Plasma Cannon

Revision as of 07:43, 30 September 2009 by Dielgore (talk | contribs) (→‎Description)
Plasma Cannon
Production information
Type Energy (Direct Fire, Heat-Inducing, Anti-Infantry)
Tech Base Clan
Year Availability 3069
Technical specifications
Heat 7
Damage Special
Minimum Range 0
Short Range 1-6
Medium Range 7-12
Long Range 14-18
Tons 3
Critical Slots 1
Ammo Per Ton 10
Cost (unloaded) 320,000
Ammo Cost (per ton) 12,000
BV (1.0) N/A
BV (2.0) 170

Description

The plasma cannon was developed by Clan Diamond Shark, with the assistance of samples of the Capellan Confederation's infantry-scale plasma weapon. The plasma cannon uses lasers to transform plastic foam into incredibly hot projectiles, making it a fusion of energy and ballistic weaponry.

The primary damage mechanism of these is thermal transfer; the weapon causes serious burns, and often immediate death of living creatures, and melts or evaporates other materials. The plasma weapons may also have a significant kinetic energy component, that is to say the ionized material is projected with sufficient momentum to cause some secondary impact damage in addition to causing high thermal damage.

The plasma cannon deals anywhere from 2-12 points of heat or 3-18 points of damage, depending on the unit it strikes:

UNIT HEAT Additional Damage
Unarmored Infantry 2D6 3D6
Mechanized Infantry 2D6 3D6
Battle Armor 2D6 2D6
Dropship 2D6 None
Jumpship 2D6 None
Aerospace Fighter 2D6 None
Battlemech 2D6 None
Protomech 2D6 None
Vehicle 2D6 None

Models

There are no known models of the plasma cannon.


References