Difference between revisions of "Critical Hit (CCG - CommandersEdition)"

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6: That Unit gets +6 attack.
 
6: That Unit gets +6 attack.
  
{{quote|''Make it a priority to locate your enemy's ammo bin. Once you figure out where the ammunition is stored, the rest is easy.|Light 'Mech Pilot's Handbook, Chapter 12, Section 3   
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{{quote|''Make it a priority to locate your enemy's ammo bin. Once you figure out where the ammunition is stored, the rest is easy.|Light 'Mech Pilot's Handbook, Chapter 12, Section 3}}    
 
| Artist = Mike Jackson  
 
| Artist = Mike Jackson  
 
| Rarity = Common  
 
| Rarity = Common  
 
}}
 
}}

Revision as of 16:34, 9 March 2010

Rarity: Common

Critical Hit
Critical Hit CCG CommandersEdition.jpg
Mission - None

Play only during battle. Choose one of your Units. Roll a die:

1-5: Return this card to your hand after the mission
6: That Unit gets +6 attack.

Make it a priority to locate your enemy's ammo bin. Once you figure out where the ammunition is stored, the rest is easy.
  — Light 'Mech Pilot's Handbook, Chapter 12, Section 3
Illus: Mike Jackson
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