Difference between revisions of "Talk:Advanced Fire Control"

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===Advanced Fire Control System Equivelencie to BattleMech===
 
===Advanced Fire Control System Equivelencie to BattleMech===
 
Appears that this device was created so that the RPG would have a system to emulate what the bonuses that BattleMechs would get in a RPG Based Dueling Rules System.  --[[User:PerkinsC|Cameron]] 21:36, 16 June 2010 (UTC)
 
Appears that this device was created so that the RPG would have a system to emulate what the bonuses that BattleMechs would get in a RPG Based Dueling Rules System.  --[[User:PerkinsC|Cameron]] 21:36, 16 June 2010 (UTC)
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<div style="background-color:#FFFFE0; border:1px solid #666; margin:1.5em 0 .5em 0; padding:0 .5em 0 1em; -moz-border-radius:.5em">
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==Fire Control==
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===No Fire Control System===
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Crew requirement is based on the number of crew required by support weapons and heavy weapons.
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:On the RPG Scale,  gives a bonus of +0 to the gunnery gunnery skill modifier.
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:On the BattleTech Scale, this is a penalty of +2 to the gunnery roll target.
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===[[Basic Fire Control]] System===
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Crew requirement is halved from the number of crew required by support weapons and heavy weapons, in cases where the required crew for weapons is one, it cannot be the driver.
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:On the RPG Scale,  gives a bonus of +1 the gunnery gunnery skill modifier.
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:On the BattleTech Scale, this is a Penalty of +1 to the gunnery roll result.
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===[[Advanced Fire Control]] System===
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Crew requirement for weapons is reduced to one, which can be the driver.  This piece of equipment is directly equivelnent to the [[Targeting-Tracking System|Targeting & Tracking System]] assumed to be mounted on all combat vehicles including Powered Armor (and Battle Armor sub-type), BattleMechs, Conventional Fighters, and AeroSpace Craft.
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:On the RPG Scale,  gives a bonus of +2 the gunnery gunnery skill modifier.
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:On the BattleTech Scale, this is a penalty of +0 to the gunnery roll target.</div>
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--[[User:PerkinsC|Cameron]] 16:23, 30 March 2011 (UTC)

Latest revision as of 12:27, 30 March 2011

Advanced Fire Control System Equivelencie to BattleMech[edit]

Appears that this device was created so that the RPG would have a system to emulate what the bonuses that BattleMechs would get in a RPG Based Dueling Rules System. --Cameron 21:36, 16 June 2010 (UTC)

Fire Control[edit]

No Fire Control System[edit]

Crew requirement is based on the number of crew required by support weapons and heavy weapons.

On the RPG Scale, gives a bonus of +0 to the gunnery gunnery skill modifier.
On the BattleTech Scale, this is a penalty of +2 to the gunnery roll target.

Basic Fire Control System[edit]

Crew requirement is halved from the number of crew required by support weapons and heavy weapons, in cases where the required crew for weapons is one, it cannot be the driver.

On the RPG Scale, gives a bonus of +1 the gunnery gunnery skill modifier.
On the BattleTech Scale, this is a Penalty of +1 to the gunnery roll result.

Advanced Fire Control System[edit]

Crew requirement for weapons is reduced to one, which can be the driver. This piece of equipment is directly equivelnent to the Targeting & Tracking System assumed to be mounted on all combat vehicles including Powered Armor (and Battle Armor sub-type), BattleMechs, Conventional Fighters, and AeroSpace Craft.

On the RPG Scale, gives a bonus of +2 the gunnery gunnery skill modifier.
On the BattleTech Scale, this is a penalty of +0 to the gunnery roll target.

--Cameron 16:23, 30 March 2011 (UTC)