Difference between revisions of "Critical Hit (CCG - Unlimited)"

m (add missing text)
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| Allegiance = None  
 
| Allegiance = None  
 
| Text = Play only during battle.
 
| Text = Play only during battle.
Choose one of your [['Mechs]].  Roll a die: 1-5, return Critical
 
Hit to your hand after mission; 6, your 'Mech gets +6 attack.
 
  
{{quote|''Make it a priority to locate you'r enemy's ammo bin. Once you figure out where the ammunation is stored, the rest is easy.|Light 'Mech Pilot's Handbook, Chapter 12, Section 3''}}  
+
Choose one of your [['Mechs]].  Roll a die: 1-5, return Critical Hit to your hand after mission; 6, your 'Mech gets +6 attack.
 +
 
 +
{{quote|''Make it a priority to locate you're enemy's ammo bin. Once you figure out where the ammunition is stored, the rest is easy.''|''Light 'Mech Pilot's Handbook'', Chapter 12, Section 3}}  
 
| Artist = Mike Jackson  
 
| Artist = Mike Jackson  
 
| Rarity = Common  
 
| Rarity = Common  
 
}}
 
}}

Revision as of 22:37, 15 March 2010

Rarity: Common

Critical Hit
Critical Hit CCG Unlimited.jpg
Mission - None

Play only during battle.

Choose one of your 'Mechs. Roll a die: 1-5, return Critical Hit to your hand after mission; 6, your 'Mech gets +6 attack.

Make it a priority to locate you're enemy's ammo bin. Once you figure out where the ammunition is stored, the rest is easy.
  — Light 'Mech Pilot's Handbook, Chapter 12, Section 3
Illus: Mike Jackson
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