Difference between revisions of "Double-Blind rules"

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First published in the 1994 ''[[Tactical Handbook]]'', the '''Double-Blind Rules''' are an optional expansion to the [[BattleTech (board game)]] rules.
 
First published in the 1994 ''[[Tactical Handbook]]'', the '''Double-Blind Rules''' are an optional expansion to the [[BattleTech (board game)]] rules.
  
==Description==
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== Description ==
 
Under Double-Blind, the players only get to see those enemy units on a given turn that their own units can actually spot (either visually or through its sensors). As a consequence, there is one game board for each side showing their own units, and those enemy units they have spotted. The game requires a game master to keep track of both sides' positions, and to indicate if/when a given unit is spotted.
 
Under Double-Blind, the players only get to see those enemy units on a given turn that their own units can actually spot (either visually or through its sensors). As a consequence, there is one game board for each side showing their own units, and those enemy units they have spotted. The game requires a game master to keep track of both sides' positions, and to indicate if/when a given unit is spotted.
  
 
The ruleset includes slight changes to the turn sequence and provides special rules for certain equipment such as [[Active Probe]]s and [[ECM]] systems.
 
The ruleset includes slight changes to the turn sequence and provides special rules for certain equipment such as [[Active Probe]]s and [[ECM]] systems.
  
==Bibliography==
+
== References ==
*''[[Tactical Handbook]]''
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<references/>
*''[[Maximum Tech]]''
 
  
[[Category:Game Aids]][[Category: Miscellaneous]]
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== Bibliography ==
 +
* ''[[Tactical Handbook]]''
 +
* ''[[Maximum Tech]]''
 +
 
 +
[[Category: Game Aids]]
 +
[[Category: Miscellaneous]]

Revision as of 19:23, 28 November 2016

This article is about the ruleset. For the novel, see Double-Blind.

First published in the 1994 Tactical Handbook, the Double-Blind Rules are an optional expansion to the BattleTech (board game) rules.

Description

Under Double-Blind, the players only get to see those enemy units on a given turn that their own units can actually spot (either visually or through its sensors). As a consequence, there is one game board for each side showing their own units, and those enemy units they have spotted. The game requires a game master to keep track of both sides' positions, and to indicate if/when a given unit is spotted.

The ruleset includes slight changes to the turn sequence and provides special rules for certain equipment such as Active Probes and ECM systems.

References


Bibliography