Sarna News: Bad 'Mechs - Icestorm

Difference between revisions of "Talk:Super Griffin"

(New page: I'd have to find my old copy of the Battledroid rules, but back then you could mount as many jump jets as you wanted on a mech. In fact I recall the regular 55 ton Griffin had six jump jet...)
 
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I'd have to find my old copy of the Battledroid rules, but back then you could mount as many jump jets as you wanted on a mech. In fact I recall the regular 55 ton Griffin had six jump jets even though it's movement was five.  
 
I'd have to find my old copy of the Battledroid rules, but back then you could mount as many jump jets as you wanted on a mech. In fact I recall the regular 55 ton Griffin had six jump jets even though it's movement was five.  
  
I think the problem came from the fact that "Tales of the Black Widow Company" was the first scenario packs that came out and there are a couple of rule changes from BD to BT, or errors in BD (like Wasps and Stingers both had 1 ton too much armor) that didn't get fixed before TotBWC was published.
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I think the problem came from the fact that "Tales of the Black Widow Company" was the first scenario packs that came out and there are a couple of rule changes from BD to BT, or errors in BD (like Wasps and Stingers both had 1 ton too much armor) that didn't get fixed before TotBWC was published.{{unsigned|Ssyrie|19:52, 20 June 2009}}

Revision as of 23:55, 20 June 2009

I'd have to find my old copy of the Battledroid rules, but back then you could mount as many jump jets as you wanted on a mech. In fact I recall the regular 55 ton Griffin had six jump jets even though it's movement was five.

I think the problem came from the fact that "Tales of the Black Widow Company" was the first scenario packs that came out and there are a couple of rule changes from BD to BT, or errors in BD (like Wasps and Stingers both had 1 ton too much armor) that didn't get fixed before TotBWC was published.— The preceding unsigned comment was posted by Ssyrie (talkcontribs) 19:52, 20 June 2009.