Editing Rules Level 2
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{{Otheruses|the BattleTech rules category|the [[Com Guards|Com Guard]] military formation|Level II|}} {{Otheruses|the BattleTech rules category|the [[Com Guards|Com Guard]] military formation|Level II|}}
− The second [[BattleTech]] introduced by [[FASA]], '''Level Two''' represented the level of technology available in the [[Inner Sphere]] during the [[Star League]], as well as the technological renaissance caused by the discovery of the [[Helm Memory Core]] and [[Clan Invasion]]. Rules Level 2 represented the technology, units, and rules last published in ''[[BattleTech Master Rules Revised Edition]]'', ''[[AeroTech 2: Revised Edition]]'', and ''[[Combat Equipment]]''. In addition to the technology of the [[Star League]] and the technical renaissance, Rules Level 2 added [[infantry]], [[combat vehicle]]s, [[support vehicle]]s, [[conventional fighter]]s, and [[aerospace fighter]]s to tabletop games. + The second [[BattleTech]] [[Rules Level/BMRR]] introduced by [[FASA]], '''Level Two''' represented the level of technology available in the [[Inner Sphere]] during the [[Star League]], as well as the technological renaissance caused by the discovery of the [[Helm Memory Core]] and [[Clan Invasion]]. Rules Level 2 represented the technology, units, and rules last published in ''[[BattleTech Master Rules Revised Edition]]'', ''[[AeroTech 2: Revised Edition]]'', and ''[[Combat Equipment]]''. In addition to the technology of the [[Star League]] and the technical renaissance, Rules Level 2 added [[infantry]], [[combat vehicle]]s, [[support vehicle]]s, [[conventional fighter]]s, and [[aerospace fighter]]s to tabletop games.
==Rules [[Rules Level 1]] Weapons and Equipment== ==Rules [[Rules Level 1]] Weapons and Equipment==
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{{Otheruses|the BattleTech rules category|the [[Com Guards|Com Guard]] military formation|Level II|}} | {{Otheruses|the BattleTech rules category|the [[Com Guards|Com Guard]] military formation|Level II|}} | ||
− | The second [[BattleTech]] introduced by [[FASA]], '''Level Two''' represented the level of technology available in the [[Inner Sphere]] during the [[Star League]], as well as the technological renaissance caused by the discovery of the [[Helm Memory Core]] and [[Clan Invasion]]. Rules Level 2 represented the technology, units, and rules last published in ''[[BattleTech Master Rules Revised Edition]]'', ''[[AeroTech 2: Revised Edition]]'', and ''[[Combat Equipment]]''. In addition to the technology of the [[Star League]] and the technical renaissance, Rules Level 2 added [[infantry]], [[combat vehicle]]s, [[support vehicle]]s, [[conventional fighter]]s, and [[aerospace fighter]]s to tabletop games. | + | The second [[BattleTech]] [[Rules Level/BMRR]] introduced by [[FASA]], '''Level Two''' represented the level of technology available in the [[Inner Sphere]] during the [[Star League]], as well as the technological renaissance caused by the discovery of the [[Helm Memory Core]] and [[Clan Invasion]]. Rules Level 2 represented the technology, units, and rules last published in ''[[BattleTech Master Rules Revised Edition]]'', ''[[AeroTech 2: Revised Edition]]'', and ''[[Combat Equipment]]''. In addition to the technology of the [[Star League]] and the technical renaissance, Rules Level 2 added [[infantry]], [[combat vehicle]]s, [[support vehicle]]s, [[conventional fighter]]s, and [[aerospace fighter]]s to tabletop games. |
==Rules [[Rules Level 1]] Weapons and Equipment== | ==Rules [[Rules Level 1]] Weapons and Equipment== |