Rules Level 2
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- This article is about the BattleTech rules category. For the Com Guard military formation, see Level II.
The second BattleTech introduced by FASA, Level Two represented the level of technology available in the Inner Sphere during the Star League, as well as the technological renaissance caused by the discovery of the Helm Memory Core and Clan Invasion. Rules Level 2 represented the technology, units, and rules last published in BattleTech Master Rules Revised Edition, AeroTech 2: Revised Edition, and Combat Equipment. In addition to the technology of the Star League and the technical renaissance, Rules Level 2 added infantry, combat vehicles, support vehicles, conventional fighters, and aerospace fighters to tabletop games.
Contents
Rules Rules Level 1 Weapons and Equipment[edit]
- Rules Level 2 was inclusive of all Rules Level 1 equipment.
Rules Level 2 Additions to Tournament Rules Equipment[edit]
- Active Probe
- Anti-missile system
- Anti-Personnel Pod
- Artemis IV Fire Control System
- Cargo Space
- C³ master/base
- C³ slave
- C³i
- Cellular Ammunition Storage Equipment (CASE)
- ECM Suite
- Endo-Steel Internal Structure
- ferro-fibrous armor
- Double Heat Sinks
- internal combustion engine
- Light Engines
- Myomer Accelerator Signal Circuitry (MASC)
- Targeting Computer
- Triple Strength Myomer
- XL engines
- Target Acquisition Gear (TAG)
- Stealth Armor System
Rules Level 2 Additions to Tournament Rules Weapons[edit]
Physical Weapons[edit]
Ballistic Weapons[edit]
- LB-X Autocannon
- Ultra Autocannon
- Rotary Autocannon
- Autocannon Munitions
- Vehicle Flamers
- Heavy Flamers
- Light Gauss rifle
- Gauss rifle
- Heavy Gauss rifle
- Light Machine Gun
- Heavy Machine Gun
Energy Weapons[edit]
- ER Micro Laser
- ER Small Laser
- ER Medium Laser
- ER Large Laser
- Heavy Small Laser
- Heavy Medium Laser
- Heavy Large Laser
- Micro Pulse Laser
- Small Pulse Laser
- Medium Pulse Laser
- Large Pulse Laser
- Extended-Range Particle Projector Cannon (ER PPC)
Missile Weapons[edit]
- Advanced Tactical Missile Launchers
- Long Range Missile Launchers
- Medium Range Missile Launchers
- Short Range Missile Launchers
- Missile Munitions
- Narc Missile Beacon
- Narc Munitions
- iNarc Missile Beacon
- iNarc Munitions
- One Shot Missile Systems
- Rocket Launcher
Rules Level 2 Non–Tournament Rules Equipment[edit]
- N/A
Rules Level 2 Non–Tournament Rules Weapons[edit]
Category:Artillery Weapons[edit]
- Thumper Artillery Piece
- Sniper Artillery Piece
- Long Tom Artillery Piece
- Arrow IV Artillery
- Artillery munitions
Ballistic Weapons[edit]
- Vehicle Flamers (Fire)
- Heavy Vehicle Flamers (Fire)
Energy Weapons[edit]
- Flamers (Fire)
Minefields[edit]
Missile Weapons[edit]
- Field Artillery Scatterable Munitions ("Thunder"/FASCAM) Missile Munition (Mines)
- Inferno Missiles (Fire)