Editing MechWarrior 5: Mercenaries

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'''Garrison Duty - DLC Exclusive''' - An enhanced variation of Defense exclusive to ''Legend of the Kestrel Lancers'', Garrison Duty features additional defending 'Mech and tank forces in good condition to weather a much higher tempo attack against the location to be protected.
 
'''Garrison Duty - DLC Exclusive''' - An enhanced variation of Defense exclusive to ''Legend of the Kestrel Lancers'', Garrison Duty features additional defending 'Mech and tank forces in good condition to weather a much higher tempo attack against the location to be protected.
  
'''Infiltration - DLC Exclusive''' Available with ''Rise of Rasalhague'', Infiltration missions sees the player's lance enter a border region between their employer and their opposition tasked to perform a variety of variable recon tasks, ranging from sensor locking enemies to recovering specific supply caches or capturing/recovering unpowered 'Mechs, while trying to avoid detection. Player 'Mech selection assists or hinders this; light highly mobile 'Mechs are harder to detect than heavies and assaults. If the player is detected there is a brief window in which to destroy turrets or tanks within the detection circle to prevent a general alarm and triggering the enemy forces to actively start hunting down the player. While remaining undetected throughout makes the missions easier with an additional contract bonus, some mission tasks make it impossible to remain undetected to complete them, forcing the player to carefully plan when to trigger a confrontation. Whether detected or not, once the required primary mission tasks have been achieved the player must withdraw to their DropShip for extraction.
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'''Infiltration - DLC Exclusive''' Available with ''Rise of Rasalhague'', Infiltration missions sees the player's lance enter a border region between their employer and their opposition tasked to perform a variety of variable recon tasks, ranging from sensor locking enemies to recovering specific supply caches or capturing/recovering unpowered 'Mechs, while trying to avoid detection. Player 'Mech selection assists or hinders this, light highly mobile 'Mechs are harder to detect than heavies and assaults. If the player is detected there is a brief window in which to destroy turrets within the detection circle to prevent a general alarm and triggering the enemy forces to actively start hunting down the player. While remaining undetected throughout makes the missions easier with an additional contract bonus, some mission tasks make it impossible to remain undetected to complete them, forcing the player to carefully plan when to trigger a confrontation. Whether they were detected or not, once the required primary mission tasks have been achieved the player must withdraw to their DropShip for extraction.
  
 
'''Objective Raid - DLC Exclusive''' - A variation of Raid exclusive to ''Legend of the Kestrel Lancers'', rather than destroying the individual targets Objective Raid see the player enlisted to recover specific salvage crates at them instead, the player then needing to head to their DropShip for extraction.
 
'''Objective Raid - DLC Exclusive''' - A variation of Raid exclusive to ''Legend of the Kestrel Lancers'', rather than destroying the individual targets Objective Raid see the player enlisted to recover specific salvage crates at them instead, the player then needing to head to their DropShip for extraction.
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'''Warzone''' - Warzone missions represent participation in a larger battle spread over a wide area. The player is hired to head to a specific nav point and destroy enemy forces that enter the area, encountering effectively infinite waves of enemies, each successive wave stronger than the last. Once the minimum required number of enemies have been defeated, the player is free to head to their LZ and call in their DropShip for extraction, but they can stay to continue destroying additional targets to earn bonus money, though at the risk of suffering increasing damage.
 
'''Warzone''' - Warzone missions represent participation in a larger battle spread over a wide area. The player is hired to head to a specific nav point and destroy enemy forces that enter the area, encountering effectively infinite waves of enemies, each successive wave stronger than the last. Once the minimum required number of enemies have been defeated, the player is free to head to their LZ and call in their DropShip for extraction, but they can stay to continue destroying additional targets to earn bonus money, though at the risk of suffering increasing damage.
  
'''Multiple Mission Operation''' - Special contracts that require you to complete more than one of the missions (drawn from the types listed above) consecutively in the same system with very few days in between, without the ability to wait and heal injured pilots or repair significantly damaged 'Mechs, though this can be mitigated by maintaining a roster of both additional 'Mechs and pilots to rotate between missions. While difficult, such contracts offer significantly increased cash bonuses and salvage rights; however, aborting any mission in the sequence will fail the entire contract outright, and impose a severe Reputation penalty.
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'''Multiple Mission Operation''' - Special contracts that require you to complete more than one of the mission consecutively (each mission is drawn from the types listed above) in the same system, without the ability to wait and heal injured pilots or repair damaged 'Mechs, though this can be mitigated by maintaining a roster of both additional 'Mechs and pilots to rotate between missions. While difficult, such contracts offer dramatic increases on both Reputation and Standing gain with the faction offering the contract, as well significantly increased cash bonuses and salvage rights. However, aborting any mission in the sequence will fail the entire contract outright, and impose a severe Reputation and Standing penalty.
  
[[MechWarrior 5: Mercenaries/High Reward Quests|'''High Reward Quest''']] - Unique, prescripted contracts based off the missions listed above, almost always multiple contracts but unlike Multiple Mission Operations these contracts do not need to be completed consecutively (time can be taken to repair and recuperate) and generally will take place across multiple systems. Aside from increased C-bill and Reputation rewards compared to standard contracts, they offer additional rewards such as rare items and equipment, 'Mechs, or even highly skilled pilots upon completion. The mission transmissions include backstory from the employer faction, and individual missions also often include scripted scenarios taking place on unique map layouts, that may also include voiced dialogue in the form of radio communications that flesh out the situation as it develops. Several unique [[Hero 'Mechs]] can only be obtained via the corresponding High Reward Quest chain, usually representing salvage captured from an enemy character defeated in the final battle, or as a reward given from the benefactor that hired the player's unit.
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[[MechWarrior 5: Mercenaries/High Reward Quests|'''High Reward Quest''']] - Unique, prescripted contracts based off the missions listed above, almost always multiple contracts but unlike Multiple Mission Operations these contracts do not need to be completed consecutively (time can be taken to repair and recuperate) and generally will take place across multiple systems. Aside from increased C-bill and Reputation rewards compared to standard contracts, they offer additional rewards such as rare items and equipment, 'Mechs, or even highly skilled pilots upon completion. The mission transmissions include backstory from the employer faction, and individual missions also often include scripted scenarios taking place on unique map layouts, that may also include voiced dialogue in the form of radio communications that flesh out the situation as it develops. Several unique "Hero 'Mechs" can only be obtained via the corresponding High Reward Quest chain, usually representing salvage captured from an enemy character defeated in the final battle, or as a reward given from the benefactor that hired the player's unit.
  
 
[[MechWarrior 5: Mercenaries/Campaign Missions|'''Campaign Mission''']] - One-shot missions that advance the main campaign storyline. While superficially resembling the standard missions, they are usually full of prescripted sequences of events taking place on enhanced unique map layouts with large amounts of voiced radio communication dialogue. The opposition on these missions is typically also much heavier, with much more difficult opposition to defeat, especially when facing named antagonist characters. Unlike standard contracts, Campaign missions cannot be aborted, attempting to do so results in game over.
 
[[MechWarrior 5: Mercenaries/Campaign Missions|'''Campaign Mission''']] - One-shot missions that advance the main campaign storyline. While superficially resembling the standard missions, they are usually full of prescripted sequences of events taking place on enhanced unique map layouts with large amounts of voiced radio communication dialogue. The opposition on these missions is typically also much heavier, with much more difficult opposition to defeat, especially when facing named antagonist characters. Unlike standard contracts, Campaign missions cannot be aborted, attempting to do so results in game over.

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