Difference between revisions of "Point Defense System (CCG - Unlimited)"
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| Structure = 0 | | Structure = 0 | ||
| Attack = 0 | | Attack = 0 | ||
− | | Text = Play Point Defense System only on a site. | + | | Text = Play Point Defense System only on a site. Point Defense Systems prevents all missile damage to that site. When that site is damaged, attacker may choose to redirect 4 of that damage to Point Defense System, scrapping it. Point Defense System cannot be attacked. |
− | When that site is damaged, attacker may choose to redirect | + | |
− | 4 of that damage to Point Defense System, scrapping it. | + | You may deploy Point Defense System revealed to make an additional deployment this turn. |
− | You may deploy Point Defense System revealed to make an | ||
− | additional deployment this turn. | ||
| Artist = Mark Poole | | Artist = Mark Poole | ||
| Rarity = Common | | Rarity = Common | ||
}} | }} |
Latest revision as of 13:22, 10 June 2019
Rarity: Common
Point Defense System | ||
0+2A+2L | ||
Command - Enhancement | ||
Play Point Defense System only on a site. Point Defense Systems prevents all missile damage to that site. When that site is damaged, attacker may choose to redirect 4 of that damage to Point Defense System, scrapping it. Point Defense System cannot be attacked.
You may deploy Point Defense System revealed to make an additional deployment this turn. | ||
0 / 0 | Illus: Mark Poole © WotC. All Rights Reserved |
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