Difference between revisions of "Nemesis Pod"
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=== Game Rules === | === Game Rules === | ||
− | If Narc-capable, semi-guided or Arrow IV homing missiles are fired within LOS of unit with an active Nemesis pod, | + | If Narc-capable, semi-guided or Arrow IV homing missiles are fired within LOS of unit with an active Nemesis pod, reroll to target the nemesis affected enemy with an extra +1 to hit added. If successful, the missiles are diverted, unsuccessful, they go on to the original intended target. Arrow IV homing missiles lured by a Nemesis pod however get a simple 50/50 chance decided by a 1D6 to determine if they attack the nemesis affected target.<ref name="FM:CoSp151+"/> |
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Revision as of 20:42, 27 February 2022
The Nemesis Pod is an alternate ammunition type for the Improved Narc Missile Beacon.
Description
Developed to offer greater flexibility to iNarc-equipped units, the simple and devious Nemesis Pod is a variant of the standard Homing Pod that features equipment to broadcast a wide-band homing signal specially tuned to override and draw both friendly and enemy Narc equipped SRMs and LRM missiles, as well as enemy Semi-Guided LRMs and even Arrow IV homing missiles, to strike the target to which its attached. Like all its iNarc brothers, the pod can be brushed off by a determined target.[1]
Rules
Game Rules
If Narc-capable, semi-guided or Arrow IV homing missiles are fired within LOS of unit with an active Nemesis pod, reroll to target the nemesis affected enemy with an extra +1 to hit added. If successful, the missiles are diverted, unsuccessful, they go on to the original intended target. Arrow IV homing missiles lured by a Nemesis pod however get a simple 50/50 chance decided by a 1D6 to determine if they attack the nemesis affected target.[1]