Difference between revisions of "Plasma Cannon"
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The '''plasma cannon''' was developed by [[Clan Diamond Shark]], with the assistance of samples of the [[Capellan Confederation]]'s infantry-scale plasma weapon. The plasma cannon uses lasers to transform plastic foam into incredibly hot projectiles, making it a fusion of energy and ballistic weaponry. | The '''plasma cannon''' was developed by [[Clan Diamond Shark]], with the assistance of samples of the [[Capellan Confederation]]'s infantry-scale plasma weapon. The plasma cannon uses lasers to transform plastic foam into incredibly hot projectiles, making it a fusion of energy and ballistic weaponry. | ||
− | The plasma cannon deals anywhere from 2-12 points of heat or 3-18 points of damage, depending on the unit it strikes | + | Plasma weapons use the power of the [[fusion engine]] or [[power amplifier]]s to power an electromagnetic accelerator that fires a stream, pulse or toroid of plasma (i.e. very hot, very energetic excited matter). |
+ | |||
+ | The primary damage mechanism of these is thermal transfer; the weapon causes serious burns, and often immediate death of living creatures, and melts or evaporates other materials. The plasma weapons may also have a significant kinetic energy component, that is to say the ionized material is projected with sufficient momentum to cause some secondary impact damage in addition to causing high thermal damage. | ||
+ | |||
+ | The plasma cannon deals anywhere from 2-12 points of heat or 3-18 points of damage, depending on the unit it strikes: | ||
+ | |||
+ | {| cellspacing="0" cellpadding="3" border="1" | ||
+ | | align="Center" | '''UNIT''' | ||
+ | | align="right" | '''HEAT''' | ||
+ | | align="right" | '''Additional Damage''' | ||
+ | |- | ||
+ | | align="center" | Unarmored [[Infantry]] | ||
+ | | align="right" | 2D6 | ||
+ | | align="right" | 3D6 | ||
+ | |- | ||
+ | | align="center" | Mechanized Infantry | ||
+ | | align="right" | 2D6 | ||
+ | | align="right" | 3D6 | ||
+ | |- | ||
+ | | align="center" | [[Battle Armor]] | ||
+ | | align="right" | 2D6 | ||
+ | | align="right" | 2D6 | ||
+ | |- | ||
+ | | align="center" | [[Dropship]] | ||
+ | | align="right" | 2D6 | ||
+ | | align="right" | None | ||
+ | |- | ||
+ | | align="center" | [[Jumpship]] | ||
+ | | align="right" | 2D6 | ||
+ | | align="right" | None | ||
+ | |- | ||
+ | |||
+ | | align="center" | Aerospace Fighter | ||
+ | | align="right" | 2D6 | ||
+ | | align="right" | None | ||
+ | |- | ||
+ | |||
+ | | align="center" | [[Battlemech]] | ||
+ | | align="right" | 2D6 | ||
+ | | align="right" | None | ||
+ | |- | ||
+ | | align="center" | [[Protomech]] | ||
+ | | align="right" | 2D6 | ||
+ | | align="right" | None | ||
+ | |- | ||
+ | | align="center" | [[Vehicle]] | ||
+ | | align="right" | 2D6 | ||
+ | | align="right" | None | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | |||
==Models== | ==Models== |
Revision as of 07:41, 30 September 2009
Plasma Cannon | |
Production information | |
Type | Energy (Direct Fire, Heat-Inducing, Anti-Infantry) |
Tech Base | Clan |
Year Availability | 3069 |
Technical specifications | |
Heat | 7 |
Damage | Special |
Minimum Range | 0 |
Short Range | 1-6 |
Medium Range | 7-12 |
Long Range | 14-18 |
Tons | 3 |
Critical Slots | 1 |
Ammo Per Ton | 10 |
Cost (unloaded) | 320,000 |
Ammo Cost (per ton) | 12,000 |
BV (1.0) | N/A |
BV (2.0) | 170 |
Description
The plasma cannon was developed by Clan Diamond Shark, with the assistance of samples of the Capellan Confederation's infantry-scale plasma weapon. The plasma cannon uses lasers to transform plastic foam into incredibly hot projectiles, making it a fusion of energy and ballistic weaponry.
Plasma weapons use the power of the fusion engine or power amplifiers to power an electromagnetic accelerator that fires a stream, pulse or toroid of plasma (i.e. very hot, very energetic excited matter).
The primary damage mechanism of these is thermal transfer; the weapon causes serious burns, and often immediate death of living creatures, and melts or evaporates other materials. The plasma weapons may also have a significant kinetic energy component, that is to say the ionized material is projected with sufficient momentum to cause some secondary impact damage in addition to causing high thermal damage.
The plasma cannon deals anywhere from 2-12 points of heat or 3-18 points of damage, depending on the unit it strikes:
UNIT | HEAT | Additional Damage |
Unarmored Infantry | 2D6 | 3D6 |
Mechanized Infantry | 2D6 | 3D6 |
Battle Armor | 2D6 | 2D6 |
Dropship | 2D6 | None |
Jumpship | 2D6 | None |
Aerospace Fighter | 2D6 | None |
Battlemech | 2D6 | None |
Protomech | 2D6 | None |
Vehicle | 2D6 | None |
Models
There are no known models of the plasma cannon.