Difference between revisions of "Long Tom Cannon"

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The '''Long Tom Artillery Cannon''' is a scaled down version of the [[Long Tom Artillery Piece]] designed for use as an on-board indirect fire weapon. Capable of being mounted on 'Mechs, combat vehicles, and AeroSpace Fighters, the Long Tom Cannon is a snub-nosed version of the artillery piece of the same name. The Long Tom Artillery Cannon fires its shells in an indirect arc, dropping them down on top of enemy units.<ref>''Tactical Operations'', p. 285</ref>
 
The '''Long Tom Artillery Cannon''' is a scaled down version of the [[Long Tom Artillery Piece]] designed for use as an on-board indirect fire weapon. Capable of being mounted on 'Mechs, combat vehicles, and AeroSpace Fighters, the Long Tom Cannon is a snub-nosed version of the artillery piece of the same name. The Long Tom Artillery Cannon fires its shells in an indirect arc, dropping them down on top of enemy units.<ref>''Tactical Operations'', p. 285</ref>
  
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==Notes==
 
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==Game Notes==
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===Game Notes===
 
Errata in Tactical Operations now states that the Artillery Cannons may only use standard artillery munitions. As an area-affect weapon, the Long Tom Cannon may not benefit from a targeting computer. Artillery Cannons use the Indirect LRM Fire rules to determine target numbers, but Artillery Cannons cannot make Indirect Artillery attacks. Missed shots scatter like standard artillery, but divide the scatter distance by one half to account for the smaller propellant charges.<ref>''Tactical Operations'', p. 285</ref>
 
Errata in Tactical Operations now states that the Artillery Cannons may only use standard artillery munitions. As an area-affect weapon, the Long Tom Cannon may not benefit from a targeting computer. Artillery Cannons use the Indirect LRM Fire rules to determine target numbers, but Artillery Cannons cannot make Indirect Artillery attacks. Missed shots scatter like standard artillery, but divide the scatter distance by one half to account for the smaller propellant charges.<ref>''Tactical Operations'', p. 285</ref>
 
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==See Also==
 
==See Also==
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==References==
 
==References==
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<references />
 
*''Tactical Handbook'', p. XX
 
*''Tactical Handbook'', p. XX
 
*''Maximum Tech'', p. XX
 
*''Maximum Tech'', p. XX
 
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==Bibliography==
 
==Bibliography==

Revision as of 20:45, 6 February 2011

Long Tom Cannon
Production information
Type Ballistic Weapon
Tech Base Inner Sphere Experimental[1]
Year Availability 3012
Technical specifications
Heat 20
Damage 20/10
Minimum Range 4
Short Range 1 - 6
Medium Range 7 - 13
Long Range 14 - 20[2]
Extreme Range 21 - 26
Tons 20[3]
Critical Slots 15
Ammo Per Ton 5
Cost (unloaded) 450,000
Ammo Cost (per ton) 10,000
BV (2.0) 329 (cannon), 41 (ammunition)[4]


Description

The Long Tom Artillery Cannon is a scaled down version of the Long Tom Artillery Piece designed for use as an on-board indirect fire weapon. Capable of being mounted on 'Mechs, combat vehicles, and AeroSpace Fighters, the Long Tom Cannon is a snub-nosed version of the artillery piece of the same name. The Long Tom Artillery Cannon fires its shells in an indirect arc, dropping them down on top of enemy units.[5]

Notes

Game Notes

Errata in Tactical Operations now states that the Artillery Cannons may only use standard artillery munitions. As an area-affect weapon, the Long Tom Cannon may not benefit from a targeting computer. Artillery Cannons use the Indirect LRM Fire rules to determine target numbers, but Artillery Cannons cannot make Indirect Artillery attacks. Missed shots scatter like standard artillery, but divide the scatter distance by one half to account for the smaller propellant charges.[6]

Models

Piece is manufactured on the following planets:

Brand Planet Company
Long Tom Cannon

See Also

(References to Long Tom Cannon)

References

  1. Tactical Operations, p. 285
  2. Tactical Operations, p. 404
  3. Tactical Operations, p. 405
  4. Tactical Operations, p. 383
  5. Tactical Operations, p. 285
  6. Tactical Operations, p. 285
  • Tactical Handbook, p. XX
  • Maximum Tech, p. XX

Bibliography