Sarna News: Bad 'Mechs - Icestorm

Editing Enhanced Imaging

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== Description ==
 
== Description ==
 
[[File:Clan Wolf Elemental Warrior.jpg|right|thumb|A [[Clan Wolf]] [[Elemental]] with the distinctive tattoos associated with EI implants]]
 
[[File:Clan Wolf Elemental Warrior.jpg|right|thumb|A [[Clan Wolf]] [[Elemental]] with the distinctive tattoos associated with EI implants]]
The Enhanced Imaging system combines two separate components, the first of which is an [[Enhanced Imaging Display]].  This advanced computer uses sensor data from friendly units in combination with preloaded terrain data to essentially create a more detailed "virtual reality" heads-up display.  This component can be used by itself to aid in battlefield coordination and piloting, and by [[3050]] most Clan 'Mechs were equipped with EI Displays.<ref name="MAXTRp60+">''Maximum Tech, Revised'', pp. 60-61, "Enhanced Imaging"</ref><ref name="LT:TMWEGp103">''Lostech: The MechWarrior Equipment Guide'', p. 103, ""Enhanced Imagine (EI) Display</ref><ref name="1STSSp98+">''1st Somerset Strikers'', pp. 98-100, "Game Infomation - Enhanced Imaging"</ref>
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The Enhanced Imaging system combines two separate components, the first of which is an [[Enhanced Imaging Display]].  This advanced computer uses sensor data from friendly units in combination with pre-loaded terrain data to essentially create a more detailed "virtual reality" heads-up display.  This component can be used by itself to aid in battlefield coordination and piloting, and by [[3050]] most Clan 'Mechs were equipped with EI Displays.<ref name="MAXTRp60+">''Maximum Tech, Revised'', pp. 60-61, "Enhanced Imaging"</ref><ref name="LT:TMWEGp103">''Lostech: The MechWarrior Equipment Guide'', p. 103, ""Enhanced Imagine (EI) Display</ref><ref name="1STSSp98+">''1st Somerset Strikers'', pp. 98-100, "Game Infomation - Enhanced Imaging"</ref>
  
 
The second and more dangerous of the EI components are [[Enhanced Imaging Neural Implant]]s, which only work in conjunction with EI displays.  Implanted just beneath the skin and connected to the subject's central nervous system, these implants not only replace the need to wear [[Neurohelmet]]s but allow a person to access the EI system by thought and communicate with their machine instantaneously for superior reflexes.  The drawback to these implants are significant, with those implanted liable to suffer feedback from internal damage to their machines in the form of potentially lethal electrical shocks, along with increasing mental instability which in a matter of years renders them unfit for duty.<ref name="MAXTRp60+"/><ref name="1STSSp98+"/><ref name="LT:TMWEGp112+">''Lostech: The MechWarrior Equipment Guide'', pp. 112-113, "Enhanced Imagine (EI) Neural Implant</ref>
 
The second and more dangerous of the EI components are [[Enhanced Imaging Neural Implant]]s, which only work in conjunction with EI displays.  Implanted just beneath the skin and connected to the subject's central nervous system, these implants not only replace the need to wear [[Neurohelmet]]s but allow a person to access the EI system by thought and communicate with their machine instantaneously for superior reflexes.  The drawback to these implants are significant, with those implanted liable to suffer feedback from internal damage to their machines in the form of potentially lethal electrical shocks, along with increasing mental instability which in a matter of years renders them unfit for duty.<ref name="MAXTRp60+"/><ref name="1STSSp98+"/><ref name="LT:TMWEGp112+">''Lostech: The MechWarrior Equipment Guide'', pp. 112-113, "Enhanced Imagine (EI) Neural Implant</ref>
  
 
== History ==
 
== History ==
During the [[Clan Invasion]], forces of the [[Inner Sphere]] first encountered warriors with EI implants in large numbers, leading them to believe the system was widespread in Clan ''[[touman]]s''. In truth, about 5 percent of all Clan warriors choose to receive the implants, a recognition of their dangerous and painful side effects. The fact that EI warriors tend to operate in units together and that the system is more popular among [[Crusader Clans|Crusader]]-minded Clans, such as [[Clan Jade Falcon]] and [[Clan Smoke Jaguar]], was responsible for the Inner Sphere's incorrect observations.<ref name="1STSSp98+"/>
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During the [[Clan Invasion]], forces of the [[Inner Sphere]] first encountered warriors with EI implants in large numbers, leading them to believe the system was wide-spread in Clan ''[[touman]]s''. In truth, about 5 percent of all Clan warriors choose to receive the implants, a recognition of their dangerous and painful side effects. The fact that EI warriors tend to operate in units together and that the system is more popular among [[Crusader Clans|Crusader]]-minded Clans, such as [[Clan Jade Falcon]] and [[Clan Smoke Jaguar]], was responsible for the Inner Sphere's incorrect observations.<ref name="1STSSp98+"/>
  
 
In the development of the [[ProtoMech]], Clan Smoke Jaguar used EI technology as a solution to the problems they were having with developing these machines, namely the fact that there was no room for a [[Gyro]] or standard [[Cockpit]]. The [[ProtoMech Enhanced-Imaging System]] works on the same basic principle of allowing the ProtoMech pilot direct neural control, essentially making them feel and control the ProtoMech as if they actually were the machine. This eliminated the need for a mechanical balancing system and meant the cockpit could be much smaller and so fit within the ProtoMech frame. Additionally, the genetically-enhanced brains and circulatory systems of [[Trueborn]] aerospace pilots could better withstand the stress of EI usage and stave off some of the negative side effects.<ref name="TRO:3060p189">''Technical Readout: 3060'', p. 189, "ProtoMechs"</ref><ref>''Total Warfare'', p. 181</ref>
 
In the development of the [[ProtoMech]], Clan Smoke Jaguar used EI technology as a solution to the problems they were having with developing these machines, namely the fact that there was no room for a [[Gyro]] or standard [[Cockpit]]. The [[ProtoMech Enhanced-Imaging System]] works on the same basic principle of allowing the ProtoMech pilot direct neural control, essentially making them feel and control the ProtoMech as if they actually were the machine. This eliminated the need for a mechanical balancing system and meant the cockpit could be much smaller and so fit within the ProtoMech frame. Additionally, the genetically-enhanced brains and circulatory systems of [[Trueborn]] aerospace pilots could better withstand the stress of EI usage and stave off some of the negative side effects.<ref name="TRO:3060p189">''Technical Readout: 3060'', p. 189, "ProtoMechs"</ref><ref>''Total Warfare'', p. 181</ref>
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Although the [[Manei Domini]] developed a [[Vehicular Direct Neural Interface|system similar to Enhanced Imaging]] for use in controlling their 'Mechs and vehicles, theirs was based on early [[DNI]] research not associated with the development of EI implants.
 
Although the [[Manei Domini]] developed a [[Vehicular Direct Neural Interface|system similar to Enhanced Imaging]] for use in controlling their 'Mechs and vehicles, theirs was based on early [[DNI]] research not associated with the development of EI implants.
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<div class="gamerules">
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== Game Rules ==
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In [[CBT]] play a unit equipped with EI receives a -1 to Piloting checks; adds a -1 modifier per hex of forest, jungle or smoke terrain it fires through to a minimum of +1; ignores darkness modifiers; and allows an Aimed Shot attack with an additional +2 modifier (total of +5), which changes to a -1 modifier if also equipped with a [[Targeting Computer]] or against an Immobile opponent (for a total of +2).  If internal damage is suffered the pilot must pass a 2D6 roll or suffer damage equivalent to an internal ammunition explosion.<ref name="AToWp317">''A Time of War'', p. 317, "Elective Implants - Table"</ref>
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</div>
  
 
== References ==
 
== References ==
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== Bibliography ==
 
== Bibliography ==
* ''[[1st Somerset Strikers (sourcebook)|1st Somerset Strikers]]
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* ''[[1st Somerset Strikers]]
 
* ''[[A Time of War]]''
 
* ''[[A Time of War]]''
 
* ''[[Battletech: The Animated Series]]
 
* ''[[Battletech: The Animated Series]]

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