Difference between revisions of "Temporary Cease-Fire (CCG - Limited)"

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Line 4: Line 4:
 
| Allegiance = None  
 
| Allegiance = None  
 
| Text = Play only when blocked or blocking.
 
| Text = Play only when blocked or blocking.
Roll a die: 1, your 'Mechs deal no damage and draw a card
+
Roll a die: 1, your [['Mech]]s deal no damage and draw a card
 
after mission; 2-6, all 'Mechs deal no damage.
 
after mission; 2-6, all 'Mechs deal no damage.
 
   
 
   

Latest revision as of 07:44, 13 June 2019

Rarity: Uncommon

Temporary Cease-Fire
Temporary Cease-Fire CCG Limited.jpg
Mission - None

Play only when blocked or blocking. Roll a die: 1, your 'Mechs deal no damage and draw a card after mission; 2-6, all 'Mechs deal no damage.

The Clans stopped advancing after suffering defeat on two worlds, but not because the Inner Sphere forces had proved themselves superior.
  — Colonel Jaime Wolf, Wolf's Dragoons, Outreach, 15 Jan 3051
Illus: Mark Poole
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