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Editing ECM 3025

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{{NonCanon}}
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At the end of the [[Third Succession War]] when [[Lostech]] was rampant, [[House Liao]] managed the unlikely feat to develop the ''RVN-1X [[Raven]]'', an entirely new [[BattleMech]] design that was to serve as an electronic warfare and countermeasures support on company or battailon level. It was a testbed for new electronic warfare components which later became known as the '''ECM 3025''', although at the time it was usually only referred to as "'''ECM Equipment'''". Summarily, it could be described as a combination of a prototype [[ECM Suite]] and a prototype [[Beagle Active Probe|Active Probe]].
{{otheruses|the piece of equipment that was supposedly mounted on the early Raven|the canonical item that was later revealed to fill that same role in the game|EW Equipment}}
 
  
When the [[Raven|RVN-1X ''Raven'']] was first mentioned as a newly developed [[BattleMech]] in the 1987 ''[[House Liao (The Capellan Confederation)]]'' sourcebook, its game stats featured a unique item identified only as "'''ECM Equipment'''."
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In its envisioned role the lightly armed and armoured ''Raven'' was to stand off in engagements and identify targets for artillery and indirect fire at longer than usual ranges, and to degrade enemy electronic warfare techniques by means of the ECM 3035. However, revolutionary as it may have been in its time, the experimental ECM 3025 proved to be too heavy and not sophisticated enough and did not live up to expectations when it was prematurely rushed into service in the [[Fourth Succession War]].
  
The item was described as massing 7.5 tons and occupying four critical slots in the center torso section. This placement was obviously erroneous as construction rules only provided two critical slots in that section. An official [[record sheet]] for the ''Raven'' was first published in the 1991 ''[[Record Sheets Volume One: Light 'Mechs]]'' publication; in this record sheet, four critical slots named "ECM" were placed in the left torso section.
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As the ''Raven'' evolved, its electronic warfare equitment evolved as well and the ECM 3025 was eventually phased out in favour of more efficient modern systems. As of [[3050]], the line model ''RVN-3L'' mounts a [[Guardian ECM Suite]] and a [[Beagle Active Probe]] in the former place of the ECM 3025, plus a [[TAG]] and [[Narc Missile Beacon]].
  
For many years after its introduction, ECM Equipment had no associated game rules despite featuring in official products and being described in some detail. As the ''Raven'' evolved, its electronic warfare equipment evolved as well and was eventually phased out in favor of more efficient modern systems. As of [[3050]], the line model RVN-3L mounts a [[Guardian ECM suite]], a [[Beagle active probe]], [[Target Acquisition Gear|TAG]] and a [[Narc missile beacon]] in the place of the original equipment. (Errata later removed the active probe.)
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The ECM 3025 weigths 7.5 tons and costs approximately 120,000 [[C-bill]]s. It can theoretically be installed on any 'Mech, although the only 'Mech that was ever designed to carry the equipment was the early ''Raven''.
  
==MechForce Germany==
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===Associated Rules===
It was [[MechForce Germany]] who, through their ''[[Life Support (magazine)|Life Support]]'' magazine (Issue #6, 1994), first published rules for ECM Equipment, which they named '''ECM 3025'''.  
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In game terms, the ECM 3025 occupies 4 critical hit slots. Units equipped in this way have the following advantages/abilities:
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*Detect hidden enemy units (but not infantry) if passing by them at a distance of less than 4 hexes (16 under Solaris VII rules) or ending movement within that range (similar to a [[Beagle Active Probe]]).
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*When hitting an enemy with a missile volley, add +1 to the roll that determines how many missiles hit the target.
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*Can call indirect LRM fire without the usual +1 to-hit modifier applying to friendly units.
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*When used as forward artillery spotter, a -2 to-hit modifier applies to indirect artillery fire.
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*According to descriptions the ECM 3025 also has some jamming and ECM capabilities, but no game rules are given.
  
==Arena-Planet Solaris VII==
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The original ''RVN-1X Raven'' specified the ECM 3025 to be mounted in the Center Torso section. Since this section only provides 2 critical hit slots (while 4 are required for the equipment), it is apparently possible to split the slots for ECM 3025 over two adjacent locations.
In 1996, [[FanPro]] published the German edition of the ''[[Solaris VII: The Game World]]'' boxed set (German title: ''Arena-Planet Solaris VII''). In typical FanPro fashion, the boxed set had been altered and expanded over the original [[FASA]] product. Its rules section contained ECM 3025 rules that were identical to those previously published by MechForce Germany.
 
 
 
==Tactical Operations==
 
It was not until 2008 that definitive, fully canonical rules for the ''Raven''<nowiki>'</nowiki>s ECM equipment were published in the ''[[Tactical Operations]]'' rulebook. There, the item is called '''[[EW Equipment]]''', with different rules from the ECM 3025 rules.
 
 
 
It should be noted that EW Equipment and its associated rules completely replace the ECM 3025 item and its rules.
 
 
 
==Rules==
 
<div class="gamerules">
 
===Game Rules===
 
According to the German rules, ECM 3025 weighs 7.5 tons and costs approximately 120,000 [[C-bill]]s. It can theoretically be installed on any 'Mech, although the only 'Mech that was ever designed to carry the equipment was the early ''Raven''. It could be described as a combination prototype [[ECM suite]] and prototype [[Beagle Active Probe|active probe]].
 
 
 
In game terms, ECM 3025 occupies four critical hit slots. Units equipped in this way have the following advantages/abilities:
 
* Detect hidden enemy units (but not infantry) if passing by them at a distance of less than four hexes (16 under Solaris VII rules) or ending movement within that range, similar to a [[Beagle active probe]].
 
* When hitting an enemy with a missile volley, add +1 to the roll that determines how many missiles hit the target.
 
* Can call indirect LRM fire without the usual +1 to-hit modifier applying to friendly units.
 
* When used as forward artillery spotter, a −2 to-hit modifier applies to indirect artillery fire.
 
* According to descriptions, ECM 3025 also has some jamming and ECM capabilities, but no game rules are given.
 
 
 
The original RVN-1X ''Raven'' described ECM 3025 as mounted in the Center Torso section. Since this section only provides 2 critical hit slots (while 4 are required for the equipment), it is apparently possible to split the slots for ECM 3025 between two adjacent locations. The record sheet assigned all 4 critical slots to the left torso section.
 
 
 
: For comparison, EW Equipment weighs 7.5 tons and takes up four critical spaces. It functions as an active probe and an ECM suite within a radius of three hexes.<ref>''Tactical Operations'', pp. 310–311</ref> The combined mass and bulk of the system make it strictly inferior to mounting both Beagle and Guardian systems instead, but the latter systems are at a higher technology level.
 
 
 
</div>
 
 
 
==Canonicity==
 
ECM 3025 was never published in any official English source and does not meet the criteria for canon.
 
 
 
''Life Support'' magazine does not count among [[canonical]] sources, so even with MechForce Germany's official license, this publication could be considered [[apocryphal]] at best. ''Arena-Planet Solaris VII'', too, did not meet the criteria for canon and is considered apocryphal for BattleTech.
 
 
 
The introduction of EW Equipment rules fills the hole in the rules that ECM 3025 was supposed to adress, supplanting ECM 3025 for good in canon and thus relegating it to non-canon.
 
  
 
==References==
 
==References==
<references />
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*[[Solaris VII (Expansion pack)]]
 
 
==Bibliography==
 
* ''[[Arena-Planet Solaris VII]]'' (German edition of ''[[Solaris VII: The Game World]]'')
 
* ''[[Life Support (magazine)|Life Support]]'' magazine, Issue #6
 
* ''[[Tactical Operations]]''
 
  
 
[[Category:Technology]]
 
[[Category:Technology]]

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