Design Quirks
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Contents
Description
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Design Quirks Optional
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List of Positive Design Quirks[1]
- Accurate Weapon[1]
Fluff needed
- Anti-Aircraft Targeting[1]
Fluff needed
- Atmospheric Flyer[1]
Fluff needed
- Battle Computer[1]
Fluff needed
- Combat Computer[1]
Fluff needed
- Command BattleMech[1]
Fluff needed
- Cowl[1]
Fluff needed
- Docking Arms[1]
Fluff needed
- Easy to Maintain[1]
Fluff needed
- Easy to Pilot[1]
Fluff needed
- Extended Torso Twist[1]
Fluff needed
- Fast Reload[1]
Fluff needed
- Hyper-Extending Actuators[1]
Fluff needed
- Improved Cooling Jacket[1]
Fluff needed
- Improved Communications[1]
Fluff needed
- Improved Life Support[1]
Fluff needed
- Improved Sensors[1]
Fluff needed
- Improved Targeting, Short[1]
Fluff needed
- Improved Targeting, Medium[1]
Fluff needed
- Improved Targeting, Long[1]
Fluff needed
- Internal Bomb Bay[1]
Fluff needed
- Modular Weapons[1]
Fluff needed
- Multi-Trac[1]
Fluff needed
- Narrow/Low Profile[1]
Fluff needed
- Protected Actuators[1]
Fluff needed
- Reinforced Legs[1]
Fluff needed
- Searchlight[1]
Fluff needed
- Stable[1]
Fluff needed
- Trailer Hitch[1]
Fluff needed
- Variable Range Targeting[1]
Fluff needed
- VTOL Rotor Arrangement[1]
Fluff needed
List of Negative Design Quirks[2]
- Ammunition Feed Problem[2]
- This Quirk indicates that the unit has a ballistic or missile weapons that is prone to jamming at unfortunate times. This is reflected in the unit having to make another roll after each to-hit roll with the affected weapon system to see if the bay or system jams or, in extreme situations, explodes.
- Applicable to: AeroSpace Fighters, BattleMechs, Battle Armor, Combat Vehicles, DropShips, JumpShips, Small Craft, Space Stations, Support Vehicles and WarShips.[3]
- Atmospheric Flight Instability[2]
- The presence of the Atmospheric Flight Instability Quirk indicates that the affected AeroSpace unit is prone to instability when flying within the atmosphere of a planet, suffering a penalty to any control rolls made.
- Applicable to: AeroSpace Fighters, DropShips and Small Craft.[4]
- Bad Reputation[2]
- A unit with the Bad Reputation quirk is perfectly sound and operable, but for some reason has earned an undeservedly bad reputation, and as a result is only worth half the normal resale value - although when purchasing such a unit, players in a game should pay full price.
- Applicable to: AeroSpace Fighters, BattleMechs, Battle Armor, Combat Vehicles, DropShips, JumpShips, Small Craft, Space Stations, Support Vehicles and WarShips.[5]
- Cooling System Flaws[2]
- This Quirk results in a BattleMech generating additional heat under certain circumstances. Whether or not the extra heat is generated depends on a dice roll that must be made whenever a BattleMech falls, is forced to make a Piloting Skill Roll from taking damage or either receives or executes a physical attack.
- Applicable to: BattleMechs only.[6]
- Cramped Cockpit[2]
- Reflecting a poorly designed cockpit, this Quirk subjects a unit to the same penalties as a Small Cockpit, but the actual weight and critical slots occupied by the cockpit are those of a standard cockpit.
- Applicable to: AeroSpace Fighters, BattleMechs and Small Craft.[7]
- Difficult Ejection[2]
- If the pilot of a unit with the Difficult Ejection Quirk is forced to eject, he or she must make a Piloting Skill Roll; if the roll is failed, that pilot suffers additional damage during the course of the ejection.
- Applicable to: AeroSpace Fighters, BattleMechs and Small Craft.[8]
- Difficult to Maintain[2]
Fluff needed
- EM Interference[2]
Fluff needed
- Exposed Actuators[2]
Fluff needed
- Exposed Weapon Linkage[2]
Fluff needed
- Fragile Fuel Tank[2]
Fluff needed
- Gas Hog[2]
Fluff needed
- Hard to Pilot[2]
Fluff needed
- Inaccurate Weapon[2]
Fluff needed
- Large DropShip[2]
Fluff needed
- No/Minimal Arms[2]
Fluff needed
- No Cooling Jacket[2]
Fluff needed
- No Ejection Mechanism[2]
Fluff needed
- Non-Standard Parts[2]
Fluff needed
- No Torso Twist[2]
Fluff needed
- Poor Cooling Jacket[2]
Fluff needed
- Poor Life Support[2]
Fluff needed
- Poor Performance[2]
Fluff needed
- Poor Targeting, Short[2]
Fluff needed
- Poor Targeting, Medium[2]
Fluff needed
- Poor Targeting, Long[2]
Fluff needed
- Poor Workmanship[2]
Fluff needed
- Prototype[2]
Fluff needed
- Sensor Ghosts[2]
Fluff needed
- Unbalanced[2]
Fluff needed
- Un-streamlined[2]
Fluff needed
- Weak Head Armor[2]
Fluff needed
- Weak Legs[2]
Fluff needed
- Weak Undercarriage[2]
Fluff needed
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 Strategic Operations, p. 194, "Positive Quirk Table"
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 2.31 2.32 2.33 2.34 Strategic Operations, p. 197, "Negative Quirk Table"
- ↑ Strategic Operations, p. 196, "Ammunition Feed Problem (1 Point)"
- ↑ Strategic Operations, p. 196, "Atomspheric Flight Instability (2 Points)"
- ↑ Strategic Operations, p. 196, "Bad Reputation (1 Point)"
- ↑ Strategic Operations, p. 196, "Cooling System Flaws (3 Points)"
- ↑ Strategic Operations, p. 196, "Cramped Cockpit (2 Points)"
- ↑ Strategic Operations, p. 196, "Difficult Ejection (1 Point)"