Critical Hit (CCG - CommandersEdition)

Revision as of 16:33, 9 March 2010 by Doneve (talk | contribs) (add missing text)

{{CCGMission | Name = Critical Hit | Set = CommandersEdition | Allegiance = None | Text = Play only during battle. Choose one of your Units. Roll a die:

1-5: Return this card to your hand after the mission
6: That Unit gets +6 attack.

Make it a priority to locate your enemy's ammo bin. Once you figure out where the ammunition is stored, the rest is easy.
  — Light 'Mech Pilot's Handbook, Chapter 12, Section 3