Editing Vehicular Dual Turret
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Dual Turrets are only available for [[Combat Vehicle|Ground]] and [[Combat_Vehicles#Naval_Vessels|Naval type]] Combat & [[Support Vehicles]]. Vehicles using this configuration of turrets uses the standard vehicle rules regarding turrets exception that forward turret cannot fire in the rear arc. While the Rear turret is able to fire in any arc the player chooses. Both turrets are considered to be separate hit locations and have their own separate armor and internal structure locations. Rear turret is able to fire in any arc the player chooses. Dual Turrets are only available for [[Combat Vehicle|Ground]] and [[Combat_Vehicles#Naval_Vessels|Naval type]] Combat & [[Support Vehicles]]. Vehicles using this configuration of turrets uses the standard vehicle rules regarding turrets exception that forward turret cannot fire in the rear arc. While the Rear turret is able to fire in any arc the player chooses. Both turrets are considered to be separate hit locations and have their own separate armor and internal structure locations. Rear turret is able to fire in any arc the player chooses.
− When receiving a hit to a turret location, the attacker must roll 1D6 and apply –2 modifiers for hits through the forward arc. When hitting in through the vehicle's rear arc apply a +2 modifier instead. This roll is to determine which turret is struck by the shot. A roll with modifier 3 or less results in the forward turret being hit, while 4 or higher hits the rear turret due to elevated location. Any critical rolled will be applied to the turret and its equipment assigned to it.<ref name="TOp347-348/> + When receiving a hit to a turret location, the attacker must roll 1D6 and apply -2 modifiers for hits through the forward arc. When hitting in through the vehicle's rear arc apply a +2 modifier instead. This roll is to determine which turret is struck by the shot. A roll with modifier 3 or less results in the forward turret being hit, while 4 or higher hits the rear turret due to elevated location. Any critical rolled will be applied to the turret and its equipment assigned to it.<ref name="TOp347-348/>
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Dual Turrets are only available for [[Combat Vehicle|Ground]] and [[Combat_Vehicles#Naval_Vessels|Naval type]] Combat & [[Support Vehicles]]. Vehicles using this configuration of turrets uses the standard vehicle rules regarding turrets exception that forward turret cannot fire in the rear arc. While the Rear turret is able to fire in any arc the player chooses. Both turrets are considered to be separate hit locations and have their own separate armor and internal structure locations. Rear turret is able to fire in any arc the player chooses. | Dual Turrets are only available for [[Combat Vehicle|Ground]] and [[Combat_Vehicles#Naval_Vessels|Naval type]] Combat & [[Support Vehicles]]. Vehicles using this configuration of turrets uses the standard vehicle rules regarding turrets exception that forward turret cannot fire in the rear arc. While the Rear turret is able to fire in any arc the player chooses. Both turrets are considered to be separate hit locations and have their own separate armor and internal structure locations. Rear turret is able to fire in any arc the player chooses. | ||
− | When receiving a hit to a turret location, the attacker must roll 1D6 and apply | + | When receiving a hit to a turret location, the attacker must roll 1D6 and apply -2 modifiers for hits through the forward arc. When hitting in through the vehicle's rear arc apply a +2 modifier instead. This roll is to determine which turret is struck by the shot. A roll with modifier 3 or less results in the forward turret being hit, while 4 or higher hits the rear turret due to elevated location. Any critical rolled will be applied to the turret and its equipment assigned to it.<ref name="TOp347-348/> |
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