Critical Hit (CCG - CommandersEdition)
{{CCGMission | Name = Critical Hit | Set = CommandersEdition | Allegiance = None | Text = Play only during battle. Choose one of your Units. Roll a die:
1-5: Return this card to your hand after the mission
6: That Unit gets +6 attack.
“ | Make it a priority to locate your enemy's ammo bin. Once you figure out where the ammunition is stored, the rest is easy. | ” |
— Light 'Mech Pilot's Handbook, Chapter 12, Section 3 |