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{{InfoBoxProtoMech
 
{{InfoBoxProtoMech
 
|image= Sprite.jpg
 
|image= Sprite.jpg
|name= ''Sprite''
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|name= Sprite
|manufacturer=  
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|manufacturer= Unknown
 
|Introduced = 3072
 
|Introduced = 3072
 
|Tech Base= [[Clan]] ([[Technology Rating|Advanced]]) ([[The Society|Society]])<ref name=wor212>''The Wars of Reaving'', p. 212</ref>
 
|Tech Base= [[Clan]] ([[Technology Rating|Advanced]]) ([[The Society|Society]])<ref name=wor212>''The Wars of Reaving'', p. 212</ref>
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|class=Ultraheavy  
 
|class=Ultraheavy  
 
|mass=15
 
|mass=15
|chassis=[[SPT/15]]
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|chassis=SPT/15  
|armor=[[Proto-Type 4]]
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|armor=Proto-Type 4
|engine=[[75 Fusion]]
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|engine=75 Fusion
 
|comsys=[[Proto-Type 4]]
 
|comsys=[[Proto-Type 4]]
 
|T&T=[[SAT-PM1]]
 
|T&T=[[SAT-PM1]]
 
|speed=54
 
|speed=54
|jumpjets= [[X5 Series Extended Jump Jets]]
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|jumpjets= X5 Series [[Extended Jump Jet]]s
|armament= 4x [[LRM-5]]
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|armament=4 x [[LRM-5]]
 
|BV (1.0)=
 
|BV (1.0)=
 
|BV (2.0)=589<ref name=wor213>''The Wars of Reaving'', p. 213</ref><ref>[http://www.masterunitlist.info/Unit/Details/5109/sprite-ultraheavy-protomech-standard MUL Profile for Sprite Ultraheavy PrototMech (Standard) - BV and Introduction Year.]</ref>
 
|BV (2.0)=589<ref name=wor213>''The Wars of Reaving'', p. 213</ref><ref>[http://www.masterunitlist.info/Unit/Details/5109/sprite-ultraheavy-protomech-standard MUL Profile for Sprite Ultraheavy PrototMech (Standard) - BV and Introduction Year.]</ref>
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*;Sprite 2 : This ''Sprite'' variant removes the [[LRM]] launchers and replaces them with a single [[ER Large Laser]]. The maximum jump radius has been reduced to 90 meters.<ref>''The Wars of Reaving Supplemental'', p. 51</ref> BV(2.0)=590<ref>[http://masterunitlist.info/Unit/Details/5636/sprite-ultraheavy-protomech-2 MUL Profile for Sprite Ultraheavy ProtoMech 2 - BV2 and Introduction Year.]</ref>
 
*;Sprite 2 : This ''Sprite'' variant removes the [[LRM]] launchers and replaces them with a single [[ER Large Laser]]. The maximum jump radius has been reduced to 90 meters.<ref>''The Wars of Reaving Supplemental'', p. 51</ref> BV(2.0)=590<ref>[http://masterunitlist.info/Unit/Details/5636/sprite-ultraheavy-protomech-2 MUL Profile for Sprite Ultraheavy ProtoMech 2 - BV2 and Introduction Year.]</ref>
  
*;Sprite 3 : The ''Sprite 3'' removes the LRM launchers. In their place are two [[Fusillade]] missile systems, one located on each side torsos. The main sustain fire of the Protomech is found in the arms, with two [[Medium Chemical Laser|Medium Chemical Lasers]] one in each arm with 15 rounds of fire. The jumping performance, ground speed, and armor protection of the ''Sprite 3'' is identical to the standard ''Sprite''.<ref>''The Wars of Reaving Supplemental'', p. 52</ref><ref>[http://bg.battletech.com/forums/errata/the-wars-of-reaving-supplemental/msg573012/#msg573012 Line Developer Errata for the Sprite 3 - removing two overweight Fusillade launchers from arms and replacing them with Medium Chemical Lasers.]</ref> BV(2.0)=439 <ref>[http://masterunitlist.info/Unit/Details/5637/sprite-ultraheavy-protomech-3 Sprite 3 listing on MUL]</ref>
+
*;Sprite 3 : The ''Sprite 3'' removes the LRM launchers. In their place are two [[Fusillade]] missile systems, one located on each side torsos. The main sustain fire of the Protomech is found in the arms, with two [[Medium Chemical Laser|Medium Chemical Lasers]] one in each arm with 15 rounds of fire. The jumping performance, ground speed, and armor protection of the ''Sprite 3'' is identical to the standard ''Sprite''.<ref>''The Wars of Reaving Supplemental'', p. 52</ref><ref>[http://bg.battletech.com/forums/errata/the-wars-of-reaving-supplemental/msg573012/#msg573012 Line Developer Errant for the Sprite 3 - removing two over weight Fusillade launchers from arms and replacing them with Medium Chemical Lasers.]</ref> BV(2.0)=439 http://masterunitlist.info/Unit/Details/5637/sprite-ultraheavy-protomech-3
  
 
==Notes==
 
==Notes==
'''Errata''': The Sprite's variants were constructed with some flaws that broke newly formed construction rules for Ultraheavy ProtoMechs in the game. Sprite 2 was 500 kg overweight, which would be subject possible removal of the Light Tag.  Sprite 3 was further redesigned via Developer Level Errata. The design original mounted 4 Fusillades versus the two it has now. The two launchers weighed 1.5 tons, which was too heavy to be arm mounted weapons on any ProtoMech, including Ultraheavy ProtoMechs. The additional firepower would increase longevity of variant, give it more powerful punch.<ref>[http://bg.battletech.com/forums/errata/the-wars-of-reaving-supplemental/msg573012/#msg573012 Developer Level Errata - Sprite 3 officially given new weapons layout.]</ref>
+
'''Errata''': The Sprite's variants were constructed with some flaws that broke newly formed construction rules for Ultraheavy ProtoMechs in the game. Sprite 2 was 500kg overweight, which would be subject possible removal of the Light Tag.  Sprite 3 was further redesigned via Developer Level Errata. The design original mounted 4 Fusillades verses two it has now. The two launchers weighted 1.5 tons, which was too heavy to be arm mounted weapons on any ProtoMech, including Ultraheavy ProtoMechs. The additional firepower would increase longevity of variant, give it more powerful punch.<ref>[http://bg.battletech.com/forums/errata/the-wars-of-reaving-supplemental/msg573012/#msg573012 Developer Level Errata - Sprite 3 officially given new weapons layout.]</ref>
  
 
==References==
 
==References==
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[[Category:ProtoMechs|Sprite]]
 
[[Category:ProtoMechs|Sprite]]
[[Category:Ultraheavy ProtoMechs|Sprite]]
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[[Category:Ultra-Heavy ProtoMechs|Sprite]]
 
[[Category:Society ProtoMechs]]
 
[[Category:Society ProtoMechs]]

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