Difference between revisions of "Maximum Tech"
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| Type = Source Book | | Type = Source Book | ||
| Primary Writing = [[Bryan Nystul]] | | Primary Writing = [[Bryan Nystul]] | ||
+ | | Illustrations = [[John Paul Lona]], others | ||
| Product Development = [[Bryan Nystul]] | | Product Development = [[Bryan Nystul]] | ||
| Pages = 127 | | Pages = 127 |
Revision as of 15:17, 9 August 2007
Description
Maximum Tech added many new rules to the base BattleTech game play. Published after the addition of the Clans to the game, the book focused on technologies and rules that affected game play in the 3056 time frame and later.
Included in the rule book were additions for new terrain types, a replacement rule for Line-of-Sight (LOS) that took into account a special case, and weather and extreme conditions. All of the rules in the source book are optional and were intended to add to game play. Finally, the book introduced the Battle Value (BV) system for evaluating 'Mech and vehicle abilities.
Contents
- Introduction
- How to Use This Book
- Terrain and Movement
- Expanded Terrain and Weather Rules
- Movement Modes
- Skidding
- Piloting Skill Rolls
- Movement Dice
- Combat
- General Rules
- Weapons Attacks
- Physical Combat
- Heat
- Vehicles
- Vehicle Crews
- Movement
- Combat
- VTOL Combat
- Infantry
- Rules
- Equipment
- Special Operations
- Miscellaneous Rules
- Artillery
- Skills and Abilities
- Dueling Rules
- Structures
- Smoke
- Concealing Information
- Double-Blind Rules
- Scavenging and Repair
- Construction
- General Rules
- BattleMech Construction
- Vehicle Construction
- Equipment
- Active Probes
- Anti-Missile Systems
- Anti-Personnel Pods
- Armor
- Artemis V Fire-Control System
- Artillery Cannons
- Autocannons
- Case II
- Coolant Pod
- ECM Suites
- ER Pulse Lasers
- Flamers
- Gauss Rifle
- Grenade Launchers
- Hand-Held Weapons
- Heat Sinks
- Jump Jets
- Machine Guns
- Medium-Range Missiles (MRMs)
- Missiles
- NARC Missile Beacons
- Null Signature System
- Particle Projector Cannon (PPC)
- Pulse Lasers
- Supercharger
- Sword
- Targeting Computer
- Thunderbolt Launcher
- Costs
- Battle Value System
- Calculating BattleMech BV
- Calculating Conventional Vehicle BV
- Infantry
- Weapon and Equipment Battle Values
- Skill/Experience Level Multipliers
- Level Three Battle Values
- Forms and Tables