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Editing K-F Boom

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The '''Kearny-Fuchida Drive Boom''' is a piece of aerospace related equipment that is used to allow any vessel attached to a [[JumpShip]] [[hardpoint]] to safely be carried through hyperspace. Its invention spawned the JumpShip/DropShip duology and rendered [[DropShuttle]]s obsolete.
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The '''K-F Drive Boom''' is a piece of Aerospace related equipment that is used to allow any vessel attached to a [[JumpShip]] [[Docking Collar]] to safely travel through hyperspace.
  
 
== Equipment Description ==
 
== Equipment Description ==
Kearny-Fuchida Field Conducting (KFFC) Booms, also known as the K-F Boom, are a defining part of a [[DropShip]]'s construction and an integral part of their [[Docking Collar]].<ref name=XTRO:PV3p17/> (K-F Booms may also be found on some non-DropShips, such as semi-mobile [[Space Station]]s.)
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[[Kearny-Fuchida Field Conducting]] (KFFC) Booms, also known as the K-F Boom, are devices normally integrated as part of a [[DropShip]]s construction. Non-DropShips, like a Semi-Mobile [[Space Station]], need to have this mentioned as part its equipment. The K-F Boom is sometimes described as a magnetic claw which extends the JumpShip's K-F field to a DropShip.  This allows Jumpships to carry docked DropShips with out needing to house them in internal bays.<ref name="TMp175">''TechManual'' p. 175, "DropShips"</ref> Modern K-F Booms are integrated into the DropShip's docking collar.<ref name=XTRO:PV3p17/>
  
The K-F Boom is the technology that extends the JumpShip's K-F field to an attached DropShip. This allows JumpShips to carry docked DropShips, without needing to house them in internal bays as had previously been the common practice with [[DropShuttle]]s.<ref name="TMp175">''TechManual'' p. 175, "DropShips"</ref> Essentially the ship with the K-F Boom plugs into the JumpShip's computer and K-F drive so that it can account for the DropShip's size and mass when jumping.
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Essentially the ship with the K-F Boom plugs into the JumpShip's computers so the computer knows to calculate for the DropShip/Station/etc and its contents when making the Jump into Hyperspace.
  
For what seem to be technical reasons rooted in Kearny-Fuchida theory, DropShips cannot exceed 100,000 tons in mass. It has been noted, though, that DropShips or other structures which exceed the 100,000 ton limit might as well be equipped with their own [[K-F Drive]]. This is due to the cost of the K-F Boom for larger vehicles that would make it economically unfeasible.<ref name="TMp175"/><ref>''Strategic Operations'', pp. 123, 130, "Jump History"</ref>
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It has been noted that DropShips or Semi-Space Stations which exceed 100,000 ton limit, might well be equipped with its own [[K-F Drive]]. This is due to the cost of the K-F Boom for larger vehicles and would make it economically unfeasible.<ref name="TMp175"/><ref>''Strategic Operations'', pp. 123, 130, "Jump History"</ref>
  
 
== Notes ==
 
== Notes ==
The K-F Boom is only mentioned in scattered references throughout the first three core rulebooks.
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The K-F Boom is only mentioned in scattered references throughout the first three core rule books.
  
 
== Rules ==
 
== Rules ==
 
<div class="gamerules">
 
<div class="gamerules">
 
=== Game Rules ===
 
=== Game Rules ===
Critical Hits on K-F Boom: if any portion of the K-F Boom is damaged, it will not allow the unit/element which possess the Boom to travel through hyperspace until the K-F Boom is repaired.<ref>''Strategic Operations'' p. 279, 285, "Aerospace Movement Phase (Outbound Jumps) & Expanded Critical Hit Tables"</ref>
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Critical Hits on K-F Boom. Any portion of the K-F Boom is damaged, it will not allow the unit/element which possess the Boom to travel through hyperspace until the K-F Boom is repaired.<ref>''Strategic Operations'' p. 279, 285, "Aerospace Movement Phase (Outbound Jumps) & Expanded Critical Hit Tables"</ref>
  
Generally, a K-F Boom takes 60 minutes to 6 hours to repair, depending on equipment being used to repair it.<ref>''Strategic Operations'' pp. 185-186, "Master Repair Table (Continued)"</ref>
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Generally, a K-F Boom takes 60 minutes to 6 hours to repair takes damage depending on equipment being used to repair them.<ref>''Strategic Operations'' pp. 185-186, "Master Repair Table (Continued)"</ref>
  
 
=== Prototype K-F Boom ===
 
=== Prototype K-F Boom ===
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*''[[Strategic Operations]]''
 
*''[[Strategic Operations]]''
  
[[Category: Technology]]
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[[Category;:Technology]]
 
[[Category: Equipment]]
 
[[Category: Equipment]]

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