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* '''Class One - Exoskeleton''': Duels in Class One are lost or won more by the usage of creative tactics than raw firepower.<ref name=CBMapp13>''MapPack: Solaris VII'', p. 13: "Arena Classes"</ref>
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* '''Class One - Exoskeleton''': Duels in Class One are lost or won more by the usage of creative tactics than raw firepower.<ref name=CBMapp13>''Mappack: Solaris VII'', p. 13: "Arena Classes"</ref>
 
* '''Class Two - Light 'Mechs''': Duels in Class Two are often stunningly fast and savage, where maneuverability usually carries the day.<ref name=CBMapp13/>
 
* '''Class Two - Light 'Mechs''': Duels in Class Two are often stunningly fast and savage, where maneuverability usually carries the day.<ref name=CBMapp13/>
 
* '''Class Three - Medium 'Mechs''': Duels in Class Three usually provide an excellent balance between speed and firepower, balance and tactics.<ref name=CBMapp13/>
 
* '''Class Three - Medium 'Mechs''': Duels in Class Three usually provide an excellent balance between speed and firepower, balance and tactics.<ref name=CBMapp13/>
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<br><u>Special Rule: Weapons Dead</u><br>
 
<br><u>Special Rule: Weapons Dead</u><br>
When all the contenders agree to fight under ''Weapons Dead'' rules (instead of ''Weapons Live''), all the ranged weapons are rendered inoperative and the battle is fought only using melee combat. The ammunition bins might nevertheless be left loaded for devastating yet crowd-pleasing effects during the battle.<ref name=CBMapp38>''MapPack: Solaris VII'', p. 38: "Scenario Types - Weapons Dead"</ref>
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When all the contenders agree to fight under ''Weapons Dead'' rules (instead of ''Weapons Live''), all the ranged weapons are rendered inoperative and the battle is fought only using melee combat. The ammunition bins might nevertheless be left loaded for devastating yet crowd-pleasing effects during the battle.<ref name=CBMapp38>''Mappack: Solaris VII'', p. 38: "Scenario Types - Weapons Dead"</ref>
  
 
<br><u>Surrender</u><br>
 
<br><u>Surrender</u><br>
Though most matches are fought until one team is destroyed or crippled, there are cases when MechWarriors or Stables are eager to avoid the total loss of their machines and surrender once they absorb enough damage. A surrender is broadcast on a general Arena frequency that can be picked up by the opponent's machine, and it is accompanied by the firing of a ''surrender flare'' for the benefit of the audience.<ref name=CBMapp45>''MapPack: Solaris VII'', p. 45: "Rules - Arenas"</ref>
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Though most matches are fought until one team is destroyed or crippled, there are cases when MechWarriors or Stables are eager to avoid the total loss of their machines and surrender once they absorb enough damage. A surrender is broadcast on a general Arena frequency that can be picked up by the opponent's machine, and it is accompanied by the firing of a ''surrender flare'' for the benefit of the audience.<ref name=CBMapp45>''Mappack: Solaris VII'', p. 45: "Rules - Arenas"</ref>
  
 
===Grand Tournament===
 
===Grand Tournament===
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====Single matches====
 
====Single matches====
This is the most popular form of combat in Solaris. The goal is simply to be the last unit on the field and under its own power at the end, hence they are fought until one combatant is destroyed, disabled or surrenders.<ref name=CBMapp38a>''MapPack: Solaris VII'', p. 38: "Single Duels"</ref>
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This is the most popular form of combat in Solaris. The goal is simply to be the last unit on the field and under its own power at the end, hence they are fought until one combatant is destroyed, disabled or surrenders.<ref name=CBMapp38a>''Mappack: Solaris VII'', p. 38: "Single Duels"</ref>
 
<br>
 
<br>
 
=====Challenge matches=====
 
=====Challenge matches=====
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====Free-For-All (Grand Melee)====
 
====Free-For-All (Grand Melee)====
A free-for-all match (often referred as Grand Melee) is a form of combat that involves anywhere from three to six sides, each consisting of one MechWarrior. Each side battles all the other contenders until only one warrior is in control of the field.<ref name=CBMapp38b>''MapPack: Solaris VII'', p. 38: "Free-For-All (Grand Melee)"</ref>
+
A free-for-all match (often referred as Grand Melee) is a form of combat that involves anywhere from three to six sides, each consisting of one MechWarrior. Each side battles all the other contenders until only one warrior is in control of the field.<ref name=CBMapp38b>''Mappack: Solaris VII'', p. 38: "Free-For-All (Grand Melee)"</ref>
 
[[Freak Show Entertainment]] was known to organize these kind of combats.<ref name="LR"/>
 
[[Freak Show Entertainment]] was known to organize these kind of combats.<ref name="LR"/>
  
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In these kind of matches, two to four teams fight in pairs or [[Lance]]s of 'Mechs of different stables, doing battle until only one team is left standing. Sometimes the fighters do not belong to any stable, but are just a ''[[:Category:Dueling Teams|Team]]''. The organization of these matches requires that all teams contain the same number of units, of roughly the same technology level and weight classes.
 
In these kind of matches, two to four teams fight in pairs or [[Lance]]s of 'Mechs of different stables, doing battle until only one team is left standing. Sometimes the fighters do not belong to any stable, but are just a ''[[:Category:Dueling Teams|Team]]''. The organization of these matches requires that all teams contain the same number of units, of roughly the same technology level and weight classes.
  
The most typical example of a Team Match is one team versus another team. Though not as common, matches involving more than two sides can easily escalate into large-scale free-for-all fights.<ref name=CBMapp38c>''MapPack: Solaris VII'', p. 38: "Team Match"</ref>
+
The most typical example of a Team Match is one team versus another team. Though not as common, matches involving more than two sides can easily escalate into large-scale free-for-all fights.<ref name=CBMapp38c>''Mappack: Solaris VII'', p. 38: "Team Match"</ref>
  
 
====Tag Team matches====
 
====Tag Team matches====
These kinds of matches were popularized by the O'Bannon sisters. These are a type of Team Match that pits two teams of two to four MechWarriors each against one another. Only one MechWarrior from a team may fight at a time. The other remains in the starting area until ''tagged'' by his or her partner or the current fighter is destroyed, disabled or surrenders, when the next fighter becomes ''active''. A unit can be activated up to three times. Final victory goes to the team with the final active contender.<ref name=CBMapp38d>''MapPack: Solaris VII'', p. 38: "Tag Team Match"</ref>
+
These kinds of matches were popularized by the O'Bannon sisters. These are a type of Team Match that pits two teams of two to four MechWarriors each against one another. Only one MechWarrior from a team may fight at a time. The other remains in the starting area until ''tagged'' by his or her partner or the current fighter is destroyed, disabled or surrenders, when the next fighter becomes ''active''. A unit can be activated up to three times. Final victory goes to the team with the final active contender.<ref name=CBMapp38d>''Mappack: Solaris VII'', p. 38: "Tag Team Match"</ref>
  
 
As of [[3053]] no official tournament has approved this kind of match, but these fights delight the crowds and only time will tell if this style will become more officially acceptable.<ref name=SGW-GMBp14>''Solaris VII: The Game World – Gamemaster's Book'', p. 14: "Tag Team Matches"</ref>
 
As of [[3053]] no official tournament has approved this kind of match, but these fights delight the crowds and only time will tell if this style will become more officially acceptable.<ref name=SGW-GMBp14>''Solaris VII: The Game World – Gamemaster's Book'', p. 14: "Tag Team Matches"</ref>
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This type of Match evolved while trying to bring Tactics into the Games by giving the combatants an objective other than blasting away at his enemy's armor.
 
This type of Match evolved while trying to bring Tactics into the Games by giving the combatants an objective other than blasting away at his enemy's armor.
  
One marker is placed at each team's start point, and to win one side must capture all markers from its opponents and carry them back to their starting point while still having their own flag there. Markers are electronic beacons rather than actual flags and can be "picked up" regardless of the unit having hand actuators or not. The unit must then get safely back to its home designation point. The marker cannot be lost in transit unless the unit is destroyed, disabled, or surrenders, and in such a case, the "flag" falls to the place where the 'Mech ''falls''.<ref name=CBMapp39>''MapPack: Solaris VII'', p. 39: "Flag Captures"</ref>
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One marker is placed at each team's start point, and to win one side must capture all markers from its opponents and carry them back to their starting point while still having their own flag there. Markers are electronic beacons rather than actual flags and can be "picked up" regardless of the unit having hand actuators or not. The unit must then get safely back to its home designation point. The marker cannot be lost in transit unless the unit is destroyed, disabled, or surrenders, and in such a case, the "flag" falls to the place where the 'Mech ''falls''.<ref name=CBMapp39>''Mappack: Solaris VII'', p. 39: "Flag Captures"</ref>
  
 
===='Mech-scaled sports====
 
===='Mech-scaled sports====
Emphasizing piloting skills and machine performance over brute force and firepower, 'Mech scaled Sports like football and hockey provide an entertaining diversion from the relentless savagery of the circuit Games.<ref name=CBMapp17>''MapPack: Solaris VII'', p. 17: "And all the Games in Between!"</ref>
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Emphasizing piloting skills and machine performance over brute force and firepower, 'Mech scaled Sports like football and hockey provide an entertaining diversion from the relentless savagery of the circuit Games.<ref name=CBMapp17>''Mappack: Solaris VII'', p. 17: "And all the Games in Between!"</ref>
  
 
These games are not as famous as the [[Noisiel Games]] fought in [[Noisiel]], however.{{cn}}
 
These games are not as famous as the [[Noisiel Games]] fought in [[Noisiel]], however.{{cn}}
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Tank Derbies have found a cult following in the open arenas in [[Roland Fields]]. In these matches heavily armored tanks duke it out with live ammunition using both weapons fire and ramming attacks to win glory and a purse. Matches are fought until one side ends up immobilized or a fight judge declares enough damage has been done to render the vehicle "tactically killed". With these rules and the banning of incendiary weapons, there is an effort to give the crews a better chance of survival, though these precautions aren't always enough.
 
Tank Derbies have found a cult following in the open arenas in [[Roland Fields]]. In these matches heavily armored tanks duke it out with live ammunition using both weapons fire and ramming attacks to win glory and a purse. Matches are fought until one side ends up immobilized or a fight judge declares enough damage has been done to render the vehicle "tactically killed". With these rules and the banning of incendiary weapons, there is an effort to give the crews a better chance of survival, though these precautions aren't always enough.
  
Even with these restrictions, the brutality and high risk of the Tank Derbies never fails to keep fans screaming for more.<ref name=CBMapp16-17>''MapPack: Solaris VII'', pp. 16–17: "Non-BattleMech Venues"</ref>
+
Even with these restrictions, the brutality and high risk of the Tank Derbies never fails to keep fans screaming for more.<ref name=CBMapp16-17>''Mappack: Solaris VII'', pp. 16–17: "Non-BattleMech Venues"</ref>
  
 
====Race/Gauntlet match====
 
====Race/Gauntlet match====
 
These matches pit two or more contestants against each other with a limited amount of time to proceed through a series of preset battlefield navigation points while other opponents attempt to thwart them. The competing units are chosen for identical performance profiles, which leaves the skill of the pilots as the key to winning the race. Some arenas that sponsor these type of races are known to add minefields and other booby traps for added effect.
 
These matches pit two or more contestants against each other with a limited amount of time to proceed through a series of preset battlefield navigation points while other opponents attempt to thwart them. The competing units are chosen for identical performance profiles, which leaves the skill of the pilots as the key to winning the race. Some arenas that sponsor these type of races are known to add minefields and other booby traps for added effect.
  
Some analysts consider this type of event one of the most intense forms of combat, though it has not yet reached the mainstream Games.<ref name=CBMapp39a>''MapPack: Solaris VII'', p. 39: "Race/Gauntlet Match"</ref>
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Some analysts consider this type of event one of the most intense forms of combat, though it has not yet reached the mainstream Games.<ref name=CBMapp39a>''Mappack: Solaris VII'', p. 39: "Race/Gauntlet Match"</ref>
  
 
<u>Race examples:</u>
 
<u>Race examples:</u>

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