Difference between revisions of "Vibrabomb"

(Created page with '==Overview== '''Vibrabombs''' are special landmines designed to be set off by vibrations given off by the footfalls of walking BattleMechs.<ref>''Lostech'', p. 39</ref> The …')
 
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==Overview==
 
==Overview==
'''Vibrabombs''' are special landmines designed to be set off by vibrations given off by the footfalls of walking [[BattleMech]]s.<ref>''Lostech'', p. 39</ref>  The mines can be set to variable sensitivities, only reacting to 'Mechs of a certain weight class by exploding directly under them.  Their drawback is that the mines are ill-suited for 'Mechs who are lighter or heavier than the set sensitivity.  A lighter 'Mech won't set off the mines, while a heavier 'Mech will set off the mines too early to be effective.
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'''Vibrabombs''' are special landmines designed to be set off by vibrations given off by the footfalls of walking [[BattleMech]]s.<ref name=LOS>''Lostech'', p. 39</ref>  The mines can be set to variable sensitivities, only reacting to 'Mechs of a certain weight class by exploding directly under them.  Their drawback is that the mines are ill-suited for 'Mechs who are lighter or heavier than the set sensitivity.  A lighter 'Mech won't set off the mines, while a heavier 'Mech will set off the mines too early to be effective. Vibrabombs are ineffectual against [[infantry]].<ref>''Tactical Operations'', p. 367</ref>
  
==Specification==
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==Specification<ref name=LOS />==
 
: '''Item''':Vibrabomb
 
: '''Item''':Vibrabomb
 
: '''Equipment Rating''': B/A/E
 
: '''Equipment Rating''': B/A/E
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: '''notes''': -
 
: '''notes''': -
  
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==Notes==
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<div class="gamerules">
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===Game Notes===
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Vibrabombs follow the same rules as conventional mines, with the following exceptions.  When placed, Vibrabombs must be set to a specific mass, i.e. 40-tons.  If a 'Mech masses 10 tons more or less than the set level, the minefield will not function properly.  For 'Mechs of lighter weight, the minefield will not activate; a 30-ton 'Mech will not set off the mines.  For 'Mechs heavier than the set limit, the minefield will prematurely detonate at a distance of 1 hex for each full 10 tons the 'Mech is over the set limit; a 60-ton 'Mech will set off the mines when it enters a hex two hexes away.<ref>''Tactical Operations'', p. 209</ref>   
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</div>
 
==References==
 
==References==
 
<references />
 
<references />

Revision as of 14:40, 10 July 2011

Overview

Vibrabombs are special landmines designed to be set off by vibrations given off by the footfalls of walking BattleMechs.[1] The mines can be set to variable sensitivities, only reacting to 'Mechs of a certain weight class by exploding directly under them. Their drawback is that the mines are ill-suited for 'Mechs who are lighter or heavier than the set sensitivity. A lighter 'Mech won't set off the mines, while a heavier 'Mech will set off the mines too early to be effective. Vibrabombs are ineffectual against infantry.[2]

Specification[1]

Item:Vibrabomb
Equipment Rating: B/A/E
Ordinance Rating: (E)
Cost: 500
Affiliation: -
mass: 1kg
notes: -

Notes

Game Notes

Vibrabombs follow the same rules as conventional mines, with the following exceptions. When placed, Vibrabombs must be set to a specific mass, i.e. 40-tons. If a 'Mech masses 10 tons more or less than the set level, the minefield will not function properly. For 'Mechs of lighter weight, the minefield will not activate; a 30-ton 'Mech will not set off the mines. For 'Mechs heavier than the set limit, the minefield will prematurely detonate at a distance of 1 hex for each full 10 tons the 'Mech is over the set limit; a 60-ton 'Mech will set off the mines when it enters a hex two hexes away.[3]

References

  1. 1.0 1.1 Lostech, p. 39
  2. Tactical Operations, p. 367
  3. Tactical Operations, p. 209

Biblography