Alternate Ammunition]]
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[[Category: Experimental Technology]]

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