Difference between revisions of "Vibrabomb"
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==Overview== | ==Overview== | ||
− | '''Vibrabombs''' are special landmines designed to be set off by vibrations given off by the footfalls of walking [[BattleMech]]s.<ref>''Lostech'', p. 39</ref> The mines can be set to variable sensitivities, only reacting to 'Mechs of a certain weight class by exploding directly under them. Their drawback is that the mines are ill-suited for 'Mechs who are lighter or heavier than the set sensitivity. A lighter 'Mech won't set off the mines, while a heavier 'Mech will set off the mines too early to be effective. | + | '''Vibrabombs''' are special landmines designed to be set off by vibrations given off by the footfalls of walking [[BattleMech]]s.<ref name=LOS>''Lostech'', p. 39</ref> The mines can be set to variable sensitivities, only reacting to 'Mechs of a certain weight class by exploding directly under them. Their drawback is that the mines are ill-suited for 'Mechs who are lighter or heavier than the set sensitivity. A lighter 'Mech won't set off the mines, while a heavier 'Mech will set off the mines too early to be effective. Vibrabombs are ineffectual against [[infantry]].<ref>''Tactical Operations'', p. 367</ref> |
− | ==Specification== | + | ==Specification<ref name=LOS />== |
: '''Item''':Vibrabomb | : '''Item''':Vibrabomb | ||
: '''Equipment Rating''': B/A/E | : '''Equipment Rating''': B/A/E | ||
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: '''notes''': - | : '''notes''': - | ||
+ | ==Notes== | ||
+ | <div class="gamerules"> | ||
+ | ===Game Notes=== | ||
+ | Vibrabombs follow the same rules as conventional mines, with the following exceptions. When placed, Vibrabombs must be set to a specific mass, i.e. 40-tons. If a 'Mech masses 10 tons more or less than the set level, the minefield will not function properly. For 'Mechs of lighter weight, the minefield will not activate; a 30-ton 'Mech will not set off the mines. For 'Mechs heavier than the set limit, the minefield will prematurely detonate at a distance of 1 hex for each full 10 tons the 'Mech is over the set limit; a 60-ton 'Mech will set off the mines when it enters a hex two hexes away.<ref>''Tactical Operations'', p. 209</ref> | ||
+ | </div> | ||
==References== | ==References== | ||
<references /> | <references /> |
Revision as of 14:40, 10 July 2011
Overview
Vibrabombs are special landmines designed to be set off by vibrations given off by the footfalls of walking BattleMechs.[1] The mines can be set to variable sensitivities, only reacting to 'Mechs of a certain weight class by exploding directly under them. Their drawback is that the mines are ill-suited for 'Mechs who are lighter or heavier than the set sensitivity. A lighter 'Mech won't set off the mines, while a heavier 'Mech will set off the mines too early to be effective. Vibrabombs are ineffectual against infantry.[2]
Specification[1]
- Item:Vibrabomb
- Equipment Rating: B/A/E
- Ordinance Rating: (E)
- Cost: 500
- Affiliation: -
- mass: 1kg
- notes: -
Notes
Game Notes
Vibrabombs follow the same rules as conventional mines, with the following exceptions. When placed, Vibrabombs must be set to a specific mass, i.e. 40-tons. If a 'Mech masses 10 tons more or less than the set level, the minefield will not function properly. For 'Mechs of lighter weight, the minefield will not activate; a 30-ton 'Mech will not set off the mines. For 'Mechs heavier than the set limit, the minefield will prematurely detonate at a distance of 1 hex for each full 10 tons the 'Mech is over the set limit; a 60-ton 'Mech will set off the mines when it enters a hex two hexes away.[3]