Sarna News: Bad 'Mechs - Icestorm

Editing Blood Kite

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{{InfoBoxBattleMech
 
{{InfoBoxBattleMech
 
|image=Bloodkite.jpg
 
|image=Bloodkite.jpg
|name=''Blood Kite''
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|name=Blood Kite
 
|manufacturer=[[York BattleMech Y3 Facility]]
 
|manufacturer=[[York BattleMech Y3 Facility]]
 
| production year=2907
 
| production year=2907
|year reference=<ref>''[http://www.masterunitlist.info/Unit/Details/3836/ MUL online date for the ''{{PAGENAME}}'']''</ref>
+
|year reference=<ref>''[http://www.masterunitlist.info MUL online date for the ''{{PAGENAME}}'']''</ref>
 +
|class=Assault
 
|cost= 9,691,225 C-bills
 
|cost= 9,691,225 C-bills
|Tech Base=Clan
 
|mech type=BattleMech
 
 
|mass=85
 
|mass=85
|chassis=[[York XT]]
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|chassis=York XT
|armor=[[Compound 12A1 Standard]] with [[CASE]]
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|armor=Compound 12A1 Standard w/ [[CASE]]
|engine=[[255 Standard]]
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|engine=255 Standard
|comsys=[[York Y3-Com]]
 
|T&T=[[York Y3 T&T]]
 
|heat sinks= 21 [[Double heat sinks]]
 
 
|speed=54
 
|speed=54
 
|jumpjets=[[Clan Series Type 3 Assault]]
 
|jumpjets=[[Clan Series Type 3 Assault]]
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The ''Blood Kite'' eschews the use of expensive technology and weapons, only making use of an [[Endo Steel]] internal structure to save weight. It contains as much standard armor as the engineers could fit onto the eighty-five ton frame, as well as [[jump jet]]s that propel it up to ninety meters at a time.
 
The ''Blood Kite'' eschews the use of expensive technology and weapons, only making use of an [[Endo Steel]] internal structure to save weight. It contains as much standard armor as the engineers could fit onto the eighty-five ton frame, as well as [[jump jet]]s that propel it up to ninety meters at a time.
  
==Weapons and Equipment==
+
==Armament==
The ''Blood Kite'' does not use advanced electronic targeting systems or expensive weaponry. For long range, it mounts a trio of [[Series 7K]] [[ER Large Laser]]s and three [[Type XV]] [[LRM-15]] launchers. The missile launchers each contain enough ammunition for protracted engagements, though the twenty-one [[double heat sink]]s preclude continuous fire of all six weapons. At short range, three [[SEP Class]] [[SRM-4]] launchers give the [['Mech]] the ability to score critical damage against exposed components.
+
The ''Blood Kite'' does not use advanced electronic targeting systems or expensive weaponry. For long range, it mounts a trio of Series 7K [[ER Large Laser]]s and three Type XV [[LRM-15]] launchers. The missile launchers each contain enough ammunition for protracted engagements, though the twenty-one [[double heat sink]]s preclude continuous fire of all six weapons. At short range, three SEP Class [[SRM-4]] launchers give the [['Mech]] the ability to score critical damage against exposed components.
 +
 
  
 
==Variants==
 
==Variants==
*;Blood Kite 2 : This more recent variant keeps only two [[LRM-15]]s from the original armament, each of which are slaved to an [[Artemis IV FCS]]. Added to them are three [[ER PPC]]s. This expensive weaponry is in violation of Khan Boques' directive, though the powerful design may prove worthwhile. No heat sinks were added, so the 'Mech is prone to overheating. It also carries a [[Light Active Probe]] in the head. BV (1.0) = 2,901<ref>''Combat Operations'', p. 110</ref>, BV (2.0)= 3,122<ref>''Record Sheets: 3067 Unabridged'', p. 223</ref>
+
''Blood Kite 2'' - This more recent variant keeps only two [[LRM-15]]s from the original armament, each of which are slaved to an [[Artemis IV FCS]]. Added to them are three [[ER PPC]]s. This expensive weaponry is in violation of Khan Boques' directive, though the powerful design may prove worthwhile. No heat sinks were added, so the 'Mech is prone to overheating. It also carries a [[Light Active Probe]] in the head. BV (1.0) = 2,901<ref>''Combat Operations'', p. 110</ref>, BV (2.0)= 3,122<ref>''Record Sheets: 3067 Unabridged'', p. 223</ref>
 
 
== Design Quirks ==
 
The ''Blood Kite'' has the following [[Design Quirks]]:<ref>[[BattleMech Manual]], p. 90 Design Quirk Table - Blood Kite.</ref>
 
*[[Easy to Maintain]]
 
*[[Rugged|Rugged(2)]]
 
 
 
==Notable Pilots==
 
* Blood Spirit Khan [[Karianna Schmitt]] piloted a Blood Kite during the [[Great Refusal]]<ref>''Prince of Havoc'', chapter 3 through 13</ref>
 
 
 
==Notes==
 
* In German products, the unit's proper name was translated to '''''Blutmilan'''''.
 
 
 
==Gallery==
 
<gallery>
 
Image:Blood_Kite_FMCrusaderClans.png|Original ''Blood Kite'' from ''[[Field Manual: Crusader Clans|FM:CClans]]''
 
File:Bloodkite.jpg|''Blood Kite'' from ''[[Technical Readout: 3067|TRO:3067]]''
 
</gallery>
 
  
 
==References==
 
==References==
 
<references />
 
<references />
 
 
==Bibliography==
 
==Bibliography==
 
*''[[Combat Operations]]''
 
*''[[Combat Operations]]''
 
*''[[Field Manual: Crusader Clans]]''
 
*''[[Field Manual: Crusader Clans]]''
*''[[Master Unit List]]''
 
 
*''[[Record Sheets: 3067]]''
 
*''[[Record Sheets: 3067]]''
 +
*''[[Technical Readout: 3067]]''
 
*''[[Record Sheets: 3067 Unabridged]]''
 
*''[[Record Sheets: 3067 Unabridged]]''
*''[[Technical Readout: 3067]]''
 
  
[[Category:'Mechs]]
+
 
 
[[Category:BattleMechs|{{PAGENAME}}]]
 
[[Category:BattleMechs|{{PAGENAME}}]]
 
[[Category:Assault BattleMechs|{{PAGENAME}}]]
 
[[Category:Assault BattleMechs|{{PAGENAME}}]]
 
[[Category:85 ton BattleMechs|{{PAGENAME}}]]
 
[[Category:85 ton BattleMechs|{{PAGENAME}}]]
 
[[Category:Clan Blood Spirit BattleMechs|{{PAGENAME}}]]
 
[[Category:Clan Blood Spirit BattleMechs|{{PAGENAME}}]]
[[Category:German renamed units]]
 

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