Difference between revisions of "Alpha Kit"
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| pages = 14 | | pages = 14 | ||
− | | cover = ''[[Alpha Strike]]'' derivative | + | | cover = ''[[Alpha Strike (Game System)|Alpha Strike]]'' derivative |
| interiorart = | | interiorart = | ||
| illustrations = | | illustrations = | ||
| publisher = [[Catalyst Game Labs]] | | publisher = [[Catalyst Game Labs]] | ||
− | | productioncode = | + | | productioncode = CAT35111 |
| year = 2013 | | year = 2013 | ||
| ISBN10 = | | ISBN10 = | ||
| ISBN13 = | | ISBN13 = | ||
− | | MSRP = | + | | MSRP = $14.99 |
| content = seven cards of reprinted tables | | content = seven cards of reprinted tables | ||
| era = | | era = | ||
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[[Category:Game Aids|{{PAGENAME}}]] | [[Category:Game Aids|{{PAGENAME}}]] | ||
+ | [[Category:Alpha Strike Products]] |
Latest revision as of 16:31, 11 April 2022
Alpha Kit | |
---|---|
Product information | |
Type | Game Aid |
Pages | 14 |
Cover Artwork | Alpha Strike derivative |
Publication information | |
Publisher | Catalyst Game Labs |
Product code | CAT35111 |
First published | 2013 |
MSRP | $14.99 |
Content | |
Content | seven cards of reprinted tables |
Series | Kit |
Preceded by | Strategic Kit |
Description[edit]
Alpha Kit is a set of 7 double-sided, loose-leaf, printed sheets that reprint some of the game tables from the core rulebook Alpha Strike. The tables provided were first presented in the first printing of the book and come from the introductory, standard, abstract aerospace and campaign rules, as well as special abilities, advanced options and a set of example firing arcs. Each table also has the corresponding page number from Alpha Strike indicated.
From the back cover[edit]
“ | Tired of hunting for a specific table in a rulebook? Wish you had heavy-duty reference cards for Alpha Strike game play like that found in the 25th Anniversary Introductory Box Set? Then the Alpha Kit is for you!
The Alpha Kit contains seven heavy-duty cards of compiled tables from Alpha Strike. Alpha Strike is required to use the Alpha Kit. |
” |
Contents[edit]
- Introductory Rules
- Alpha Strike Range
- Charge Damage
- Determining Critical Hits
- Movement Cost
- To-Hit Modifiers
- Standard Rules (3 pages)
- Determining Critical Hits
- Individual ProtoMech Values
- Motive Systems Damage
- Movement Cost
- Point Value Skill Rating
- To-Hit Modifiers
- Unit Movement Mode
- Victory Points
- Abstract Aerospace Rules
- Advanced Movement Mode Costs
- Advanced Target Movement Modifiers
- Aerospace To-Hit Modifiers
- Aerospace Unit Movement Mode
- Determining Critical Hits
- Landing Roll Modifiers
- Campaign Rules
- Alpha Strike Campaign Support Point Tables
- Equipment Repairs, Purchases, and Rearming
- Personnel Hiring and Healing
- Skill Advancement
- Alpha Strike Campaign Support Point Tables
- Advanced Options (5 pages)
- Advanced Terrain Movement Cost
- Advanced Terrain To-Hit Modifiers
- Alpha Strike Buildings
- Alternate Munitions
- Artillery To-Hit Modifiers
- Battlefield Intelligence Rating
- Capital and Sub-Capital Weapon To-Hit Modifiers
- Off-board Artillery Flight Time
- Visual Spotting Range
- Unit Heights
- Special Abilities (2 pages)
- Alpha Strike Special Abilities
- Firing Arcs (diagrams)
- Alpha Strike
- Large Support Vehicle
- Grounded DropShips