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{{Rules}}
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{{InfoBoxBook
{{InfoBoxProduct
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| image =  
| image               = BattleTech Compendium.jpg
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| name = The BattleTech Compendium
| name               =
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| product development = [[Jerry Stenson]]
| type                = Rulebook
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| primary writing =  
| author              =  
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| cover = [[Jim Nelson]]
| development         = [[Sam Lewis (person)|Sam Lewis]]<br />[[Jerry Stenson]]
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| illustrations = [[Earl Geier]] <br /> [[Mike Nielsen]]
| primarywriting      = [[Bryan LiBrandi]]<br />[[Chuck Crane]]<br />[[Blaine Pardoe]]
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| era =  
| pages              = 152
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| type = Rulebook
| cover               = [[Steve Venters]] (Art)<br />[[Jim Nelson]] (Design)
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| publisher = [[FASA]]
| interiorart        = [[Dana Knutson]] (Art Director)<br />Bryan LiBrandi, Steve Venters (Photos)
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| year = 1990
| illustrations       = [[Earl Geier]]<br />[[Mike Nielsen]]
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| pages = 151
| publisher          = [[FASA]]
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| production code = 1640
| productioncode      = 1640
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| ISBN = 1-55560-128-6
| year                = September 1990
 
| ISBN10              = 1555601286
 
| ISBN13              = 978-1555601287
 
| MSRP                = $15.00
 
| content            =
 
| era                = [[Clan Invasion era]]
 
| timeline            =  
 
| series              = Master rulebooks
 
| precededby          = [[BattleTech Manual: The Rules of Warfare]]
 
| followedby          = [[BattleTech Compendium: The Rules of Warfare]]
 
 
}}
 
}}
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==Description==
 
==Description==
Combining the gaming rules from [[BattleTech (board game)]], [[CityTech]] and [[AeroTech]] plus extra rules previously published in various other products into a single volume, '''The BattleTech Compendium''' provided rules clarifications and added a number of optional rules. In this fashion, it was the first [[BattleTech]] core rulebook.
 
  
It was superseded by the 1994 follow-up publication, ''[[BattleTech Compendium: The Rules of Warfare]]''
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==From the back cover==
  
==From the back cover==
 
{{quote|''A COMPILATION OF six years of detailed research,'' The BattleTech Compendium ''may well be the ultimate resource for the player. Clear and concise rules clarifications, battle demonstrations, and rules changes will help develop and streamline play. All the material from ''The BattleTech Manual'' is presented in a revised form, as well as additional rules for [[JumpShip]] and [[DropShip]] combat, [['Mech]] construction, and the latest discoveries concerning the technology of the [[Star League]] and the invading [[Clans]]. Optional rules are included for miniature play, environmental effects on the battlefield, and more. Loaded with color photos, this Compendium gives the clearest picture yet of combat in the 31st Century.''}}
 
  
 
==Contents==
 
==Contents==
* Introduction
 
 
* Components
 
** [[BattleMech]]s
 
** Vehicles
 
** [[Record Sheets]]
 
** Mapsheets
 
** Dice
 
 
* Playing The Game
 
** MechWarriors
 
** Sequence of Play
 
 
* Movement
 
** Movement Costs
 
** Movement Modes
 
** Facing
 
** Skidding
 
** Dropping to the Ground
 
** Standing up
 
** Stacking
 
** Road/Pavement Movement
 
** Piloting Skill Rolls
 
** Torso and Turret Twist
 
 
* Combat
 
** Weapons Fire
 
** Physical Attacks
 
** Heat Build-Up
 
 
* Buildings
 
** Building Types
 
** Movement Effects
 
** Combat Effects
 
 
* Vehicles
 
** Movement
 
** Combat
 
 
* [[Infantry]]
 
** Movement
 
** Combat
 
** Non-Clan [[battle armor|BattleArmor]] [''sic'']
 
 
* Optional Rules
 
** Anti-BattleMech Infantry
 
** Artillery
 
** Artillery Campaign Rules
 
** Basements
 
** BattleMech Lifting Capabilities
 
** Cargo Carriers
 
** Clearing Woods
 
** Dumping Ammunition
 
** Ejection
 
** Fire
 
** Flak
 
** Flamers
 
** Flipping Arms
 
** Four-Legged BattleMechs
 
** Gun Emplacements
 
** Hidden Units
 
** Hostile Environments
 
** Improved Positions
 
** Infernos
 
** [[LRM]] Indirect Fire
 
** Minefields
 
** Night Combat
 
** Prizes, Repairs, and Scavenging
 
** Underwater Operations
 
 
* Miniature Conversion
 
** Preparing Miniatures
 
** Preparing Terrain
 
** Rules Adjustments
 
 
* AeroTech
 
 
* Components
 
** Counters
 
** Record Sheets
 
** Mapsheets
 
** Dice
 
 
* Playing the Game
 
** Pilots
 
** Sequence of Play
 
 
* Movement
 
** Facing
 
** Types of Movement
 
** Structural Integrity (IS)
 
** Stacking
 
** Velocity
 
** Gravity
 
** Entering the Atmosphere
 
** Movement at High Altitude
 
** Movement at Low Altitude
 
 
* Combat
 
** Weapons Fire
 
** DropShip Combat
 
** Ground Targets
 
 
* Heat
 
** Heat Points
 
** Heat Build-Up
 
 
*AeroSpace Fighter Launch & BattleMech Drops
 
** Fighter Launching
 
** Fighter Refueling
 
** Fighter Recovery
 
** BattleMech Drops
 
 
* Land-Air BattleMechs
 
** Conversions
 
** Capabilities
 
** [[LAM]] Construction
 
 
* Outfitting an [[OmniFighter]]
 
 
* Optional Rules
 
** Abstract BattleMech Landing System
 
** Fuel and Withdrawal From the Low Altitude Map
 
** Tailing
 
** Inferno Bombs
 
** JumpShip Combat
 
 
* Construction
 
** BattleMech Construction
 
** Clan Weapons and Equipment
 
** [[Inner Sphere]] Weapons and Equipment
 
** Advanced Equipment
 
** Outfitting an [[OmniMech]]
 
** Vehicle Construction
 
** Installation Construction
 
** AeroSpace & Conventional Fighter Construction
 
 
* Costs
 
** BattleMech Costs
 
** Weapon and Equipment Price List
 
** Vehicle Costs
 
** Infantry Costs
 
** Installation Costs
 
** AeroSpace Fighter Costs
 
** Conventional Aircraft Costs
 
  
* Record Sheets
 
  
<!--==Notes==-->
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==Notes==
  
  
[[Category:Rulebooks|BattleTech Compendium, The]]
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[[Category:Books]]

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