Difference between revisions of "Coreward Confederacy"

m (Cyc moved page Autocracy of New Virginia to Coreward Confederacy: Coreward Confederacy is modern successor to Autocracy)
m (→‎History: expansion in progress)
Line 18: Line 18:
  
 
==History==
 
==History==
[[Jonathan Chafins II]] founded the Coreward Confederacy - then called the '''Autocracy of New Virginia''' - in [[2371]]. The owner of [[Chaffins Colonial Development Corporation]], Chaffin sought to create his own private kingdom. It was established far from [[Terra]]n space. Chaffins' rule proved unpopular, and his last act before being lynched was to scuttle most of the Autocracy jump fleet.
+
The region of space known in modern times has hosted a number of small and relatively short-lived factions:
  
The [[Rim Worlds Republic]] conquered the systems of the Autocracy in the 2700s. Their population was increased because of Rim Worlds Refugees fleeing the vengeful [[Star League Defense Force]]. In [[2798]], the Virginian Union was reborn.  
+
===Autocracy of New Virginia and the Virginian Union===
 +
[[Jonathan Chafins II]] founded the Coreward Confederacy - then called the '''Autocracy of New Virginia''' - in [[2371]]. The extremely wealthy owner of [[Chaffins Colonial Development Corporation]], a key player in the investment and colonization boom of [[First Exodus|First]] and [[Exodus (2102)|Second Exoduses]], the rich and utterly spoiled Chaffins spent the ever increasing wealth his father's investments earned in profligate fashion, of which the Autocracy was the most grandiose. Displeased at having to yield sovereignty to local governments on his colonial holdings, Chaffins created the Autocracy to allow him rule a private empire with him as a king, locating eight worlds near the Aquila Rift far from oversight of the [[Terran Alliance|Terran goverment]] and taking great pains to obscure their location and discovery. Despite the distance, backed by corporate empire specialized in developing colonies, Chaffins had no difficulty in arranging his private empire. Unfortunately while an able corporate CEO, Chaffins was ill-prepared to rule as a king, alienating the population of the Autocracy in short order.<ref name=ISP3-26>''Interstellar Players 3: Interstellar Expeditions'', p. 26-27, "RWR Outpost #27"</ref>
 +
 
 +
In a move that effectively doom the region to a future of stagnation, Chaffin's last grasp at power (before his lynching) was to scuttle most of the Autocracy [[JumpShip]] fleet — excepting, of course, his private yacht, the ''[[M. L. Crassus]]'', which possessed 152 tons of gold and platinum furnishings. Virtually marooned in the unknown region and with Chaffin's heirs more interested in battling over his estate in the [[Inner Sphere]] than reclaiming control, the colonists replaced his Autocracy with a standard federal republic (using boilerplate from Chaffins CDC government handbooks) and making their lives on the eight-worlds of the newly inaugurated '''Virginian Union'''. Unfortunately all eight systems were established with some degree of industrial over-specialization and the loss of most of the colony JumpShips would prove crippling, technology on the worlds of the Union decaying to sustainable twentieth century levels as their growth slowled to a crawl. With virtually no means of maintaining a connection between the worlds, the concept of the Union as an interstellar power was a non-entity by the twenty-sixth century, each world turning inward with increasing balkanization.<ref name=ISP3-26/>
  
 
==Military==
 
==Military==

Revision as of 20:53, 4 April 2015

Coreward Confederacy
Faction Profile
Time period: 23713075
Classification: Deep Periphery state
Controlled systems: 8
Capital world: Rim Worlds Republic Outpost #27

Overview

The Coreward Confederacy was a primitive state located in the coreward section of the Deep Periphery, near the Aquila Rift.

History

The region of space known in modern times has hosted a number of small and relatively short-lived factions:

Autocracy of New Virginia and the Virginian Union

Jonathan Chafins II founded the Coreward Confederacy - then called the Autocracy of New Virginia - in 2371. The extremely wealthy owner of Chaffins Colonial Development Corporation, a key player in the investment and colonization boom of First and Second Exoduses, the rich and utterly spoiled Chaffins spent the ever increasing wealth his father's investments earned in profligate fashion, of which the Autocracy was the most grandiose. Displeased at having to yield sovereignty to local governments on his colonial holdings, Chaffins created the Autocracy to allow him rule a private empire with him as a king, locating eight worlds near the Aquila Rift far from oversight of the Terran goverment and taking great pains to obscure their location and discovery. Despite the distance, backed by corporate empire specialized in developing colonies, Chaffins had no difficulty in arranging his private empire. Unfortunately while an able corporate CEO, Chaffins was ill-prepared to rule as a king, alienating the population of the Autocracy in short order.[1]

In a move that effectively doom the region to a future of stagnation, Chaffin's last grasp at power (before his lynching) was to scuttle most of the Autocracy JumpShip fleet — excepting, of course, his private yacht, the M. L. Crassus, which possessed 152 tons of gold and platinum furnishings. Virtually marooned in the unknown region and with Chaffin's heirs more interested in battling over his estate in the Inner Sphere than reclaiming control, the colonists replaced his Autocracy with a standard federal republic (using boilerplate from Chaffins CDC government handbooks) and making their lives on the eight-worlds of the newly inaugurated Virginian Union. Unfortunately all eight systems were established with some degree of industrial over-specialization and the loss of most of the colony JumpShips would prove crippling, technology on the worlds of the Union decaying to sustainable twentieth century levels as their growth slowled to a crawl. With virtually no means of maintaining a connection between the worlds, the concept of the Union as an interstellar power was a non-entity by the twenty-sixth century, each world turning inward with increasing balkanization.[1]

Military

Militarily, the Confederacy lacked BattleMechs and only had primitive aerospace fighters and vehicles.

References

  1. 1.0 1.1 Interstellar Players 3: Interstellar Expeditions, p. 26-27, "RWR Outpost #27"

Bibliography