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Editing Koshi (BattleMech)

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{{otheruses|the standard BattleMech version of the Mist Lynx/Koshi OmniMech|other uses|Koshi}}
 
 
{{InfoBoxBattleMech
 
{{InfoBoxBattleMech
 
| image        = Koshi_Standard_TRO3145Mercs.jpg
 
| image        = Koshi_Standard_TRO3145Mercs.jpg
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| mech type    = BattleMech
 
| mech type    = BattleMech
 
| mass        = 25
 
| mass        = 25
| chassis      = [[Type 2 Standard]] [[endo steel]]
+
| chassis      = Type 2 Standard [[Endo Steel]]
| armor        = [[Forging ZM7 Ferro-Fibrous]]  
+
| armor        = Forging ZM7 [[ferro-fibrous]]  
| engine      = [[Type II 175]] [[XL engine]]
+
| engine      = [[Type II 175 XL]]
 
| comsys      = [[Neil 9000]]
 
| comsys      = [[Neil 9000]]
 
| T&T          = [[RCA Instatrac Mk VI]]
 
| T&T          = [[RCA Instatrac Mk VI]]
| heat sinks  = 10 [[double heat sink]]s
+
| heat sinks  = 10 [[Double Heat Sinks]]
 
| speed        = 118
 
| speed        = 118
| jumpjets    = [[GrandThrust Mk I]]
+
| jumpjets    = GrandThrust Mk I
 
| armament    =  
 
| armament    =  
* 1x [[Active probe]]
+
*1x [[Active Probe]]
* 4x [[SRM-4]]s
+
*4x [[SRM-4]]s
* 1x [[Light TAG]]
+
*1x [[Light TAG]]
 
| BV (1.0)    = 762<ref>''Record Sheets: MechWarrior Dark Age I'', p. 38</ref>
 
| BV (1.0)    = 762<ref>''Record Sheets: MechWarrior Dark Age I'', p. 38</ref>
 
| BV (2.0)    = 760<ref name=troMercs>''Technical Readout: 3145 Mercenaries'', p. 27</ref><ref>''Record Sheets: 3145 Unabridged'', p. 31</ref>
 
| BV (2.0)    = 760<ref name=troMercs>''Technical Readout: 3145 Mercenaries'', p. 27</ref><ref>''Record Sheets: 3145 Unabridged'', p. 31</ref>
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==Description==
 
==Description==
Inspired by the success of the [[Clan Hell's Horses]]’ ''[[Black Hawk (BattleMech)|Black Hawk]]'' design, [[Clan Diamond Shark]] developed what is in essence a simplified, non-[[OmniMech]] version of the older ''[[Mist Lynx (Koshi)|Mist Lynx]]''. Primarily for sale to [[Inner Sphere]] customers, the Diamond Shark's marketing ploy was to adopt a familiar designation, with the 'Mech dubbed the ''Koshi'', a decision that did not sit well with many of the more conservative members of the Clan. Political infighting delayed the deployment of the [[BattleMech]] until [[3093]]; however, once it was introduced, the 'Mech proved to be a success. Purchased by all major powers of the Inner Sphere, as well as some minor ones, the ''Koshi'' is particularly popular with the [[Capellan Confederation]] and [[Republic of the Sphere]] militaries.
+
Inspired by the success of the [[Clan Hell's Horses]]’ ''[[Black Hawk (BattleMech)|Black Hawk]]'' design, [[Clan Diamond Shark]] developed what is in essence a simplified, non-Omni version of the older ''[[Mist Lynx]]'' OmniMech. Primarily for sale to [[Inner Sphere]] customers, the Diamond Shark's marketing ploy was to adopt a familiar designation, with the 'Mech dubbed the ''Koshi'' (a decision that did not sit well with many of the more conservative members of the Clan). Political infighting delayed the deployment of the BattleMech until [[3093]]; however, once it was introduced, the 'Mech proved to be a success. Purchased by all major powers of the Inner Sphere, as well as some minor ones, the ''Koshi'' is particularly popular with the [[Capellan Confederation]] and [[Republic of the Sphere]] militaries.
  
To reduce costs, the Diamond Sharks chose to use entirely off-the-shelf components, including Inner Sphere-produced electronics. However, these decisions did not hamper the 'Mech's performance. Like its progenitor, the ''Koshi'' is built on a lightweight [[endo steel]] chassis to save weight and is powered by a 175-rated [[XL engine]] that gives the 'Mech a top speed of 118.8 km/h. Similarly, the ''Koshi'' also has six [[jump jet]]s that allow the 'Mech to jump up to 180 meters.<ref name="datpl24">''Dark Age Turning Points: Liao'', p. 24</ref><ref name=troMercs/>
+
To reduce costs, the Diamond Sharks chose to use entirely off-the-shelf components, including Inner Sphere-produced electronics. However, these decisions did not hamper the 'Mech's performance. Like its progenitor, the ''Koshi'' is built on a lightweight [[Endo Steel]] chassis to save weight and is powered by a 175 [[XL engine]] that gives the 'Mech a top speed of 118.8 km/h. Similarly, the ''Koshi'' also has six [[Jump Jet]]s that allow the 'Mech to jump up to one hundred and eighty meters.<ref name="datpl24">''Dark Age Turning Points: Liao'', p. 24</ref><ref name=troMercs/>
  
 
==Weapons and Equipment==
 
==Weapons and Equipment==
The ''Koshi'''s armament is rather simple and straightforward, consisting of a quartet of arm-mounted [[SRM-4]] launchers, supplied by three tons of ammunition. A head-mounted [[active probe]], another legacy of its progenitor, allows the 'Mech to act as a scout and flush out hidden foes. Finally, a [[light TAG]] allows it to act as a spotter for guided artillery and indirect fire.
+
The ''Koshi's'' armament is rather simple and straightforward, consisting of a quartet of arm-mounted [[SRM-4]] launchers, supplied by three tons of ammunition. A head-mounted [[Active Probe]], another legacy of its progenitor, allows the 'Mech to act as a scout and flush out hidden foes. Finally, a [[Light TAG]] allows it to act as a spotter for guided artillery and indirect fire.
  
 
==Variants==
 
==Variants==
*; ''Koshi'' 2 : Introduced in [[3095]], the ''Koshi'' 2 removes the [[SRM-4]] launchers and [[active probe]], replacing them with a pair of [[Streak SRM-6]] launchers, each fed by a ton of ammunition. The [[light TAG]] is retained. BV (1.0) = 982,<ref>''Record Sheets: MechWarrior Dark Age I'', p. 39</ref> BV (2.0) = 948<ref>''Technical Readout: 3145 Mercenaries'', p. 79</ref><ref>''Record Sheets: 3145 Unabridged'', p. 32</ref><ref>[http://masterunitlist.info/Unit/Details/6548/koshi-2 MUL Profile of the Koshi 2 - Alpha Strike Card, BV2, and Introduction Date included]</ref>
+
*;''Koshi'' 2 : Introduced in [[3095]], Removing all the missile launchers as well as the Active Probe, the ''Koshi'' 2 mounts a pair of [[Streak SRM-6]] launchers, each fed by a ton of ammunition. The [[Light TAG]] is retained. BV (1.0) = 982<ref>''Record Sheets: MechWarrior Dark Age I'', p. 39</ref>, BV (2.0) = 948<ref>''Technical Readout: 3145 Mercenaries'', p. 79</ref><ref>''Record Sheets: 3145 Unabridged'', p. 32</ref><ref>[http://masterunitlist.info/Unit/Details/6548/koshi-2 MUL Profile of the Koshi 2 - Alpha Strike Card, BV2, and Introduction Date included]</ref>
  
*; ''Koshi'' 3 : Entering production at same time as its sibling variant, this version of the ''Koshi'' keeps the [[light TAG]] and [[active probe]], and adds an [[ECM suite]] and [[targeting computer]]. The targeting computer is paired with six [[heavy small laser]]s, three carried in each arm. A [[MASC]] system allows the ''Koshi'' 3 to reach speeds of 151 km/h in brief bursts. BV (2.0) = 777<ref>''Technical Readout: 3145 Mercenaries'', p. 80</ref><ref>''Record Sheets: 3145 Unabridged'', p. 33</ref><ref>[http://masterunitlist.info/Unit/Details/6549/koshi-3 MUL Profile of the Koshi 2 - Alpha Strike Card, BV2, and Introduction Date included]</ref>
+
*;''Koshi'' 3 : Enter production at same time as its sibling variant, this version of the ''Koshi'' keeps the Light TAG and Active Probe and adds an [[ECM Suite]] and [[Targeting Computer]]. The Targeting Computer is paired with six [[Heavy Small Laser]]s, three carried in each arm. A [[MASC]] system allows the ''Koshi'' 3 to reach speeds of 151 km/h in brief bursts. BV (2.0) = 777<ref>''Technical Readout: 3145 Mercenaries'', p. 80</ref><ref>''Record Sheets: 3145 Unabridged'', p. 33</ref><ref>[http://masterunitlist.info/Unit/Details/6549/koshi-3 MUL Profile of the Koshi 2 - Alpha Strike Card, BV2, and Introduction Date included]</ref>
 
 
==Custom Variants==
 
*; "Six Gun" : First popularized by [[Flavio Rodriguez]], this custom variant removes the [[SRM-4]] launchers and replaces them with six [[Heavy Small Laser]]s mounted in the arms. BV (2.0) = UKN<!-- 585 per design software --><ref>''MechWarrior: Dark Age - Dossiers and Pilot Cards'', p. 231</ref>
 
 
 
==Design Quirks==
 
The ''Koshi'' has the following [[Design Quirk]]s:<ref>''BattleMech Manual'', p. 92: BattleMech Quirk Table - Koshi Entry</ref>
 
* [[Improved Sensors]]
 
* [[Narrow/Low Profile]]
 
  
 
==Related BattleMechs==
 
==Related BattleMechs==
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==Notes==
 
==Notes==
* The ''Koshi'' was first created by [[WizKids]]' [[MechWarrior: Dark Age|MechWarrior Dark Age Collectible Miniatures]] game as a part of the game's original release of their ''Dark Age''. It was used for both regular units and the game's unique figures. The standard weapons layout would first appear in then-Classic BattleTech's first adaptation of figures from WizKids' figures in ''[[Record Sheets: MechWarrior Dark Age I]]'', authored by [[Randall Bills]]. Due to WizKids' game mechanics, it did not allow for Omni ability to swap weapons and equipment of the original ''Mist Lynx'' aka ''Koshi''. This is why, though it shares the same name, the ''Koshi'' standard is not the same 'Mech.  It was later adapted by [[Catalyst Game Labs]] and redefined in the tabletop game once the company advanced the franchise's timeline to [[3145]], with early Record Sheets first appearing in the PDF-only Turning Points series book ''[[Dark Age Turning Points: Liao]]'' and later fully adapted into ''[[Technical Readout: 3145 Mercenaries]]'' with background information.
+
The ''Koshi'' was first created by [[Wizkids]]' [[MechWarrior: Dark Age|MechWarrior Dark Age Collectible Miniatures]] game as a part of the game's original release of their ''Dark Age''. It was used for both regular units and the game's unique figures. The standard weapons layout would first appear in then-Classic BattleTech's first adaptation of figures from Wizkid's figures in ''[[Record Sheets: MechWarrior Dark Age I]]'', authored by [[Randall Bills]]. Due to Wizkid's game mechanics, it did not allow for Omni ability to swap weapons and equipment of the original ''Mist Lynx'' aka ''Koshi''. This is why, though it shares the same name, the ''Koshi'' standard is not the same 'Mech.  It was later adapted by [[Catalyst Game Labs]] and redefined in the tabletop game once the company advanced the franchise's timeline to [[3145]], with early Record Sheets first appearing in the PDF-only Turning Points series book ''[[Dark Age Turning Points: Liao]]'' and later fully adapted into ''[[Technical Readout: 3145 Mercenaries]]'' with background information.
 +
 
 +
==Design Quirks==
 +
The ''Koshi'' has the following [[Design Quirks]]:<ref>''BattleMech Manual'', p. 92 BattleMech Quirk Table - Koshi Entry.</ref>
 +
* [[Improved Sensors]]
 +
* [[Narrow/Low Profile]]
 +
 
  
 
==Gallery==
 
==Gallery==
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* ''[[Technical Readout: 3145 Mercenaries]]''
 
* ''[[Technical Readout: 3145 Mercenaries]]''
  
[[Category:'Mechs]]
 
 
[[Category:Clan Diamond Shark BattleMechs]]
 
[[Category:Clan Diamond Shark BattleMechs]]

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