Difference between revisions of "Field Manual: Mercenaries, Revised"

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*[[Loston Wallace]]
 
*[[Loston Wallace]]
 
*[[Mark Zug]]
 
*[[Mark Zug]]
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|additional writing =
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*[[Daniel M. Ball]]
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*[[Herbert A. Beas II]]
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*[[Randall N. Bills]]
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*[[Loren Coleman]]
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*[[Warner Doles]]
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*[[Chris Hartford]]
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*[[Ken' Horner]]
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*[[Camille Klein]]
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*[[Nick Marsala]]
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*[[David L. McCulloch]]
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*[[Paul Sjardijn]]
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*[[Christoffer Trossen]]
 
|pages = 192
 
|pages = 192
 
}}
 
}}

Revision as of 23:48, 5 July 2008

Template:InfoBoxBook


Description

Field Manual: Mercenaries, Revised updates much of the information that was in Field Manual: Mercenaries. It does this for this in-game information by updating the mercenary unit force briefs to 3067 and revised some of the game rules, most notably those for creating and running a mercenary force. There is more detailed information on four of the largest hiring halls in the Inner Sphere. It also includes new life paths and an affiliation for use in Classic BattleTech RPG.


Contents

  • "Parting Shots"
  • Introduction
  • Boom Years
Twilight of the Clans
War and Rejuvenation
The FedCom Civil War
New Times, New Markets
  • The Mercenary's Atlas
Outreach
Solaris VII
Arc-Royal
Fletcher
  • Employment and Contracts
Job Markets
Employers
Contracts
Mission Types
Contractual Terms and Obligations
Emergency Powers Clause
Breach of Contract
Mercenary Review and Bonding Commission
Non-MRBC Enforcement Practices
  • Standard Operating Procedures
BattleMech Assets
Aerospace Assets
Armor Assets
Infantry Assets
Technical and Medical Support
Rank Structures and Insignia
Uniforms
Medal and Decorations
  • Mercenary Force Briefs
  • Classic BattleTech RPG Rules
Mercenary Affiliation
Additional Paths
  • Rules
Unit Composition Tables
Mercenary Commands
Force-Specific Rules
  • Creating a Mercenary Force
  • Running a Mercenary Force
  • Worksheets
  • Index

Notes